Author Topic: Game content  (Read 1360 times)

Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Game content
« Reply #15 on: December 13, 2014, 07:10:49 am »

Hultaan ... when you say you started with  a new avatar for test ... did you start with HK-A1 3/100% & B&V Sieger 3/100% + 10k or ammo? Then with no help from others manage to get enough resources to continue playing?
If so, how long did it take you to get to the point of crafting a new HK?
How did you manage to enough creatures to gather 1.4kg of process water at newcomer level on a single 3/100% HK-A1?

yes Jane,

I started a new avatar and I want to test the trip to the advanced playerbase stats where an avatar can survive all most of his own,
I have all data gathered, based on SAU gain from the old system, and I know how many skill points I need to get a specific stats or, in case the system is changed I can see how many% is changed from the old way.

I have all in place, the soft to record small video and create a chain of tutorials in order to give to players what some may say "a picture talks more than 1000's words" even more a video.

I intend to show that is possible to achieve enough to not feel yourself as a newcomer left behind, ofc is all most impossible for them to get where me and other let say 20 players are because we bought tons of skills, but they can play the game, make teams and hunt whatever they want, and feel confident in 3-4 years if they find AWR a game that suits their expectation to be somewhere high skilled, high gear and ready for all challenges in the game.

Also I have to admit, to achieve a point doesn't mean u have to go one way, are different paths to get thru the forest, sometimes a long way seems a better choice than a shortcut, and to craft an HK-A1-FL has his few ways. this is why the game is called free economy, and ppl have to get used whit the way of choosing one profession instead to be multiprofessional, we all get there because we didn't had any other choice, 4-5 years to be hunter is quite annoying, so we did mining too, crafting too, taming ...pet training...each as he thought is better for himself.

That is the purpose of my test to show how to travel thru the tutorial till the point u can hunt and provide your own stuffs as beginner...maybe advanced player.

All I need is to see the game is fixed and mobs r in place, no more dmg/heal crap bugs, no more crashes. because I don't want to spit my monitor cause of those issues. my time is precious as anyone's here, so if I do a job I do 'it

By the way is important to see the first game mechanic DL have for this game, because I play by the rules they place, by the economical mechanism they intend to create, later if they decide some things need to be changed, I want to see how that changes the way I see the game. My point regarding the results is the DL can decide what they want but I provide data and personal opinions on how some things r too easy to be done, or way to hard to be get.

cheers


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Offline Event "Janе" Horizon

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Re: Game content
« Reply #16 on: December 13, 2014, 10:26:04 am »
Hultaan - just to be total sure we are on the same wave length.


You created a brand new avatar, you gave the new avatar a 3/100% HK-A1, a 3/100% B&V Sieger.
Then starting at NU outpost and supplying only AWD, Pnotes, CDs and Steel picks - you healed and killed  creatures using a single HK, lots of B&V Siegers and lots of Steel picks WITHOUT ANY ASSISTANCE. You were able to gather the following quantities of  loot  before that single HK went to 0/0%. Hence you were able to craft an new HK-A1 before the other HK expired.



In particular, I was under the the impression that no creature dropped water (as of 20-Nov-2014). However, this may have been fixed since then.


I also (perhaps mistakenly) thought that a brand new player starting with with a healing level of 2 hp per heal and a rifle damage of 3 hp per shot would surely exhaust a 3/100% HK-A1 way before they could collect enough wool/hide to get 2kg of flock residue due to the following:


A HK-A1 contains 5800 heals and as the lowest maturity creatures, that I am aware of, which give wool/hide are wolves and these give 19hp damage and have 40 hp of health. At 2 hp heal per use, your avatar should be dead within 7 wolf bites ... so I am curious as to how you managed to kill 1000's of these (or other creatures) that give a few grams of wool/hide per 3 kills without dying a few times for each creature killed.


Even if you didn't need to heal (because you are a god of healing), it would take 80 hour of killing wolves without sleep (because you are also the god of coffee), with wolves spawning instantly in front every time they die.
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Game content
« Reply #17 on: December 13, 2014, 12:50:16 pm »
Hultaan - just to be total sure we are on the same wave length.


You created a brand new avatar, you gave the new avatar a 3/100% HK-A1, a 3/100% B&V Sieger.
Then starting at NU outpost and supplying only AWD, Pnotes, CDs and Steel picks - you healed and killed  creatures using a single HK, lots of B&V Siegers and lots of Steel picks WITHOUT ANY ASSISTANCE. You were able to gather the following quantities of  loot  before that single HK went to 0/0%. Hence you were able to craft an new HK-A1 before the other HK expired.
In particular, I was under the the impression that no creature dropped water (as of 20-Nov-2014). However, this may have been fixed since then.

