Author Topic: Bolotoid boss question  (Read 3758 times)

Offline Anti "Ether" Danilevski

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Re: Bolotoid boss question
« Reply #15 on: April 15, 2014, 12:38:25 pm »
Ummm .. since you are able to see that actual attributes of both Mrazoid and Bolotoid, are you saying that the difference is not apparent from the developer internal view?
If the players experience and the developers expectations differ there may be a something 'buggy' about the implementation of the Bolotoid(?).
One way to test this is to create an avatar, copy the current attributes of a player and see if these give the correct damage / survival to the two creatures. In god mode, you can resurrect yourself and teleport yourself to the creatures in question.


Actually, Mrazoid (by his stats) is stronger than Bolotoid :)
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Offline Jarod "Brickwit" McBrickerton

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Re: Bolotoid boss question
« Reply #16 on: April 15, 2014, 03:06:37 pm »
Come to think of it, I can't say that I can 100% recall seeing a Mrazoid Bugor. It's possible that they are much less common than even the rare Bolotoid Bugor and it's true that Mrazoids are more difficult to kill than Bolotoids because of their resistance to the three most common player damage types. But the most difficult part of killing a BB is the fact that they deal a tremendous amount of damage with each standard hit - so much so that their avoidance strike-throughs are not any more dangerous to the average player - that their attack range is so extremely far that it's very difficult to avoid them. For most players, as soon as you realize it's there you're already dead since it can't be outrun by most players either.

The greatest problem is that there is a very distinct divergence from the damage output curve for the BB (and apparently the MB). Looking at the wiki page for the Bolotoid, the maximum damage as reported by players increases steadily (17.0, 23.0, 25.0, 27.3, 31.7) until the Bugor is reached, then suddenly the damage jumps to 168.2. The situation is similar for the Mrazoid: max damage increases steadily (14.4, 19.7, 26.8, 31.3, [no reports for Overseer]) then suddenly jumps to 129.0. Being player-reported I'm sure that these figures don't quite match what you see in the mob database, but it shows that the Bugor level seems to be massively overpowered if just compared to the rest of the maturity levels. However, this does also match with the Razor situation and I think the Bear situation, but when you look at the Foulito it doesn't match at all. Foulito damage is just a steady increase even with a Bugor maturity: 14.6, 18.9, 24.8, 24.6 (we obviously need a closer look at the Leader), 28.2, and 39.4.


So are the Foulito Bugor and other top-level mobs bugged or are the BB, MB, and RQ special for some reason? I just looked through all of the mobs listed on the wiki and the Bolotoid, Mrazoid, and Razor are the only three mobs that show such a dramatic increase damage output.
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Offline Anti "Ether" Danilevski

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Re: Bolotoid boss question
« Reply #17 on: April 15, 2014, 03:32:05 pm »
It's by design. I don't know if it will remain that way, though.
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Offline dale "dalewj" ofj

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Re: Bolotoid boss question
« Reply #18 on: April 15, 2014, 04:06:51 pm »
i like the idea of having mobs that it takes a group of people to get past, or a really uber uber.  gives us something to think about instead of just running around.  both bugors and the queen are good for this right now.  some bots later on.
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Offline Rebel Leader "Madseend" Troubles

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Re: Bolotoid boss question
« Reply #19 on: April 15, 2014, 04:45:55 pm »
I've seen all the monsters (including those that are aready now and waiting for us to add them into the game). But I have infinite power and able to kill anyone. I've been curious why players are thinkig that Mrazoid boss is six times easier than Bolotoid boss.


maybe it is a good idea to also have an ava with (normal) strenght and no infinite power so you can actualy test and experience how it is for all off us in aws.


« Last Edit: April 15, 2014, 04:47:30 pm by Rebel Leader "Madseend" Troubles »
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Offline Zen "ZenX" Star

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Re: Bolotoid boss question
« Reply #20 on: April 15, 2014, 04:55:06 pm »
i like the idea of having mobs that it takes a group of people to get past, or a really uber uber.  gives us something to think about instead of just running around.  both bugors and the queen are good for this right now.  some bots later on.

Not all MMO players are seeking group play, its a bit of a sad day when an MMO has a mandatory requirement to have to be in a Society or needs to group up to travel a map.
Imo, there are two aspects for a successful MMO that appeals to a diverse audience:1/ you shouldn't be forced to participate in PvP to progress in the game, whether it be skilling or crafting or hunting etc. 2/You shouldn't be forced to have to group up to do the majority of actions, such as skilling, or crafting or hunting, although if it was to be advantageous it would be with hunting.

