Author Topic: General gripe about changes to SNI system  (Read 1150 times)

Offline Travis "Tredough" Williams

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General gripe about changes to SNI system
« on: August 19, 2014, 04:07:37 pm »
If I understand correctly, chipping out skills is going away...and that's bogus.

That was the best part of the game for me. Yes, it was "pay to win" in a sense but the players were the ones getting paid (in theory, anyway), so nobody was complaining. It didn't bother me in the least if someone came into the game and spent a couple grand in a weekend because they saw it as an investment in a commodity that they could eventually re-sell. That was the whole draw of the game for me really. The only way some players managed to play for free was by selling skills and sau. It was because your skills were a commodity that your account was always worth more than you put into it. Now it will just be another Entropia where you could never get back what you put into it.

I felt like selling skills sort of let the player get a cut of the profits which made them willing to spend money on the game, to treat it like an investment, where now the middle man - the player - has effectively been cut out of the loop.

Skill selling was the most interesting aspect of the game for a lot of players and I think the new dev team should re-think this particular change.
 
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Offline dale "dalewj" ofj

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Re: General gripe about changes to SNI system
« Reply #1 on: August 19, 2014, 05:57:33 pm »
that gripe is about 5 months too late.
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Offline Event "Janе" Horizon

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Re: General gripe about changes to SNI system
« Reply #2 on: August 19, 2014, 06:27:53 pm »
... and the dev teams response to the the noise 5 months ago was a definite NO.
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Offline Jarod "Brickwit" McBrickerton

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Re: General gripe about changes to SNI system
« Reply #3 on: August 19, 2014, 10:20:19 pm »
Along with hints that we'll have much more valuable things to sell than SNIs in the future anyway...
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Offline Nathan "Naro D" Richmond

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Re: General gripe about changes to SNI system
« Reply #4 on: August 21, 2014, 08:32:07 am »
For me, i see some problems when no SNI can be created in future.
 
Uber players become uncatchable for otehrs, as tehy have to invest like 10y + to reach several things.
 
Bigger money spenders dont liek to invest too much time in at times more or less attractive skilling. They change money to save time at least.
 
Annd ever tried to skill an avoid over stage 30 or 40 ? :D
 
 
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Re: General gripe about changes to SNI system
« Reply #5 on: August 21, 2014, 08:43:24 am »
Within limits and with  certain  restrictions, even without SNIs, there are ways to even the play-field (for those that have the cash).
In addition, I doubt if DL are concerned about a few over-skilled players as they are betting on having 1000's (10,000's?) of players.


However, it is unlikely that anyone will ever reach those players levels in skills in this lifetime.
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Offline Nathan "Naro D" Richmond

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Re: General gripe about changes to SNI system
« Reply #6 on: August 21, 2014, 08:55:54 am »
Some uber players will rule the pvp zones for a very loooong time period, maybe forever then.
 
That we need and hopefully have a new player explosion after VU is a "must be" i think.
 
I can skill atm with items on 100% skillgain a few hours for a pitty of % in skills, and taht not even in high stages! MFC stage i am not even talkin about.
 
And i refer to chunk refine of ore, is quite rough to do 50T raw ore in 20 kgs chunks, where id say its reallly boring and time intense. Sure i can refine the hole stack at once ... but i need my guranted comp skill skillgain per T lol. Also, big money spenders spent big money, which comes DL for good as RCE shall be introduced, cause DL needs also something that can be payed out.
 
 
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Offline The "Fifth" Entity

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Re: General gripe about changes to SNI system
« Reply #7 on: August 21, 2014, 09:43:05 am »
Yes, a handful of ubers (say, 10 most skilled) would rule the PvP zones forever. IF the game mechanics will not change.
Each of those avatars would cost a fortune.

Well, if it seems too good to be true, it probably isn't...
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Re: General gripe about changes to SNI system
« Reply #8 on: August 21, 2014, 10:35:42 am »
I totally agree that SAU did help a lot in the process of determining whether the next refine should be 1T or  20kg so a player would not waste too a refine on a blocked skill.
However, this blocking concern is less of an issue once you get into higher levels of skills as you only lose a fraction of the skills expected due to the much larger skill point requirement.

