Author Topic: custom ammunition  (Read 537 times)

Offline Gebeleizis "Hultaan" Kapnobatai

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custom ammunition
« on: November 20, 2013, 09:14:33 pm »
hey all,
 
I m not sure if is a good or bad idea, but I would like to discuss this subject and see what everyone thinks about custom ammunition,
 
the basic idea about ammo is to mix them in what combination desire everyone, in order to have the beast dmg possible against each mob, or in PvP, meaning to be able to combine different dmg types as the armor protection has, i.e. instead of PF ( penetration-fragmentation )to mix a AC ammo ( acid-cold ),and have this large ammo palette available knowing all 6 dmg typs penetration , fragmentation, burn, cold, acid, electric ( and possible more if the game will bring us new ones )

crafting ammo would be a strategically move in many cases, I m sure of it
cheers
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Offline The "Fifth" Entity

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Re: custom ammunition
« Reply #1 on: November 21, 2013, 07:36:36 am »
Interesting idea.
From the balancing point of view it's important to not allow ppl make more pure ammunition types (besides 100% Pene and 100% Electric). If u could make 100% pure ammo from any component it would, in turn, make specialized armors pointless - everyone would eventually end up making equal protections for every dmg type. Boring! :)


But, as long as making it too simple is excluded, making it possible to craft more ammo types would be fine.


I'd love if a hunter would have to prepare for a specific mob and make something special for the next hunting trip. Interesting and fun!
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Offline Zaelkaer "Allfather" Vampyre

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Re: custom ammunition
« Reply #2 on: November 21, 2013, 08:57:32 am »
For pvp it's simple in that the more damage types, the more armor you can have.


example, 150 dmg, 3 damage types. well 3x45= 135, so 150-135 = 15 dmg after armor
example, 150 dmg, 1 damage type, well 1x45 = 45, so 150-45 = 105 dmg after armor.


so for pvp, if someone has no armor, maybe more dmg types would be better, if they do have armor then 1-2 dmg types max prob..




I am ok with this as long as it is more expensive to make this ammo. because for example if mob is resis to idk elec, then if you could craft a 10% pen 90% elec ammo, then you can skill very well on the mob. and normally this wouldnt be ok with me, but if it is more difficult/more expensive than normal ammo, then why not?
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Offline Jarod "Brickwit" McBrickerton

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Re: custom ammunition
« Reply #3 on: November 23, 2013, 06:43:20 am »
Actually you don't gain any skills from hunting a mob with ammo that doesn't damage it. For a long time most people would skill rifles on mrazoids because they have 100% protection from penetration and strong protection from all other damage types except for electric. So you could fill your rifle with 10k round of PB and just continuously shoot a mrazoid nearly forever since each shot only did 0.5 damage to it. After a while the devs "fixed" it so that you now only get skills from damaging mobs in the same way that you don't get healing skills for using an HK on a fully-healed player.

That said, I think we should be able to make rounds that do single damage for all of the different types as well as rounds that do two or three damage types. It'd be nice to kill mrazoids again without using the most expensive ammo every time!
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