I also (perhaps mistakenly) thought that a brand new player starting with with a healing level of 2 hp per heal and a rifle damage of 3 hp per shot would surely exhaust a 3/100% HK-A1 way before they could collect enough wool/hide to get 2kg of flock residue due to the following:

A HK-A1 contains 5800 heals and as the lowest maturity creatures, that I am aware of, which give wool/hide are wolves and these give 19hp damage and have 40 hp of health. At 2 hp heal per use, your avatar should be dead within 7 wolf bites ... so I am curious as to how you managed to kill 1000's of these (or other creatures) that give a few grams of wool/hide per 3 kills without dying a few times for each creature killed.

Even if you didn't need to heal (because you are a god of healing), it would take 80 hour of killing wolves without sleep (because you are also the god of coffee), with wolves spawning instantly in front every time they die.

oh dear, no

I made a new avatar and I couldn't pass the tutorial because of the bugs, I left this one unused because like I said I want to record the journey from beginning, using all the data and knowledge I have like a mentor and his trainee.

I said there are different ways to get what u want in order to get the final goal meaning to be well sustainable avatar like u say there, to have the ability to survive on his own. because of the unfinished balance game ( like I said )I have only the old data not what is new and I wait to be fixed to start what I intend to show.

The test in my intention is to not help the avatar whit nothing at all, NO hk, NO sieger, NO ammo, NO NOTHING, just the pure info I have. I believe to be able to do what u suggest here, I mean to hunt from start or mineUG , is not normal considering the game is a free to play open economy. Well let me put this in a diff way and take instead the levels of the Raider to explain myself better : ranks are brawler, newbie, explorer, scout, soldier, professional, assaulter, executor, advisor, leader.

I don't see that possible here what u suggest and not proper for a fresh player, u say here to be able to make his own HK sieger ammo and hunt while he is just a brawler. using those items to hunt a wolf young or a slugroaches u need to be at least a newbie, witch means u have to do other things before, like were the ones till now, pick, or team up 2-3 brawler players whit the items they gine now at the end of the tutorial ( those are just to train new players the mechanism of the game not to actually hunt something more that a slugroaches in my opinion)

So the hunting starts on his own when the player is close to be an explorer pass to newbie, where he can do something whitout die in the field. it is lot to explain here and lots of data who might be changed until the final product DL will give I m sure, the loot basic creature give and the spawn of those in Quarantines are most important ones and now I cant evaluate those because is unfinished + they said will be 3 different QA's witch probably will have 3 different starting activities ( idk one for mining , one for hunting, one for crafting..is a wild guess and each one to provide basic stuffs for the game and those could not be produced anywhere else than there in QA ..like are the stones for ammo now ..wild guess )
To get out from there and hunt something different means u r an Explorer already and u r not afraid to get out the fence and kill low lvl ruds 1-2 for water. and here is the economy, for a QA resident is better to pick 1 ton Coal and trade for .5kg water than get himself killed.

Jane I cant judge, analyze, suggest or do anything until I see what is the new balance they talk about, I just speculate, that is why I add in discussion " the old data I have" ... so the loot drop is important and the mob maturity spawning r crucial to determine how we the veterans help the new ones to gather trust and faith in game, they have to have something in return for our services alike we supposed to have something for what they provide, has to be a relationship based on something beside the " free picks " we had already not that is something bad and not willing t do ( already proven by many players whit big heart)

Using the ranks above the idea I have for those video tutorials is to lead a starting player beyond those to an Soldier ready to prove himself a Professional who can buy or eventually craft an armor and kill lvl 4-5-6 related creatures.

I m open to this discussion anytime and willing to share from knowledge to " free picks" if u know what I mean :)


oh forgot to mention, I have many data collected whit a low lvl avatar borrowed from a US friend of mine who don't have time to play.



cheers
« Last Edit: December 13, 2014, 03:37:48 pm by Gebeleizis "Hultaan" Kapnobatai »
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Offline Zwarka "Zwarky" Stonehenge

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Re: Game content
« Reply #18 on: December 13, 2014, 01:16:53 pm »
[...] WITHOUT ANY ASSISTANCE. [...] able to craft an new HK-A1 before the other HK expired.

It's a Single-Player Game you speak about?




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Offline Event "Janе" Horizon

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Re: Game content
« Reply #19 on: December 13, 2014, 05:42:20 pm »
[...] WITHOUT ANY ASSISTANCE. [...] able to craft an new HK-A1 before the other HK expired.

It's a Single-Player Game you speak about?

Greeting - Zwarky
Nope - responding to the "We have an option to Wipe the game or Put new players on their own server".
Each means there are no more advanced players to help.


oh dear, no...
Thanks for the clarification Hultaan ... looks as if Anti was right ... without assistance of  more advanced players, there is no path that allow a Newcomer to advance.

