Author Topic: Game wide chat  (Read 778 times)

Offline dale "dalewj" ofj

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Game wide chat
« on: September 06, 2014, 10:37:02 pm »
Ok we are about to change the game and game wide chat will stop to work at some point (Some think it doesn't work now).  so when do we ask to get rid of game wide chat and I think this can be the thread when each of us is done with all the people talking in chat.  So when your done with Global chat reply to this thread and when it starts to get busy the devs will figure it out.
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Offline Event "Janе" Horizon

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Re: Game wide chat
« Reply #1 on: September 07, 2014, 12:01:36 am »
It would be good for game wide chat to stay ... though it would also be good to have this as another chat channel.
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Offline Jarod "Brickwit" McBrickerton

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Re: Game wide chat
« Reply #2 on: September 07, 2014, 02:36:56 am »
The devs have always talked about the importance of locally-available chat areas for both realism and for upcoming features to be implemented properly. The basic idea of local chat is what you can physically hear someone else saying, which is much less than what you can physically see, of course. Future systems and game features - especially local economies and resources - would be very much affected by a global chat channel that is open to everyone who plays, and this even negates the need for society and corporation chat channels except for controlled private discussions. So I can see the devs saying that the globally-available "local" chat channel will again become local only and this may even happen on Wednesday, though I doubt it.

But the devs last talked openly about this quite a while ago and there are now entirely new ideas and plans driving the game. As far as I've read - which includes every single forum post on all three generations of the game's forum sites - there have been no announcements that the above features won't be implemented, however the way that they're implemented might be modified enough to not need to restrict open chat to local regions only.

I'd love to hear what Anti has to say about the future of the global chat channel as it now exists.
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Offline Jarod "Brickwit" McBrickerton

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Re: Game wide chat
« Reply #3 on: September 07, 2014, 02:41:17 am »
As far as discussions in-game continuing here, it would probably get extremely messy extremely quickly if everyone was posting in this thread to continue their conversations, even with the currently small player base.

There are two ways that I can think of off the top of my head to address the situation. The first is the often-repeated - and rarely argued with! - suggestion/idea/pleading to have an in-game "mail" system that would allow us to leave each other long-lasting PMs regardless of our online/offline status. The second is a new forum section for people to continue their in-game discussions so that we don't all have to read what everyone else is saying to see what the one or two people wanted to tell us.
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Re: Game wide chat
« Reply #4 on: September 07, 2014, 03:38:54 am »
I was thinking more of a global Help channel.
Quite a few games have these , where either a Game Moderator or Trusted players can access these to respond to newcomer queries ... in-game chat of this sort usually appreciated by the newcomers and results in higher player retention rates.
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Offline Jarod "Brickwit" McBrickerton

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Re: Game wide chat
« Reply #5 on: September 07, 2014, 04:26:35 am »
Oh absolutely, such a channel would be great for AW!
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Offline dale "dalewj" ofj

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Re: Game wide chat
« Reply #6 on: September 07, 2014, 12:47:43 pm »
I was thinking more of a global Help channel.
Quite a few games have these , where either a Game Moderator or Trusted players can access these to respond to newcomer queries ... in-game chat of this sort usually appreciated by the newcomers and results in higher player retention rates.

LOVE that idea!
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Offline Hugo "Lossehelin" Santos

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Re: Game wide chat
« Reply #7 on: September 07, 2014, 09:49:19 pm »
i think that the global chat should stay until there are enough players online. I recon the global help channel could be a good replacement although it could easily be misused.
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Offline Jarod "Brickwit" McBrickerton

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Re: Game wide chat
« Reply #8 on: September 07, 2014, 10:49:02 pm »
The hard part about the Help Channel would be to implement it properly to prevent abuse. Everyone will need to be able to access it, but it should really only work as a one-to-few channel where the asked question goes to those players or devs (or whoever) that are assigned the task of monitoring the channel. That way the asking player gets answers by the small group and is confident in the answer given while also preventing all HC abuse. For anything that doesn't belong in the channel the person is simply ignored or can be given a ban from the channel if necessary.
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Re: Game wide chat
« Reply #9 on: September 08, 2014, 12:09:22 am »
Like the forum - all chat really should have a right-click report-abuse option that gets details send directly to the game's current Helpdesk tracking system.
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Offline Mydro "Bongwater" Hydro

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Re: Game wide chat
« Reply #10 on: September 09, 2014, 03:47:17 am »
I was thinking more of a global Help channel.
Quite a few games have these , where either a Game Moderator or Trusted players can access these to respond to newcomer queries ... in-game chat of this sort usually appreciated by the newcomers and results in higher player retention rates.

great idea jane. although i have to say it could put too much recognition in those GM players and thier socities. May actually be missused for recruiting. better to make Soc Leaders the GM's if that is the case. :) but that's just my theory... 8)
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Offline Mydro "Bongwater" Hydro

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Re: Game wide chat
« Reply #11 on: September 09, 2014, 03:57:33 am »
As I, am a new player. Joined in june. I dont know what developers intentions are, communication wise. If I can make a suggestion, it would be Global chat now is L channel, we make it zone oriented. Take away the whole global part of L channel that way. Then if a player wants to talk to the entire game, add Shouts. "G" channel perhaps. G for global. Seen in red text.... or not.... Also I believe a Trade channel that is all channels are selectable entirely for players preference.

Now the reason I said I do not know developers intentions are, someone said they mean to take away global communication. That leaves communication up to Societies and Coporations. Also that leaves fine lines for Societies to communicate and Corp as well. Maybe this is the developers wishes i dont know. Sounds kinda realistic to me, you cant shout 100 miles away and talk to all the people inbetween. But this puts a huge strain on communication for Newcomers so I believe some form of Entire Game Chat Should Stay...

 :o >:( :( ;D 8) :P
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