Author Topic: New mob type - kill it or die  (Read 2030 times)

Offline Event "Janе" Horizon

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New mob type - kill it or die
« on: May 14, 2014, 09:43:13 pm »
Currently there are two sorts of mob - (1) those that you can out heal and (2) those that you cannot.
If you can out heal a creature- you can ignore it when it attacks.
If you cannot out heal a creature - you are also unlikely to be able to kill it before it kills you; so you avoid them.

My suggestion is that we have a new type of mob; kill-able yet it will kill you no matter how armored / skilled you are if you try to simply out heal it.

An example would be a creature that reduces a certain percentage of your health ability (say 5%) per hit (similar to some sort of accumulative poison) + a small amount of damage. So a player at 100% health with say 100pts health normally, will have 95 pts health after a hit ... even if they heal to 100% health.

If you do not kill it within 20 hits (maximum), you have a maximum of zero points health and the next hit from that creature (or any other creature) will kill you.

You maximum health slowly returns to it's default value.

The result will be that a player encountering these creatures will have to kill them or die trying.
Scattering a few of these creatures in all zones (beginner to expert) should give all players a 'oh no, not this' feeling no matter how expert they are.

There is already a 'poison' bar on the HUD which can be used to give a player an indicator of their level of poison peril.
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Offline The "Fifth" Entity

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Re: New mob type - kill it or die
« Reply #1 on: May 15, 2014, 07:21:19 am »
Aye, The Menace-type mobs, cool stuff.

Mobs that reduce your healing ability, max health (as in Jane's example), movement speed.
Big mobs with AoE damage - a large area so even ping pong with a team doesn't make them easy.
Poisonous mobs with effect over time and poison that can be cured only with an antidote, or death.


They should look particularly menacing too.  8)
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Offline Paul "Cuey" Darkmane

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Re: New mob type - kill it or die
« Reply #2 on: May 15, 2014, 01:16:33 pm »
Yeah and what happens if that mob is in a high pvp area and your fighting away at it and another player comes and gets the last few shots off at you and loots you because your unable to heal to max hp achieved through hard work??? bad idea imo
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Offline The "Fifth" Entity

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Re: New mob type - kill it or die
« Reply #3 on: May 15, 2014, 02:36:21 pm »
Yes and what happens if that mob is not in high PvP area?
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Offline Jarod "Brickwit" McBrickerton

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Re: New mob type - kill it or die
« Reply #4 on: May 15, 2014, 04:00:54 pm »
With so many complexities in AW, each new mob or item or anything really needs to be carefully thought out. We can be pretty sure that there will eventually be poisons and toxins and radiation in the game at some point since those extra bars have not been removed (though we also don't know if that's something they plan to remove), and the devs by now know that every change can have drastic effects on the players and how many people either leave or start playing again and tell their friends to start playing.

All we can do is hope that every change they make has been carefully considered from all perspectives and in all situations that are possible in-game.
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Offline Paul "Cuey" Darkmane

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Re: New mob type - kill it or die
« Reply #5 on: May 15, 2014, 06:06:57 pm »
Its interesting in a non lootable area maybe,but then it could turn out to be a pain in the bum for newer explorers just getting their footing in the game.
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Offline Jarod "Brickwit" McBrickerton

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Re: New mob type - kill it or die
« Reply #6 on: May 15, 2014, 08:39:40 pm »
Absolutely, which is why I really hope they're careful with their changes! 8-)
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Offline Event "Janе" Horizon

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Re: New mob type - kill it or die
« Reply #7 on: May 15, 2014, 09:36:11 pm »
Yeah and what happens if that mob is in a high pvp area and your fighting away at it and another player comes and gets the last few shots off at you and loots you because your unable to heal to max hp achieved through hard work??? bad idea imo

1) The implication here is that you want high PVP areas to be mob free as any mob will cause the same concerns (interferes with 'pure' PVP)
2) Really? a 3rd player pops into existence and beats the 2nd player to your corpse? Sounds like an exploit to me (or lack of due-care-and-attention by the 2 fighting players). I imagine there will be plenty of 3rd players waiting and watching a fight so they can either (i) slip in a killing blow and/or (ii) sprint in to steal the loot before the 2nd player can.

Either way this is not a reason to scuttle the  suggestion of a creature that must be killed.

Its interesting in a non lootable area maybe,but then it could turn out to be a pain in the bum for newer explorers just getting their footing in the game.

Only if they go out unarmed. You'll note that I did not say these creatures need to be hard to kill - just that they need to be killed or else. And a FPS should encourage player to do the S bit of the acronym, having a creature that must be killed could be an exciting thing rather than a pain.
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Offline Paul "Cuey" Darkmane

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Re: New mob type - kill it or die
« Reply #8 on: May 16, 2014, 01:11:02 am »

2) Really? a 3rd player pops into existence and beats the 2nd player to your corpse? Sounds like an exploit to me (or lack of due-care-and-attention by the 2 fighting players). I imagine there will be plenty of 3rd players waiting and watching a fight so they can either (i) slip in a killing blow and/or (ii) sprint in to steal the loot before the 2nd player can.


Who has mentioned a 3rd player?? i said if another player came in a high pvp area and seen one was surviving the attack by the mob that makes your hp not max heal .. you could almost be dead by this mob and not able to max heal your hp and be shot by the other player and lose all you stuff because one is unable to max hp heal because of the effects of the mob ... remember a player hits a lot harder in higher pvp areas because the crits are better in them zones.