This means that that there needs to be a population of advanced players to make the game work (a wipe or newcomer only server wouldn't work out-of-the-box ... different game play would have to be built-in).
Unfortunately it also means that the game is limited to a certain number of newcomers ... that being the number of players that more advanced players can sustain.

The good news is that if there is a large influx of new players, the more advanced players will be very, very busy collecting water and flock. The bad news is that the more advanced players advancement is limited by the number of new players joining.
« Last Edit: December 13, 2014, 06:07:24 pm by Event "Janе" Horizon »
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Offline dale "dalewj" ofj

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Re: Game content
« Reply #20 on: December 13, 2014, 09:42:35 pm »
OR the more advanced players that stay the better the game will survive....   So be nice to us....  :) 
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Offline Zen "ZenX" Star

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Re: Game content
« Reply #21 on: December 14, 2014, 12:25:07 am »
If the Devs choose a particular pathway, they don't need anyone, they are not reliant on us, if they choose not to.
With a few hours or few days or code alteration they can make whatever they want to drop more, or less.
Its a program, all can be altered.

We rely on the Devs doing the right thing by us, our future is not in the lap of the Gods, its in the lap of the Devs.
Lets hope they're good blokes.

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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Game content
« Reply #22 on: December 14, 2014, 05:01:17 am »

This means that that there needs to be a population of advanced players to make the game work (a wipe or newcomer only server wouldn't work out-of-the-box ... different game play would have to be built-in)

Unfortunately it also means that the game is limited to a certain number of newcomers ... that being the number of players that more advanced players can sustain.

The good news is that if there is a large influx of new players, the more advanced players will be very, very busy collecting water and flock. The bad news is that the more advanced players advancement is limited by the number of new players joining.


we have to keep in mind 2 major aspects

1. the loot distribution can increase or decrease in drop, that is one aspect of balance Anti mentioned somewhere, if the demand is big I m sure water or any resource is needed will be increased in drop rate, if the amount of one material is over existent in game, we may encounter a period of dryness.

2. some of the items may be found already crafted in loot windows, so basically the loot will cover a % of the demand. Btw in some cases for a hunter could be better to sell the item found in loot under the CC cost, just to get rid of it, or just to get some fast awd ( eventually something in exchange like other items/loot )
« Last Edit: December 14, 2014, 05:03:53 am by Gebeleizis "Hultaan" Kapnobatai »
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Re: Game content
« Reply #23 on: December 14, 2014, 05:35:45 am »
We also need to keep in mind 1 major aspect ... any surplus can be turned into pnotes. Any attempt to rebalance loot risks unbalancing pnotes which then results in pnote values changing which then results in other imbalances.
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Game content
« Reply #24 on: December 14, 2014, 05:49:16 am »
We also need to keep in mind 1 major aspect ... any surplus can be turned into pnotes. Any attempt to rebalance loot risks unbalancing pnotes which then results in pnote values changing which then results in other imbalances.

true true, that is why I cannot do any move until I have all features in place ( mob relocation or distribution, loot redistributed ) and all major bug fixed, and I believe I m not the only one waiting to see those fixed to be able to explore different ways for everyone in this game from newcomers to vets.
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Re: Game content
« Reply #25 on: December 14, 2014, 06:17:48 am »
Ditto :)
I just hope we can give feedback in time to make a difference ... there is a vast amount of information to collect and the inter-connectivity of these features makes balancing these a chore that I would not wish to try manually (even simulations may fail to help at this point). 
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Offline Anti "Ether" Danilevski

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Re: Game content
« Reply #26 on: December 15, 2014, 10:01:17 am »
Finally you see there direction of our development and why we are totally calm at the moment - game balance is yet very far from being finished and there are a lot of work before we can invite new players to the game. At least you are (probably and hopefully) finished judging upcoming balance by current state of it (about 50% maximum).

When we finish some important parts, add new tutorial (I think within a few weeks) and test newbie's path from character creation to the end of tutorial, add pnote craft and basical items - then we'll react better to criticism and comments. Meanwhile, honestly, I'm mostly skipping posts concerning drop, loot and deficite. Though sometimes it's helpful, like we found missed items (water and batteries, both are back in the next update).

So, stay calm and patient. Our roadmap is in process, and we are moving toward our final goal - though not so fast as we expected, but I believe we'll regain speed once we finish bugfixing after our major system update.
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Re: Game content
« Reply #27 on: December 15, 2014, 07:41:25 pm »
TY Anti :)
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Re: Game content
« Reply #28 on: December 15, 2014, 08:22:05 pm »
Okey Doey, got it - new player comments on hold!
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Re: Game content
« Reply #29 on: December 16, 2014, 05:41:11 am »
Anti, are there any areas where you need feedback right now? If not I'll just keep track of what I would suggest/report so that I can post that stuff later.
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