Author Topic: Mob Behavior when damaged  (Read 339 times)

Offline Event "Janе" Horizon

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1773
  • Humble makes pie. Don't make pie, be AWESOME.
    • View Profile
    • Jane's AfterWorld Secrets
  • Gender: Female [Female]
  • In game: No
  • State: Human
Mob Behavior when damaged
« on: March 18, 2014, 07:28:08 pm »
I feel the Mob Behavior when they are damaged is a bit predicable..

For creatures that do damage - there is  only one single mode - attack by running straight to the player irrespective of creature health or creature category. This includes creatures that have ranged damage (e.g. Raiders).

Creatures should have different and several modes response depending on their category.
For example:
Raiders could run towards the player until they are in the Raiders firing range and then stop at that distance. If a player wants to get closer -the player needs to run to the Raider.
Molesaurs could have a random 'attack from behind' mode where the creature runs in an arc in an attempt to get behind the player.

Creatures should have random fight / flee responses.
For Example:
Raiders could have a chance of attempting to flee if their health falls below a certain point.
A wolf damaged, doesn't always attack - sometimes it flees. Forcing a player to chase it.

In addition, a creature never suffers after effects of a bullet / sword cut. You would think that a flesh & blood creature would have a chance of bleeding from the damage inflicted (which causes their health to drop until the wound stops bleeding). This change would be weapon dependent -  swords having a better chance of causing bleeding wounds than a rifle.
  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q] at Outpost / Storages
  • Member of corporation: Savonation
  • Member of society: Savonites
NEVER DOUBT yourself. YOU ARE intelligent, forgiving and AWESOME.

Jane's AfterWorld Secrets
http://jaws.altervista.org/index.html

Offline Jarod "Brickwit" McBrickerton

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1948
  • AfterWiki admin & Computer Engineer
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Mob Behavior when damaged
« Reply #1 on: March 19, 2014, 04:35:13 am »
I agree that mob AI needs a fair amount of work to flesh out mob responses. Hopefully this is one of DL's goals already, but if not it definitely should be.
  • Citizenship: Regular citizen
  • Last seen in Saransk West at Outpost / Storages
  • Member of corporation: Consolidators
  • Member of society: Shadow Corpse
Proud Officer in Shadow Corpse society and Consolidators corporation.