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Offline Event "Janе" Horizon

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Re: New mob type - kill it or die
« Reply #9 on: May 16, 2014, 03:43:23 am »

2) Really? a 3rd player pops into existence and beats the 2nd player to your corpse? Sounds like an exploit to me (or lack of due-care-and-attention by the 2 fighting players). I imagine there will be plenty of 3rd players waiting and watching a fight so they can either (i) slip in a killing blow and/or (ii) sprint in to steal the loot before the 2nd player can.


Who has mentioned a 3rd player?? i said if another player came in a high pvp area and seen one was surviving the attack by the mob that makes your hp not max heal .. you could almost be dead by this mob and not able to max heal your hp and be shot by the other player and lose all you stuff because one is unable to max hp heal because of the effects of the mob ... remember a player hits a lot harder in higher pvp areas because the crits are better in them zones.

Oops. Another player + fighting got me little brains in a twist. Sorry.

As others have said about the high PVP areas - it is your choice to enter it. It you chose to engage a kill-it-or-die creature (or chose to step into a nest of them) then looting is a risk you face.

The creature is suggested to be a I-am-invincible-to-mobs-in-this-zone-darn-stepped-on-a-life-stealer-bang-bang-die-you-miserable-creature-bang-bang-ha-invincible-again-(-once-my-health-restores-) type rather than encountering something more challenging to a weapon.
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Offline YesKing "Irie" Rasta

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Re: New mob type - kill it or die
« Reply #10 on: May 16, 2014, 06:41:59 am »
What about the option to outrun the mob?
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Offline Event "Janе" Horizon

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Re: New mob type - kill it or die
« Reply #11 on: May 16, 2014, 07:06:15 am »
What about the option to outrun the mob?
Currently that is an option for all mobs. I am hoping that will change as it makes little sense.
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: New mob type - kill it or die
« Reply #12 on: May 16, 2014, 12:26:12 pm »
What about the option to outrun the mob?
Currently that is an option for all mobs. I am hoping that will change as it makes little sense.

all I see here is how some ppl try to make a bit of "communism" , everyone equal, now need to be better than the other one, we have to have same, we need to be same, even if u r smart u have to be dumb to not upset the other one , if u have gathered much u need to give away to others, if u run to fast u need to be slow down, if u can buy things that is bad cause u need to work as everyone else, if u can hunt a bit easy because u have skills that need to be changed because u have to struggle like others, if u can survive that is impossible because "we others who stud away" want to to die as we do, if u could skill in past and we cant now u need to be wiped of all skills ....and so on..... many many I heard here on forum tend to go there and what is weird to me is all those persons r just voices here, no1 is actually playing the game , not even now when the news are great about the development of the game, but r voices who wait and see, and we the rest of us we struggle to save what we can , collect as much possible, work to achieve...while the little ones want to be "communism" and "equality"


cheers
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Offline Famous "Gig" Gigolo

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Re: New mob type - kill it or die
« Reply #13 on: May 16, 2014, 12:46:31 pm »
What about the option to outrun the mob?
Currently that is an option for all mobs. I am hoping that will change as it makes little sense.

all I see here is how some ppl try to make a bit of "communism" , everyone equal, now need to be better than the other one, we have to have same, we need to be same, even if u r smart u have to be dumb to not upset the other one , if u have gathered much u need to give away to others, if u run to fast u need to be slow down, if u can buy things that is bad cause u need to work as everyone else, if u can hunt a bit easy because u have skills that need to be changed because u have to struggle like others, if u can survive that is impossible because "we others who stud away" want to to die as we do, if u could skill in past and we cant now u need to be wiped of all skills ....and so on..... many many I heard here on forum tend to go there and what is weird to me is all those persons r just voices here, no1 is actually playing the game , not even now when the news are great about the development of the game, but r voices who wait and see, and we the rest of us we struggle to save what we can , collect as much possible, work to achieve...while the little ones want to be "communism" and "equality"


cheers


Well said Hultaan.. I see exactly the same thing..


On the idea of new mob tho, I quite like the concept but unsure if it really adds much more to the game?


I think in some cases it would be nuisance and in others we would kill said mob anyway..

e.g If i was running from Sar-W to Sar.. I just want to run, having to kill something would really frustrate me, I just want to get there :P

And in another situation, if i am wearing armor, which 90% of the time i am, I would always kill it as soon as i can, so not to waste my armor!


So for me, i can't really see a situation where this mob would be enjoyable?
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Offline Paul "Cuey" Darkmane

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Re: New mob type - kill it or die
« Reply #14 on: May 16, 2014, 04:15:42 pm »

all I see here is how some ppl try to make a bit of "communism" , everyone equal, now need to be better than the other one, we have to have same, we need to be same, even if u r smart u have to be dumb to not upset the other one , if u have gathered much u need to give away to others, if u run to fast u need to be slow down, if u can buy things that is bad cause u need to work as everyone else, if u can hunt a bit easy because u have skills that need to be changed because u have to struggle like others, if u can survive that is impossible because "we others who stud away" want to to die as we do, if u could skill in past and we cant now u need to be wiped of all skills ....and so on..... many many I heard here on forum tend to go there and what is weird to me is all those persons r just voices here, no1 is actually playing the game , not even now when the news are great about the development of the game, but r voices who wait and see, and we the rest of us we struggle to save what we can , collect as much possible, work to achieve...while the little ones want to be "communism" and "equality"


I agree Hultaan
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