Author Topic: Cost of Death  (Read 6052 times)

Offline The "Fifth" Entity

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Cost of Death
« on: October 31, 2013, 11:39:27 am »

If you die in RL then that's it, game over.In games it's prolly not a good idea to ban users forever if they die. :)


So, we're used to the rebirth feature, and we've used it so long that we already forgot it's unrealistic.


Ok, but maybe unrealistic is not bad?
Actually it is, everything that wanders too far away from reality will, in turn, create additional problems.
Examples? Dying as a method of traveling, dying as a method of trolling, zerging, even harassment...
Root of all these problems? Dying made easy, too easy.


I'm not saying making death cost money is the best solution.
I do say it should cost something. Could be time, some in-game resource, loss of some advantages, whatever.




Example: In MMO "Fallen Earth" dying itself has no cost, but your horse or car will remain behind, the world is huge and there's no teleporting. So you are free to run all the way back to it, or pay a small fee to get it towed to you.
On top of that, you will suffer a short period of lowered skillgains.
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Offline Zen "ZenX" Star

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Re: Cost of Death
« Reply #1 on: October 31, 2013, 01:10:38 pm »
Fallen Earth is a good example of  not being too harsh, but more of an inconvenience.
It never bothered me too much, often had to go back to finish a quest anyway.  :)
 
Guild Wars if I remember correctly drained your armor quite quickly.
I think EQ and FFX1 your levelling can go back one.
Tera you can lose a crystal possibly.
Wizardry Online, perma death.
Some games have Hardcore modes with perma death.
 
At the same time many games don't have a consequence.
My own opinion is I don't like the clone system, I find it too messy and it has no appeal in any way, to me at least.
Its a time consuming annoyance that just gets in the way of enjoying the game, for me at least.
 
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Offline Axle "Axle" Platinum

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Re: Cost of Death
« Reply #2 on: October 31, 2013, 01:26:50 pm »
Heya's


Me and my few clones have no problems with the current system  :o


Cheers


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Offline dale "dalewj" ofj

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Re: Cost of Death
« Reply #3 on: October 31, 2013, 02:45:57 pm »
Heya's


Me and my few clones have no problems with the current system  :o


Cheers


Axle

"you have gained skill in buying clones"
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Offline Vlad "Aquilla" NightStalker

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Re: Cost of Death
« Reply #4 on: October 31, 2013, 03:03:48 pm »
Heya's
[size=78%]Me and my few clones have no problems with the current system [/size] :o [/size][size=78%] [/size]
[/size][size=78%]Cheers[/size]

Axle
Photoshop...
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Offline karl "oele" maier

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Re: Cost of Death
« Reply #5 on: November 01, 2013, 12:27:55 am »
I actually like the clone system .. you need some you buy some .. need the micro notes for it ? .. pick rocks to get p-notes and exchange .. so there is the penalty for dying .. rock picking. Not a bad trade off in my eyes.
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Offline The "Fifth" Entity

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Re: Cost of Death
« Reply #6 on: November 01, 2013, 06:26:00 am »
Me and my few clones have no problems with the current system  :o
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Offline Vlad "Aquilla" NightStalker

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Re: Cost of Death
« Reply #7 on: November 01, 2013, 06:58:04 am »
Heya's
[size=78%]Me and my few clones have no problems with the current system [/size] :o
[size=78%]Cheers[/size]

Axle
Photoshop...
Sorry Axle for misunderstanding . It was JOKE only. I know that Irken Invaders Ubers is huge investors in AW and able to buy much more clones like this picture.. Terribly sorry about this...
 
« Last Edit: November 01, 2013, 02:06:01 pm by Vlad "Aquilla" NightStalker »
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Offline Vlad "Aquilla" NightStalker

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Re: Cost of Death
« Reply #8 on: November 01, 2013, 07:05:01 am »
I actually like the clone system .. you need some you buy some .. need the micro notes for it ? .. pick rocks to get p-notes and exchange .. so there is the penalty for dying .. rock picking. Not a bad trade off in my eyes.
If u like pick rocks in quarantine it is your problem here..
I don't like pick rock only in game.. This is BORING... So, I don't like to buy clones for continue playing ...   
I think, I found few people outside quarantine who like cloning implementation for playing
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Offline Event "Janе" Horizon

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Re: Cost of Death
« Reply #9 on: November 01, 2013, 09:51:20 am »
You can also buy/trade for Clones off other players if picking is an unwanted activity.Unfortunately, there is no Clone trade dialog - so it will be a matter of doing the transaction on trust.
However, what is junk to one player might be of value to another.
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Offline Vlad "Aquilla" NightStalker

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Re: Cost of Death
« Reply #10 on: November 01, 2013, 01:45:32 pm »
You can also buy/trade for Clones off other players if picking is an unwanted activity.Unfortunately, there is no Clone trade dialog - so it will be a matter of doing the transaction on trust.
However, what is junk to one player might be of value to another.

I nerever change my IMHO...
If developers decide that they will make more money from noob deaths that is their desigion...
 
IMHO, developers must make more virtual toys (weapons, pets, minimg tool, crafting tools, quest, etc) for selling via game skilled crafters... not for noobs deaths...


If they want AW players opinion about cloning feature they need  make vote for this.
 
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Offline Event "Janе" Horizon

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Re: Cost of Death
« Reply #11 on: November 01, 2013, 11:14:37 pm »
1. Dedicated Logic have already said that Clones are here to stay.
2. Compared to the cost (time & awd) of skilling, item decay and crafting - clones are nothing.
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Offline Vlad "Aquilla" NightStalker

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Re: Cost of Death
« Reply #12 on: November 02, 2013, 12:48:04 am »
1. Dedicated Logic have already said that Clones are here to stay.
2. Compared to the cost (time & awd) of skilling, item decay and crafting - clones are nothing.
1. This mean game owners selling their rules not virtual toys in game. (Something wrong with this rules).
2. LOL. How you count it?
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Offline Event "Janе" Horizon

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Re: Cost of Death
« Reply #13 on: November 02, 2013, 01:08:00 am »
1. Dedicated Logic have already said that Clones are here to stay.
2. Compared to the cost (time & awd) of skilling, item decay and crafting - clones are nothing.
1. This mean game owners selling their rules not virtual toys in game. (Something wrong with this rules).
That sentence makes no sense. All games have rules.
2. LOL. How you count it?
By actually skilling, using items and crafting ... the cost is easy to compare.
There are actually quite a lot of posts (and a wiki) where you can determine the cost of activities.

See above
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Offline Vlad "Aquilla" NightStalker

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Re: Cost of Death
« Reply #14 on: November 02, 2013, 01:30:55 am »
1. Dedicated Logic have already said that Clones are here to stay.
2. Compared to the cost (time & awd) of skilling, item decay and crafting - clones are nothing.
1. This mean game owners selling their rules not virtual toys in game. (Something wrong with this rules).
That sentence makes no sense. All games have rules.
2. LOL. How you count it?
By actually skilling, using items and crafting ... the cost is easy to compare.
There are actually quite a lot of posts (and a wiki) where you can determine the cost of activities.

1. "Мыши царапались, кололись, но продолжали жрать кактус"  ;D  (Don't know how it on english). All games have rules but this rule headache me
2.  Just, make count how much time I needed to return from Sar to NU, pick 1 stack, and return to Sar for hunt. If I don't have defense skills, so noob.
« Last Edit: November 02, 2013, 01:36:33 am by Vlad "Aquilla" NightStalker »
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