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Heya'sMe and my few clones have no problems with the current system CheersAxle
Heya's[size=78%]Me and my few clones have no problems with the current system [/size] [/size][size=78%] [/size][/size][size=78%]Cheers[/size]Axle
Me and my few clones have no problems with the current system
Quote from: Axle "Axle" Platinum on October 31, 2013, 01:26:50 pmHeya's[size=78%]Me and my few clones have no problems with the current system [/size] [size=78%]Cheers[/size]AxlePhotoshop...
Heya's[size=78%]Me and my few clones have no problems with the current system [/size] [size=78%]Cheers[/size]Axle
I actually like the clone system .. you need some you buy some .. need the micro notes for it ? .. pick rocks to get p-notes and exchange .. so there is the penalty for dying .. rock picking. Not a bad trade off in my eyes.
You can also buy/trade for Clones off other players if picking is an unwanted activity.Unfortunately, there is no Clone trade dialog - so it will be a matter of doing the transaction on trust.However, what is junk to one player might be of value to another.
1. Dedicated Logic have already said that Clones are here to stay.2. Compared to the cost (time & awd) of skilling, item decay and crafting - clones are nothing.
Quote from: Event "Janе" Horizon on November 01, 2013, 11:14:37 pm1. Dedicated Logic have already said that Clones are here to stay.2. Compared to the cost (time & awd) of skilling, item decay and crafting - clones are nothing.1. This mean game owners selling their rules not virtual toys in game. (Something wrong with this rules).That sentence makes no sense. All games have rules.2. LOL. How you count it?By actually skilling, using items and crafting ... the cost is easy to compare.There are actually quite a lot of posts (and a wiki) where you can determine the cost of activities.
Quote from: Vlad "Aquilla" NightStalker on November 02, 2013, 12:48:04 amQuote from: Event "Janе" Horizon on November 01, 2013, 11:14:37 pm1. Dedicated Logic have already said that Clones are here to stay.2. Compared to the cost (time & awd) of skilling, item decay and crafting - clones are nothing.1. This mean game owners selling their rules not virtual toys in game. (Something wrong with this rules).That sentence makes no sense. All games have rules.2. LOL. How you count it?By actually skilling, using items and crafting ... the cost is easy to compare.There are actually quite a lot of posts (and a wiki) where you can determine the cost of activities.