Author Topic: Research/Refine skilling after VU  (Read 1200 times)

Offline Nathan "Naro D" Richmond

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Research/Refine skilling after VU
« on: August 21, 2014, 08:22:43 am »
Hehoo,
 
have a question for after VU research/refine system.
 
Will there be changes expect no sau anymore?
Will the skillgain and they way skillgain comes change ?
 
Hopefully it all stays as seen in aws, hehe. Like to burn some pnotes in future for research too!
 
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Re: Research/Refine skilling after VU
« Reply #1 on: August 21, 2014, 08:33:43 am »
Research - Anti has indicated that research will not generate SAU anymore, though I cannot recall Anti saying that the skill gain will no longer be generated. So I would guess the skills will still be generated and we'll need to go hunting to unblock these.


Refine - good question - I cannot recall this being discussed. However, I suspect that the same argument for research applies ... get skill gain only.
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Offline Nathan "Naro D" Richmond

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Re: Research/Refine skilling after VU
« Reply #2 on: August 21, 2014, 08:59:18 am »
ALso micro p notes will disapear, and i hardly can imagine to throw in a full p note when i make one research click. Atm it goes from 2 mpn to 24 mpn, how shall that be cleared w/o micro p note.
 
That sau disapear i take as fact, np.
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Re: Research/Refine skilling after VU
« Reply #3 on: August 21, 2014, 10:21:30 am »
There was an indication in Anti's posts that P.Notes would be like AWD and that fraction of a P.Note may exist (e.g. he mentioned loot conversion rates of 0.01 P.Notes).
This indicates to me that P.Notes should still be split-able, however like Kg splitting still retains the same units.


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Offline Nathan "Naro D" Richmond

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Re: Research/Refine skilling after VU
« Reply #4 on: August 21, 2014, 10:52:07 am »
Ah, that good to know :)
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Offline Hugo "Lossehelin" Santos

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Re: Research/Refine skilling after VU
« Reply #5 on: August 21, 2014, 06:05:52 pm »
i think he mentioned one pnote would become 1000.
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Re: Research/Refine skilling after VU
« Reply #6 on: August 21, 2014, 06:58:12 pm »
i think he mentioned one pnote would become 1000.
I think you are referring to microPnotes. Anti said this about those: "How it's going to work: when you kill, say, a wolf, you get a drop. For example, you got 100 grams of animal blood. Each gram of animal blood costs 4 pnotes (we are getting rid of micropnotes by multiplying them to x1000)."

Anti also said the following: "Flowers and trees - under consideration. If prices on them would be very low (0.01 pnote), that shouldn't cause any harm to the new economy and I wouldn't need to remove them, even if you have tons of them hoarded. From the other hand, flowers and trees may be purged later, when tree cutting would be available again. So I would convert those ingredients into something more valuable and get rid of the rest."
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Offline Anti "Ether" Danilevski

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Re: Research/Refine skilling after VU
« Reply #7 on: August 22, 2014, 09:11:30 am »
Jane is right concerning everything here. Thank you for your help, Jane, while I'm so occupied that checking the forum only per few days - a lot of work is going on now, so we won;t late with the upcoming update.
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Re: Research/Refine skilling after VU
« Reply #8 on: August 22, 2014, 09:58:26 am »
You are welcome Anti.
I have been in the position you are in, the closer the deadline - the noisier the project becomes!

I can remind players of what has already been said and you can step in and correct me where I have connected the wrong dots :)
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Offline Anti "Ether" Danilevski

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Re: Research/Refine skilling after VU
« Reply #9 on: September 19, 2014, 09:41:41 am »
Research - Anti has indicated that research will not generate SAU anymore, though I cannot recall Anti saying that the skill gain will no longer be generated. So I would guess the skills will still be generated and we'll need to go hunting to unblock these.


Refine - good question - I cannot recall this being discussed. However, I suspect that the same argument for research applies ... get skill gain only.


100% correct. If you see different in the game somewhere, please let me know.
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Offline Nathan "Naro D" Richmond

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Re: Research/Refine skilling after VU
« Reply #10 on: September 21, 2014, 07:40:44 am »
So far i can confirm that sau gains are gone.
Refine stoen is for awd after vu.
Research clicks are in Pnote now.
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Re: Research/Refine skilling after VU
« Reply #11 on: September 21, 2014, 09:44:04 am »
So far i can confirm that sau gains are gone.
Refine stoen is for awd after vu.
Research clicks are in Pnote now.
Just in case there is a misunderstanding - Refining stones always has cost AWD. And Research always cost PNotes (well microPnotes which is the same).
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Offline Jarod "Brickwit" McBrickerton

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Re: Research/Refine skilling after VU
« Reply #12 on: September 21, 2014, 04:46:51 pm »
Did I mis-read again at some point? I could have sworn I saw Anti say that all terminals would start taking PNs instead of AWD. But even if I am remembering correctly, it's probably a future goal rather than something we should be seeing already.
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Re: Research/Refine skilling after VU
« Reply #13 on: September 21, 2014, 07:13:31 pm »
Did I mis-read again at some point? I could have sworn I saw Anti say that all terminals would start taking PNs instead of AWD. But even if I am remembering correctly, it's probably a future goal rather than something we should be seeing already.
Anti said the game will have two currencies.
If PNotes are used for crafting too - then there is no use for AWD.
My impression is that PNotes is game play currency and AWD is crafting currency.
My impression is that at some point (much later) PNotes can be converted to AWD (and maybe the other way around too).
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Re: Research/Refine skilling after VU
« Reply #14 on: September 22, 2014, 03:37:09 am »
I finally found the quote after deciding to stop being so lazy, hehe:

Quote from: Anti "Ether" Danilevski
We are making the game newbie-friendly. And every next change is going to make the game easier to understand and play. You had 5 currencies:  AWD, p.notes, micro p.notes, SAU, RICs. Or even more? Now you have two main currencies: AWD and Pnotes. Later you'll be able to earn AWD via trading harvested pnotes for AWD, or sell items that you made via pnotes for AWD. And this way you'll be able to play 100% for free, instead of required donations to craft items.

The bolded text can be reworded to say that in the future we'll be able to:

  • Collect PNs (from unmentioned procedures) and trade (sell) them to an NPC for AWD.
  • Make (craft) items using PNs and trade (sell) them to an NPC for AWD.
  • Play without ever having to use AWD if we don't feel the need.
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