Author Topic: Fresh critical bugs  (Read 3020 times)

Offline Anti "Ether" Danilevski

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Fresh critical bugs
« on: December 26, 2014, 09:48:52 am »
Hello everyone!

After last update, I want to hear your opinion on what most critical bugs are still existing that prevents you/other players from playing. In other words, what must be fixed so you can play and our old players would be glad to come back and play again. Please keep in mind that I'm talking about bugs, not about non-working features like tree cutting or taming.

When we gather enough opinions, I'll make a 'bugfixing' roadmap and next month we'll work only on those bugs, so game would work properly and stable. When it's done, we'll move toward new (or old non-working) features.
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Fresh critical bugs
« Reply #1 on: December 26, 2014, 10:01:06 am »
I have found,

-Trading Terminal still is bugged, idk what make 'it stop  interact, but after pressing confirm , is not responding,
-the border crash from NU to SAR or SAR to NU, make the PDA disconnection, and cause the stor doubling stuffs and when back it is a mess everywhere, I m afraid to rearrange those stuffs in original place to not be hit again,..and again.
- mobs r gone from time to time
- the TP from SAR to NU isn't working and we need to travel sometimes faster

- if the pnote balance is included in this bugfix roadmap, or maybe a new topic whit this could be even better ? I could have some concerns ( like UG rare ores pnote price r ridiculous low, 1000gr gold around few notes)
« Last Edit: December 26, 2014, 10:51:03 am by Anti "Ether" Danilevski »
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Offline AW "Dr.Butler" SSB Officer

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Re: Fresh critical bugs
« Reply #2 on: December 26, 2014, 10:19:24 am »
P.Notes Trade Terminal bug is fixed.
"Doubling" bug is also should be fixed. Please report if it isn't.
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Offline Anti "Ether" Danilevski

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Re: Fresh critical bugs
« Reply #3 on: December 26, 2014, 10:51:59 am »
- if the pnote balance is included in this bugfix roadmap, or maybe a new topic whit this could be even better ? I could have some concerns ( like UG rare ores pnote price r ridiculous low, 1000gr gold around few notes)


Agreed, make a new thread and we'll discuss resources prices there.
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Fresh critical bugs
« Reply #4 on: December 26, 2014, 10:56:53 am »
"Doubling" bug is also should be fixed. Please report if it isn't.

it is indeed fixed, tho one interesting thing I noticed. When I hit the servers border I can see the effect on storages, like somehow the bug is trying to revive himself, but in a second like something is forcing to fix,

Storage is reloading like before, when invisible wall is hit, and the doubling items appear for one second, and disappear again after the stor is loaded completely but can be seen somehow while the stor is loading( pro this way is the fixing working ) but it cause a hurricane masseffect, all stuffs r messed up tho. I m not sure if the reloging will keep the stuffs in old place, like were before the hurricane, have to rearrange few boxes and see if this is permanent or temporary.

I will come whit new data if needed 


yes, confirmed

I just meet second border and on the way I arranged a box, when wall was hit, all stuffs spread inside. img attached
« Last Edit: December 26, 2014, 11:21:22 am by Gebeleizis "Hultaan" Kapnobatai »
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Offline AW "Dr.Butler" SSB Officer

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Re: Fresh critical bugs
« Reply #5 on: December 26, 2014, 11:41:30 am »
Storage is reloading like before, when invisible wall is hit, and the doubling items appear for one second, and disappear again after the stor is loaded completely but can be seen somehow while the stor is loading( pro this way is the fixing working ) but it cause a hurricane masseffect, all stuffs r messed up tho. I m not sure if the reloging will keep the stuffs in old place, like were before the hurricane, have to rearrange few boxes and see if this is permanent or temporary.

I will come whit new data if needed 


yes, confirmed

I just meet second border and on the way I arranged a box, when wall was hit, all stuffs spread inside. img attached
Logged, will look into that
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Fresh critical bugs
« Reply #6 on: December 26, 2014, 12:02:38 pm »
found also

- died 2 times in 2 different locations, resurrection boot is not coming, a relog is necessary to end up near close location to revive.
- autoheal stopped from working at some point, screen blinked ( pro server pass )
- HK whit more than 30/17% said when autoheal whit trail of mobs " item is broken ..." and it wasn't ( I retest this and come whit data if needed )
- some mobs cannot be looted, idk the reason, eventually Anti if u can confirm this supposed to be normal and is not anything bugged

