Author Topic: Hunting Ideas  (Read 639 times)

Offline Vlad "Aquilla" NightStalker

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Hunting Ideas
« on: November 02, 2013, 01:09:05 am »
 NPC in towns buying loot.


Items such HKs, Rifles automatic repairing till have stages.
Sometimes, when i need to repair HKs, i need to open inventory. It waste time and i  was killed by mobs.


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« Last Edit: November 02, 2013, 01:22:34 am by Vlad "Aquilla" NightStalker »
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Offline Zaelkaer "Allfather" Vampyre

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Re: Hunting Ideas
« Reply #1 on: November 02, 2013, 02:43:09 am »
NPC to buy loot - really like this idea. what do they pay with is the question, because it can't be awd. maybe sau?


Auto repairing sounds nice (if the trash bin has enough slag in it for the repair) - BUT.
Here's why i think you have to open inventory and do it manually. 1.because in real life things dont fix themselves, and 2. to prevent people from just staying online 24/7 with an 30/100 HK in a mob heavy location auto healing auto repairing.. For all ideas have to consider if they can be exploited in any way.
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Offline Event "Janе" Horizon

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Re: Hunting Ideas
« Reply #2 on: November 02, 2013, 03:02:01 am »
NPC to buy loot
Loot (e.g. Transistor GT322) have no base value on the market.
It may not be possible to assign a value.
If a value is assigned - then the market terminal should enforce this base value (the same way it enforces the ase value of crafted items).

Crafted items that are not 100% worn out can already be traded to NPCs.
You get Obligatory Notes for items that have an AWD value (typically crafted items).
You then exchange these for AWD at another NPC.

Automated Repair

This is all about planning.
I personally have two HK in the quick bar - one being used (slot 1) and one at 100% ready to be used (slot 2).
When the HK in slot 1 is exhausted - I simply start using HK in slot 2.
Then with  slot 2 on auto-click - I repair the HK in slot 1.
Afterwards, I usually swap the slot 2 HK with slot 1 (drag and drop via the quick bar).

Not having items automatically repaired also prevent automation (macros) from getting advantage of this.
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Offline Zaelkaer "Allfather" Vampyre

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Re: Hunting Ideas
« Reply #3 on: November 02, 2013, 03:06:16 am »
I was thinking it would be nice to introduce a new currency that has the weight of awd (could be used in terminals and with trading with NPC) but it isn't awd and so therefore could never be withdrawn and ie. money is never created because the new currency wouldn't be money. just a thought
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Offline dale "dalewj" ofj

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Re: Hunting Ideas
« Reply #4 on: November 02, 2013, 12:01:38 pm »
not TTing (trade terminal) is in the game for a reason.  Crafted items can be tt'd in their own way now.  loot has no value unless a crafter wants it now or in the future. 
loot has no value for a reason. in real life blood from most animals has no value unless someone needs it.  if a crafter needs it again they will pay for it.
I call this a sandbox game.
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Offline Vlad "Aquilla" NightStalker

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Re: Hunting Ideas
« Reply #5 on: November 02, 2013, 12:58:52 pm »
not TTing (trade terminal) is in the game for a reason.  Crafted items can be tt'd in their own way now.  loot has no value unless a crafter wants it now or in the future. 
loot has no value for a reason. in real life blood from most animals has no value unless someone needs it.  if a crafter needs it again they will pay for it.
I call this a sandbox game.
All games is sandbox ...


In Real Life ... China government  buy raw materials when their industry down... So, make economic stable.
In RL somebody make money... just start paperpress.


In AW game AWD circulation too slow... so, hunters and miners produce much materials, can't sell. And did't buy crafted production... or craft for himself only.


It calling - overproduce crisis. (Like in USA in 1929 year)

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Offline dale "dalewj" ofj

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Re: Hunting Ideas
« Reply #6 on: November 02, 2013, 01:17:26 pm »
-respect
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Offline Paul "Cuey" Darkmane

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Re: Hunting Ideas
« Reply #7 on: November 02, 2013, 05:11:35 pm »
I was thinking it would be nice to introduce a new currency that has the weight of awd (could be used in terminals and with trading with NPC) but it isn't awd and so therefore could never be withdrawn and ie. money is never created because the new currency wouldn't be money. just a thought

We used to have this a while back,we used to loot coins from mobs called lod's (not to be confused with LOD Labyrinth of death) when the devs introduced SAU the lods were converted in our invs to the ratio 1 lod = 100 sau and lod's were no more...

In the old Kamchatsk/Lugansk zones many years ago there were lod market terminals were you would trade items just for lod's as well as awd market terminals...you could put everything you were able to put in the awd's market onto the lod's market if you wanted lod's instead of awd's ...

Another point to mention sau is a type of currency in Afterworld,people buy it from other players who gain the sau by skilling and doing every day activites or globaling in afterworld ...gl
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Offline rumbling "kl4ws" god

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Re: Hunting Ideas
« Reply #8 on: November 02, 2013, 09:16:22 pm »
I was thinking it would be nice to introduce a new currency that has the weight of awd (could be used in terminals and with trading with NPC) but it isn't awd and so therefore could never be withdrawn and ie. money is never created because the new currency wouldn't be money. just a thought

This idea mentioned by Z.A.V. has some potential and could fit in between AWD and SAU really good.
At this moment we have the SAU for continuing to increase our skill level and the AWD for continuing to actually skill.
But, the SAU started to be insuficient and right now really hard to get.
I know there are plenty of peoples with one or more blocked skills, or that have plenty of skills chipped off and dont have the necessary ammount of SAU for unblocking all the levels.
And there are the peoples that just want to buy the skills and the SAU without skilling a minute.
So this new currency that could be earned from hunting mobs would give new possibilities to exit this deadlock.
Of course, making it usable only for limited/daily/weekly trades for gear/SAU and impossible to withdraw, would be perfect solution.
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