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Ummm .. since you are able to see that actual attributes of both Mrazoid and Bolotoid, are you saying that the difference is not apparent from the developer internal view?If the players experience and the developers expectations differ there may be a something 'buggy' about the implementation of the Bolotoid(?).One way to test this is to create an avatar, copy the current attributes of a player and see if these give the correct damage / survival to the two creatures. In god mode, you can resurrect yourself and teleport yourself to the creatures in question.
I've seen all the monsters (including those that are aready now and waiting for us to add them into the game). But I have infinite power and able to kill anyone. I've been curious why players are thinkig that Mrazoid boss is six times easier than Bolotoid boss.
i like the idea of having mobs that it takes a group of people to get past, or a really uber uber. gives us something to think about instead of just running around. both bugors and the queen are good for this right now. some bots later on.
Not all MMO players are seeking group play, its a bit of a sad day when an MMO has a mandatory requirement to have to be in a Society or needs to group up to travel a map.
Quote from: Zen "ZenX" Star on April 15, 2014, 04:55:06 pmNot all MMO players are seeking group play, its a bit of a sad day when an MMO has a mandatory requirement to have to be in a Society or needs to group up to travel a map.ah but one doesnt need a group to get around a bugor.. only to kill it That is why it seems perfect in AW. you might die a time or two trying to get past it, but if your smart each death repositions it for the next try.
yeah it is harder but you also can see hult and me taking 2 off them on us without armour.