Author Topic: New mob type - kill it or die  (Read 2032 times)

Offline The "Fifth" Entity

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Re: New mob type - kill it or die
« Reply #15 on: May 19, 2014, 11:18:32 am »
It seems everybody noticed that, one way or another, the menace-type mobs tend to level the otherwise uneven playing field.
By all means, using the previous examples, let's call the uneven situation a "Capitalism" (some are weak and poor, others are powerful and have all the best toys).


We can say this is a starting point. Now the game begins, our little game inside a game.
The trick is to introduce some "Communism" into this solemn world of well-established hierarchy.


Imagine a landscape, far far away from the quarantine areas and main trade routes, with Something Good in the center. You'd have to fight to get it. But here's the trouble, what's plain impossible even for medium levels (not to speak total newbies) is a walk in the park for the ubers. This, however, means 2 things, both deadly for a game in a long run: Boring and Unfair.


Therefore, we'll surround the Something Good in the center with a collar of Menacing.
Feeling like uber? Invincible in your uber gear, with all your skills? Well, go ahead then, try to ignore the Menacing mobs, run past em and go directly for the main prize. Oops!? What just happened? I can see the flashing lights of revival!!??


The whole idea of the landscape design, positioning the mob spawns, (trap) triggers, radiation, (after)effects of the Menacing mobs, etc etc - should be to make the frontal assault and brutal firepower impossible.
A new playing field, with slightly altered rules. Have to slow down, do some scouting, figure out the right tactic. Stupidity and arrogance is not awarded. Instead, the clever guy gets an advantage and wins the fight. Or at least improves his chances considerably.


Because, inside there could also be a PvP area.
It could be anything. A mob with good loot, some mining resource, a Capture of the Flag type item, PvP area, or any combination of the above.
The result hopefully would be at least "Not Boring"... which is actually just another word for "Fun!" ;)
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Offline Rebel Leader "Madseend" Troubles

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Re: New mob type - kill it or die
« Reply #16 on: May 19, 2014, 07:34:54 pm »
What about the option to outrun the mob?
Currently that is an option for all mobs. I am hoping that will change as it makes little sense.

all I see here is how some ppl try to make a bit of "communism" , everyone equal, now need to be better than the other one, we have to have same, we need to be same, even if u r smart u have to be dumb to not upset the other one , if u have gathered much u need to give away to others, if u run to fast u need to be slow down, if u can buy things that is bad cause u need to work as everyone else, if u can hunt a bit easy because u have skills that need to be changed because u have to struggle like others, if u can survive that is impossible because "we others who stud away" want to to die as we do, if u could skill in past and we cant now u need to be wiped of all skills ....and so on..... many many I heard here on forum tend to go there and what is weird to me is all those persons r just voices here, no1 is actually playing the game , not even now when the news are great about the development of the game, but r voices who wait and see, and we the rest of us we struggle to save what we can , collect as much possible, work to achieve...while the little ones want to be "communism" and "equality"


cheers




totaly agree with hult
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Offline Mydro "Bongwater" Hydro

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Re: New mob type - kill it or die
« Reply #17 on: September 10, 2014, 05:08:13 am »
What about the option to outrun the mob?
Currently that is an option for all mobs. I am hoping that will change as it makes little sense.

all I see here is how some ppl try to make a bit of "communism" , everyone equal, now need to be better than the other one, we have to have same, we need to be same, even if u r smart u have to be dumb to not upset the other one , if u have gathered much u need to give away to others, if u run to fast u need to be slow down, if u can buy things that is bad cause u need to work as everyone else, if u can hunt a bit easy because u have skills that need to be changed because u have to struggle like others, if u can survive that is impossible because "we others who stud away" want to to die as we do, if u could skill in past and we cant now u need to be wiped of all skills ....and so on..... many many I heard here on forum tend to go there and what is weird to me is all those persons r just voices here, no1 is actually playing the game , not even now when the news are great about the development of the game, but r voices who wait and see, and we the rest of us we struggle to save what we can , collect as much possible, work to achieve...while the little ones want to be "communism" and "equality"


cheers

very nicely put. couldnt have said it better...
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