« Last Edit: December 26, 2014, 12:45:19 pm by Gebeleizis "Hultaan" Kapnobatai »
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Offline Tripple "TriMoon" Moon

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Re: Fresh critical bugs
« Reply #7 on: December 26, 2014, 12:57:07 pm »
The logout -> login as travelbot bug needs to be squashed asap imho...
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Offline Famous "Gig" Gigolo

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Re: Fresh critical bugs
« Reply #8 on: December 26, 2014, 01:00:56 pm »
Getting kicked out quite often to the "Please Wait" loading page of AW... Waiting does nothing, have to shut down the game and restart AW. Can't seem to stay logged on for longer than 2 - 3 minutes right now.. Inside Weapons room in NU.
« Last Edit: December 26, 2014, 01:43:23 pm by Famous "Gig" Gigolo »
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Offline zero "zero911" quod

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Re: Fresh critical bugs
« Reply #9 on: December 26, 2014, 02:47:25 pm »
when i kill slugot i lose Beetle iron fist bu it show on quick lounch panel. and i got from elslug negative amount loot
edit:
after 5 min returned fist
« Last Edit: December 26, 2014, 03:12:46 pm by zero "zero911" quod »
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Offline Johnny "atslash" Luck

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Re: Fresh critical bugs
« Reply #10 on: December 26, 2014, 06:30:33 pm »
normal rocks that should be pickable are still not.  They are only pickable after you pass the invisible line in NU
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Offline Jarod "Brickwit" McBrickerton

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Re: Fresh critical bugs
« Reply #11 on: December 26, 2014, 08:54:10 pm »
Here's my list of must-fix bugs:
  • Crossing server borders causes problems with weapon damage, HK healing, and whether picking works or not. This will turn off many - maybe most - new players.
  • The random and untraceable connection problem described by Famous "Gig" Gigolo above. This will not cause as many gripes, but is still very annoying.
  • Random disappearances of mobs, which we know you're working on since you got it fixed. There's no way to advance combat and defensive skills when there are no mobs.
  • Items and resources being returned to the wrong places and no way to easily move them back. Returning players with lots of stuff from before C300 will not be happy about finding all of their NU stones suddenly in Saransk, nor will they be happy about finding all of their returned Saransk storage items in NU. I'm very happy that everything's back now, but I have tons and tons of stuff that I now have to move between the two towns to keep playing the way I want to and I'm sure that there are a bunch of players with more to move than I do.
  • Trying to use Ctrl+D to jump to the closest outpost only to find that the bot doesn't move you and leaves you stuck in the black abyss and unable to do anything but log out. This is an annoying issue that the game doesn't need when it's trying to draw people to stay.
I'll add any more I can think of later on.
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Fresh critical bugs
« Reply #12 on: December 26, 2014, 09:31:24 pm »
found also.

- used batteries don't get down to 0/0% they have left some electrical energy like 0/1% and shows like r broken when trying to use the tools. Regarding this issue maybe Anti u can give us a hint for those used items? The Tutorial info sais/said used items can be exchanged for Pnotes and late info items also ( late info from one of your posts ), info regarding those used items will help us figured out what to do next ( I personally cant wait to get rid of them cause r quite few and many of the players storages r full whit used items )

- mining bug, first time I have found a claim expiring to fast, approx. 2 mins, then later I tried to extract a claim, and same timeframe the claim toke my extractor out of the field, is gone. img below
« Last Edit: December 26, 2014, 10:16:31 pm by Gebeleizis "Hultaan" Kapnobatai »
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Offline Cobra "The Guru" Guru

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Re: Fresh critical bugs
« Reply #13 on: December 26, 2014, 09:49:24 pm »
can't transfer from NU to Saransk via noobot.
I tried 2 times and game crashed each time

ticket sent

check pics :) 3 noobot of me :p ;)
« Last Edit: December 26, 2014, 09:51:50 pm by Cobra "The Guru" Guru »
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Offline Famous "Gig" Gigolo

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Re: Fresh critical bugs
« Reply #14 on: December 26, 2014, 09:51:02 pm »
found also.

- used batteries don't get down to 0/0% they have left some electrical energy like 0/1% and shows like r broken when trying to use the tools. Regarding this issue maybe Anti u can give us a hint for those used items? The Tutorial info sais/said used items can be exchanged for Pnotes and late info items also ( late info from one of your posts ), info regarding those used items will help us figured out what to do next ( I personally cant wait to get rid of them cause r quite few and many of the players storages r full whit used items )


Pretty sure batteries only ever went down to 0/1% .. Don't think this is new thing.
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