Author Topic: courier missions  (Read 960 times)

Offline kittykali "godslayer" deathslayer

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courier missions
« on: January 09, 2013, 09:57:41 am »
will be nice to get a mission terminal (or WO) where you can set courier missions like: i want my 10t of iron to be moved from NU to SAR. i will pay a fee and my items will arive in sar in some time. The fee can be fixed by AW devs or i can say : i will pay 1awd for 10t of stuff moved.
From same terminal (WO) licensed couriers can take mission like: deliver a packet from NU to SAR and they will be paid at delivery.Those courier contracts can be timed as in they must be delivered before 12:00 on 2 february 2013. The payment can be %of the fee or courier checks that can be exchanged to something else.
also because noone expect a courier to run with 10t of rocks in his backpack the "packets" he have to carry should have a standard weight. a courier can be forced to can accept only one mission at any given point. also to prevent abuses (like a courier set a misison, and then pick the same mission so he can run his 10t of rocks easier to sar) courier should not be able to see what he transport or when asked for a mission to have assigned a random mission (he should be able to choose the destination outpost though, or not (evil grin)).also if he fail the mission, should be a punish. to stop people taking missions and then let them expire.

about package: to not be opened by outsider we can say is DNA coded (and you cannot chop my hand to open my package either). when set the courier mission it should apear like a 10slot box (or 50 or whatever number devs decide is best) where you can put your stuff. so it could be 10t of sulphur or 10 30/100 hunting rifles).
if the mission fail (no courier pick the package in time, or does not get delivered) the owner should get a notification ingame (also will be nice a notification if the items arrive) and he can visit the terminal again to pick his items or set another mission.
the fees can varies with items value, weight, number etc.

one game that have implemented a courier system is Eve online, but there everything is permitted even scam and the system is abused heavily.
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Offline Zaelkaer "Allfather" Vampyre

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Re: courier missions
« Reply #1 on: January 09, 2013, 03:18:45 pm »
One of the more realistic type of mission versions. Having a mission terminal would be even better than talking to officers for missions.

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Offline The "Fifth" Entity

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Re: courier missions
« Reply #2 on: January 09, 2013, 03:27:12 pm »
Very good idea!

This way the skills will have a real value - well trained courier can get more goods to the destination (because he/she has more strength), into more dangerous zones and can do it faster. If the skills have value everything you do ingame has a meaning and the whole game economy is kept in motion.

At the same time it's democratic - players with lower skills still have a chance if they smart, patient, or have lot of good friends.
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Offline Zaelkaer "Allfather" Vampyre

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Re: courier missions
« Reply #3 on: January 09, 2013, 03:54:36 pm »
Good friends can go a long way. Simple example with this- two players are online, they search the mission terminal each, they manage to find a mission both, to the same location. They travel together. boom. stronger fellow helps keep his mate allive from big mobs or something like that, smaller fellow will be grateful, maybe he'll give his m8 a small token of appreciation, who knows, a simple clone gift even :)

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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: courier missions
« Reply #4 on: January 09, 2013, 04:08:00 pm »
very good idea

and i m thinking to add another thoughts among yours,
 
From same terminal (WO) licensed couriers can take mission like: deliver a packet from NU to SAR and they will be paid at delivery.Those courier contracts can be timed as in they must be delivered before 12:00 on 2 february 2013. The payment can be %of the fee or courier checks that can be exchanged to something else.

...if the mission fail (no courier pick the package in time, or does not get delivered) the owner should get a notification ingame (also will be nice a notification if the items arrive) and he can visit the terminal again to pick his items or set another mission.

can be the +rep/-rep thing or something similar , a list in PDA whit top 100-200 couriers whit some ratings gained by delivering this kind of missions anda reward (1 scout cheque for 5-10 missions),
some package must be delivered ~ASP~ to at certain point whit no delay , no error, can be something urgent ( PvP matters, or who knows, someone needs something in a certain area and leaving cost him more than the fee for courier),or just the ensuring of mission done( can be send a message like mass msg in soc/corp/similar " Citizen AB12-9890 ooOooOo ".x."oOooOoo had a request for your curier services , pls visit the WO/terminal in order to accept or refuse the contract" and be seen in PDA as a request for a courier job)

also because noone expect a courier to run with 10t of rocks in his backpack the "packets" he have to carry should have a standard weight. a courier can be forced to can accept only one mission at any given point. also to prevent abuses (like a courier set a misison, and then pick the same mission so he can run his 10t of rocks easier to sar) courier should not be able to see what he transport or when asked for a mission to have assigned a random mission (he should be able to choose the destination outpost though, or not (evil grin)).also if he fail the mission, should be a punish. to stop people taking missions and then let them expire.

...the fees can varies with items value, weight, number etc.

the extra weight necessary for transporting a certain box whit valuable in it, has to be payed whit MP-Note as exemple (for 100 tons u need to pay 500mp-notes in ordert o take the contract ) and those 500mp-notes can give u an extra 500% weight to your base amount u can carry ( this way the contracts can be in loss/even/in profit depends on the base of each courier, can be  abad bussiness or a good one, or not interested in ) not everyone can transport same amounts , not even now ( gear diferences, skills, atributes) for some 500% is enough to transport 100 tons( let say) but for others they need 1000% to carry same courier-contract

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Offline Rebel Leader "Madseend" Troubles

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Re: courier missions
« Reply #5 on: January 14, 2013, 11:13:53 am »
yes this is a verry good idea with lots off possibilities :D
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Offline Event "Janе" Horizon

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Re: courier missions
« Reply #6 on: January 14, 2013, 07:04:54 pm »

Sounds like we need something of this nature: as Dr Butler has stated
Quote
https://my.afterworld.deelogic.net/survival/index.php/topic,458.msg2312.html#msg2312


In current world, there will be three quarantines, with high-level PVP areas between those. Different regions will have different resources and the craft will be separated, so the "couriers" will be demanded profession (there will be server-powered system to give job to someone like "transfer this box from New Urengoy to Bahrain for 100 AWD").


Transporter Terminal


Definitions
  • Owner - the player that owns a container of items
  • Transporter - the player contracted to deliver the container
  • Bandit - players in high PVP area that kill Transporters
Process
  • Owner registers a container (Container A of a certain weight) to be delivered from their current location (Location B) to another location (Location C) for a price (Price D) within a certain time (Time E)
  • Transporter agrees to deliver Container A to Location C within Time E
  • Transporter receives Container A
  • Transporter cannot open Container A (items inside are private to Owner)
  • Transporter cannot destroy, sell or otherwise dispose of Container A
  • Transporter must deliver Container A to Location C to get the reward of Price D
  • If Transporter does not deliver Container A to Location C before Time E has expired - Container A is automatically returned to the Owner's storage at Location B.
Optional
  • Transporter also deposits a penalty amount (Penalty F)
  • If Container A is not delivered to Location C within Time E then Penalty F is paid to Owner (along with Container A being returned). Delivering Container A to Location C refunds Penalty F to the Transporter
  • Transporter can be looted in High PVP areas. The Bandit then can deliver Container A to Location C to get reward of Price D.
  • Penalty F may be in the form of a Scout Cheque rather than AWD
  • Penalty F may be in the form of a P.Note rather than AWD
  • Minimum  Price D  for a given weight vs Distance may be applied by the Termnal
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