Author Topic: Fresh critical bugs  (Read 3017 times)

Offline Event "Janе" Horizon

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Re: Fresh critical bugs
« Reply #30 on: January 03, 2015, 10:01:08 pm »
No loots alot of mobs :( did a good hunt on a few mobs and theres alot of no loots, if no loots are surpossed to be in game then cool but if it could be balanced better on the mobs it would be good too.. as a hunter to stand hunting mobs and have the loot gained worth less then the cost of rifle/ammo/melle or HK useage isn't a big incentive to continue to hunt now im not saying give loads of loot.. just there seems to be alot of no loots, did a hunt on stingers the  other day, got 4 parts of loot from 10k PB ammo used, cost of hk/gun.. majority of loots were no loots to very small amounts.. simillar to hunt i did on stingers on other mobs :(

We have already queried Anti on the high rate of no loot returned for kills. He has stated that there are plenty of games that not give loot for every kill.
However, he also said that the game is a long way from being properly balanced.
Anti,is the "No loots" on mobs a bug or is it an intended feature? should we be getting some "no loots" from mobs?.. glP.S  Not seen a Walrusek since AWA years ago ^_^At the moment, mobs without loot is okay. Later perhaps there won't be 'no loot mobs', if I'll see it's better to fit the game balance. We are starting with the lowest amounts possible to see how it goes and how many resources are being harvested and, depends on results, some items may be tewaked (for instance, it's quite obvious that animal blood should be set to a higher amounts). But right now I need more data to do the tweaks.

Anti also said that it is expected that high level players will need trade with lower level players to progress in the game, hence lower loot qty is expected.
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Offline Jarod "Brickwit" McBrickerton

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Re: Fresh critical bugs
« Reply #31 on: January 04, 2015, 02:02:43 am »
Reduced quantities from each mob was explained, but based on Anti's comments it doesn't seem like the high frequency of "no loot" from mobs is not as is should be. Besides, all of the non-robot/cyborg mobs give loot much more often and result in "no loot" much less often overall. Combined with the fact that robots and cyborgs seem to be the only mobs that are frequently able to be shot without them attacking in response, except for deer. As you previously pointed out, deer are clearly bugged in that they are almost 100% invisible and it's my belief that robots and cyborgs are almost all bugged as well. If true, the frequency of receiving no loot from them is not as it should be.
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Offline Event "Janе" Horizon

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Re: Fresh critical bugs
« Reply #32 on: January 04, 2015, 05:27:31 am »
I am fairly sure that we pointed out to Anti that we were getting no loot, including listing the number of times we get no loot per mob.
His reply implied that what we were seeing was expected (at least until the game and player base matures to the expected levels).
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Offline Vital "B1ackLake" Svichka

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Lost Orpull I Mod-1 Xu
« Reply #33 on: January 04, 2015, 08:20:47 am »
After I found the ore, I put the Orpull I Mod-1 Xu on claim and activated it. After start Orpull disappeared. After relog, I nuboot. Orpull I Mod-1 Xu no in Inventor or Storage.
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Offline Vital "B1ackLake" Svichka

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Re: Fresh critical bugs
« Reply #34 on: January 04, 2015, 09:36:52 am »
C306. Often crashes. Hunting around Sar West.
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Offline Raynaldo "Claw" Garcia

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Re: Lost Orpull I Mod-1 Xu
« Reply #35 on: January 04, 2015, 01:10:27 pm »
After I found the ore, I put the Orpull I Mod-1 Xu on claim and activated it. After start Orpull disappeared. After relog, I nuboot. Orpull I Mod-1 Xu no in Inventor or Storage.
I made a thread about that and submitted a ticket, they're working on it. You might wanna submit one with the cords of your extractor if you have them.
« Last Edit: January 04, 2015, 01:19:27 pm by Raynaldo "Claw" Garcia »
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Offline Vital "B1ackLake" Svichka

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Re: Lost Orpull I Mod-1 Xu
« Reply #36 on: January 04, 2015, 02:11:05 pm »
After I found the ore, I put the Orpull I Mod-1 Xu on claim and activated it. After start Orpull disappeared. After relog, I nuboot. Orpull I Mod-1 Xu no in Inventor or Storage.
I made a thread about that and submitted a ticket, they're working on it. You might wanna submit one with the cords of your extractor if you have them.
I make ticket too and attach global log file with time and coords.
Coord: 2015-01-04 11:23:43 | At: Lat: 50.60В°N, Lon: 93.58В°E,
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Offline Vital "B1ackLake" Svichka

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Re: Lost Orpull I Mod-1 Xu
« Reply #37 on: January 04, 2015, 05:18:30 pm »
After I found the ore, I put the Orpull I Mod-1 Xu on claim and activated it. After start Orpull disappeared. After relog, I nuboot. Orpull I Mod-1 Xu no in Inventor or Storage.
I made a thread about that and submitted a ticket, they're working on it. You might wanna submit one with the cords of your extractor if you have them.
I make ticket too and attach global log file with time and coords.
Coord: 2015-01-04 11:23:43 | At: Lat: 50.60В°N, Lon: 93.58В°E,


 It not disappear extractors. Claims disappears after ~10-20 seconds together with  extractors or without it. Maybe that helps.
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Offline Jarod "Brickwit" McBrickerton

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Re: Fresh critical bugs
« Reply #38 on: January 04, 2015, 10:46:21 pm »
I did some UG scanning around NU a few days ago and had a bunch of low-end finds that I didn't bother extracting, but I did notice that they disappeared much quicker than the 15 minutes that it used to be. Sometimes it was less than a minute, sometimes a few minutes, and I think some of them ended up staying closer to 15 minutes after I'd had a lot of finds, but I wasn't timing them to know exactly.
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Offline Raynaldo "Claw" Garcia

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Re: Fresh critical bugs
« Reply #39 on: January 05, 2015, 12:37:39 am »
It seems like more and more people are getting stuck in limbo under various circumstances...
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Offline Andrei "Andrei" Popov

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Re: Fresh critical bugs
« Reply #40 on: January 06, 2015, 03:44:00 pm »
Trade option is not working with other players. It writes
Quote
Interaction: Action not available!
So do chat.


I was killed on south of Sar and appeared in NU.
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Offline Raynaldo "Claw" Garcia

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Re: Fresh critical bugs
« Reply #41 on: January 06, 2015, 06:03:34 pm »
Trade option is not working with other players. It writes
Quote
Interaction: Action not available!
So do chat.


I was killed on south of Sar and appeared in NU.
You're a noobot. Pick a clone and it will be fine.
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Offline Andrei "Andrei" Popov

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Re: Fresh critical bugs
« Reply #42 on: January 06, 2015, 10:44:38 pm »
Quote
Trade option is not working with other players. It writes

QuoteInteraction: Action not available!


So do chat.


I was killed on south of Sar and appeared in NU.
</blockquote>

You're a noobot. Pick a clone and it will be fine.


No, i wasn't, i picked a clone and tryed several times to trade with player.
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Offline Raynaldo "Claw" Garcia

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Re: Fresh critical bugs
« Reply #43 on: January 07, 2015, 03:36:39 am »

No, i wasn't, i picked a clone and tryed several times to trade with player.
Did you try relogging? Usually when that happens both me and the other person relog and it fixes.
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Offline Andrei "Andrei" Popov

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Re: Fresh critical bugs
« Reply #44 on: January 07, 2015, 10:01:49 am »
Quote
Did you try relogging? Usually when that happens both me and the other person relog and it fixes.


Of coarse, Claw, i tryed several times. Nothing happend.
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