The Bolotoid Bugor up near Chemy was ok for solo players, you could travel around it if you were careful, and had one eye permanently on the radar.So you had to get past it but you could still travel around the map and through to new zones, just took a bit of work,

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Offline Zaelkaer "Allfather" Vampyre

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Re: Bolotoid boss question
« Reply #21 on: April 15, 2014, 06:52:59 pm »
first keep in mind that i havent been playing much of AWS ever since it came out, well, for many reasons. But i keep an eye on the game and come in once in a while, and read every post in the forum.

I have only seen a Bolotoid bugor once or twice, it was around 6months after AWS came out, in the swamp, on the exit of the swamp building. Once, i was with Life. Life aggro'd the bugor (luckily) and so I was able to heal Life (occasionally he had to heal also in addition to mine) and we defeated him. Another time I was with Axle and i aggro'd the bugor and died in two hits because i wasn't healing ^^.

Now for the mrazoid bugor i have fought them many times in AWS, but havent been able to kill one. I can survive and fight them for a long time, but eventually i will have a 2 critical hits or 3 crititcal hits or for example - crit, normal, crit crit, normal normal normal, crit crit crit and so i die.

My skills are probably higher now than before, but i consider myself medium skilled/above average

in general both mobs are tough. foul bugor is really easy (for me)
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Offline dale "dalewj" ofj

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Re: Bolotoid boss question
« Reply #22 on: April 15, 2014, 07:50:32 pm »

Not all MMO players are seeking group play, its a bit of a sad day when an MMO has a mandatory requirement to have to be in a Society or needs to group up to travel a map.

ah but one doesnt need a group to get around a bugor.. only to kill it  That is why it seems perfect in AW.  you might die a time or two trying to get past it, but if your smart each death repositions it for the next try.
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Re: Bolotoid boss question
« Reply #23 on: April 15, 2014, 08:11:32 pm »

Not all MMO players are seeking group play, its a bit of a sad day when an MMO has a mandatory requirement to have to be in a Society or needs to group up to travel a map.

ah but one doesnt need a group to get around a bugor.. only to kill it  That is why it seems perfect in AW.  you might die a time or two trying to get past it, but if your smart each death repositions it for the next try.
Perhaps with the exception of the Bolotoid Bugor in the swamp ... which is a real pain to move off the path to the outposts.
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Bolotoid boss question
« Reply #24 on: April 16, 2014, 05:52:13 am »
about those 2 big bois, if we will have places where they crowding, I don't think anyone is able to kill them if they r in large numbers, so when some mentioned 3/hour I believe was meant to be linked whit the respown, let say I go to hunt mrazoids, and a Bugor pup op in my radar while I hunt, if they r strong as some suggested I might be able to kill it hardly, this will drain some of my hunting time, ...heal shoot heal heal heal shoot, until is dead, and i continue to hunt, ....20-25 mins later another one pups up, I can handle, but if there r 10 mobs and I cant hunt between them I see no point ( considering this mob is strong enough to challenge the high skilled players)

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Offline Rebel Leader "Madseend" Troubles

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Re: Bolotoid boss question
« Reply #25 on: April 16, 2014, 04:27:12 pm »
Dammm that scary guy in video is only wearing pants
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Offline dale "dalewj" ofj

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Re: Bolotoid boss question
« Reply #26 on: April 16, 2014, 04:30:05 pm »
ya you can see the bol is much harder to survive then the mraz in those videos.  good job hulty
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Re: Bolotoid boss question
« Reply #27 on: April 16, 2014, 04:34:44 pm »
yeah it is harder but you also can see hult and me taking 2 off them on us without armour.
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Offline Hugo "Lossehelin" Santos

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Re: Bolotoid boss question
« Reply #28 on: April 16, 2014, 07:08:25 pm »
haha the second video looks like a bolotoid orgy :p
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Re: Bolotoid boss question
« Reply #29 on: April 16, 2014, 07:16:17 pm »
yeah it is harder but you also can see hult and me taking 2 off them on us without armour.

ya but watch the upper chat and you can see the bol bugor hits compared to the rest.  the bol bugor doing over 100.  the mraz was like the in 10 with highs in the 40s.  tells me the bol is at least 2-3 times hared if not more.
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