Long term, 1T or 4KG refines, on average, give the same grand totals.

Anti has (more or less) said that to profit you must actively play the game. Hence, big spenders are going to find themselves needing to do the grinding too.
Anything they can gain through spending money is likely to only make them less kill-able rather than giving them the ability to come in and immediately profit.
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Offline Zen "ZenX" Star

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Re: General gripe about changes to SNI system
« Reply #9 on: August 21, 2014, 01:50:53 pm »
The  skillgains obtained from refining 1ton v 20kg or 40kg, are definitely nothing close to the same.
There is an absolutely huge difference.
Getting just the right amount can be useful :)
Have tested and confirmed this many times over the years.

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Re: General gripe about changes to SNI system
« Reply #10 on: August 21, 2014, 06:49:43 pm »
The  skillgains obtained from refining 1ton v 20kg or 40kg, are definitely nothing close to the same.
There is an absolutely huge difference.
Getting just the right amount can be useful :)
Have tested and confirmed this many times over the years.

Zen
Hmmmm ... skills gained from a single refine of 1ton or a single refine of 20kg are hugely different  :-X
TOTAL skills gained from 100 refines of 1ton or 5000 refines of 20kg are not significantly different.
This has been tested, confirmed by many players in the past.
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Offline dale "dalewj" ofj

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Re: General gripe about changes to SNI system
« Reply #11 on: August 21, 2014, 06:51:57 pm »
The  skillgains obtained from refining 1ton v 20kg or 40kg, are definitely nothing close to the same.
There is an absolutely huge difference.
Getting just the right amount can be useful :)
Have tested and confirmed this many times over the years.

Zen
Hmmmm ... skills gained from a single refine of 1ton or a single refine of 20kg are hugely different  :-X
TOTAL skills gained from 100 refines of 1ton or 5000 refines of 20kg are not significantly different.
This has been tested, confirmed by many players in the past.

Nope zen is right
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Re: General gripe about changes to SNI system
« Reply #12 on: August 21, 2014, 08:19:32 pm »
Just checking we are taking about the same thing ... so you are saying that if I refine 100 * 100 kg, I'll get a significant difference in amount of skills compared to 2,500 * 4 kg refines? And the 4 kg skill point total gain will be significantly greater than the 100 kg skill point total gain?
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: General gripe about changes to SNI system
« Reply #13 on: August 21, 2014, 08:35:25 pm »
guys,

my math sais different and why? because ...

1. refining one ton let say give u 0.950k SAU and because based on this SAU we can calculate the skill gain let say we get x number of skillpoints from that refining
2. refining 1 ton stones split in let say 40 kg as I explained here on forum once , means 25 attempts, witch means u can get from 25 attempts more SAU because u can get more close to the average return witch is 4,5k SAU/ ton refined and compared whit the 950 SAU from first refining basically u got more skills 4 times more
3. of course is possible to get 11,5k SAU as I did once from 1ton SAR stones, but is quite v v rare and when u skill the average matter most, in my opinion, so ...
4. witch is the beast option here to refine each time 2-3 tones split in 25 attempts / ton, or take the chance and wait for that big 11,5k top gain u can get?
5. I m so damn curious what will be the thermometer to calculate the skill gain in future after the SAU will be removed, because now we can figured out many things based on this SAU gain, in future will be a totally mystery, even now I see some different opinions, but later?
6.more attempts close to minimum witch is 100kg/250awc = 4kg is better than one shoot, more means better
7.tested , retested, and reretested whit 100 tons SAR stones pile, 100 tons NU/Q stones pile, and 50 tons SAR stones small amount/attempt, from there I got the SAU average conclusion
8. there are some new discovery even more interesting than I could imagine ( all will be revealed when I decide that )

9. cheers
« Last Edit: August 21, 2014, 08:39:39 pm by Gebeleizis "Hultaan" Kapnobatai »
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Re: General gripe about changes to SNI system
« Reply #14 on: August 21, 2014, 09:11:55 pm »
Thanks Hultaan - so it is about how many refines you plan do in the lifetime of the player?
For example:
If you refined (OMG) 1000 refines of 1 T, you would expect to get a similar amount of skills as, say, 25 * 1000 (=25000) refines of 40 kg?
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