Author Topic: Idea about loot  (Read 518 times)

Offline Asterion "Zort" Wrynn

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Idea about loot
« on: March 16, 2014, 01:53:37 am »
Change the current loot system slightly.
[/size]
[/size]Currently we have various components in the loot , which makes it complex.
[/size]Now instead the components, if there was only one type of components by type of creatures :
  • [/size]Animal Creature carcass (generic component)
  • [/size]Robot : generic electronic components ( generic component )
[/size]The maturity of the creature define the quantity: young = 10kg, 20kg mature , etc ...
[/size]
[/size]The idea is to recycle these generic components based on the level that we have in certain occupations.
  • [/size]Carcass (generic component) -> skin , meat, bones, etc ...
  • [/size]Generic electronic components ( generic component ) -> basic electronic components , cables, etc ...
[/size]Advantages of this system:
[/size]1) Creation of a creature is more simpler
[/size]2 ) There is less object in the database
[/size]3) Use of existing or new professions to work loot
[/size]4) Have a new opportunity to play
[/size]
[/size]Disadvantages:
[/size]1) We need to make changes
« Last Edit: March 16, 2014, 03:06:07 am by Asterion "Zort" Wrynn »
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Offline Event "Janе" Horizon

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Re: Idea about loot
« Reply #1 on: March 16, 2014, 03:37:48 am »
I think this is taking refining loot  to a too high level of abstraction and makes the game too simple.
If there is no difference between a molesaur corpse and a spider queen corpse, players will stop hunting the higher level mob.

I doubt if database size is an issue for the game, nor is creation of loot an issue for the game.
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Offline Leopold "Shaqan" Mutter

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Re: Idea about loot
« Reply #2 on: March 16, 2014, 07:33:25 am »
why two threads with the same question? One identical appears to be under "Talks and Yaks"
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Offline Asterion "Zort" Wrynn

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Re: Idea about loot
« Reply #3 on: March 16, 2014, 07:38:38 am »
why two threads with the same question? One identical appears to be under "Talks and Yaks"


because I made a mistake when I created the topic in the ["Talks and Yaks" and I con not delete it now....it is simple
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Offline Asterion "Zort" Wrynn

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Re: Idea about loot
« Reply #4 on: March 16, 2014, 07:45:50 am »
I think this is taking refining loot  to a too high level of abstraction and makes the game too simple.
If there is no difference between a molesaur corpse and a spider queen corpse, players will stop hunting the higher level mob.

I doubt if database size is an issue for the game, nor is creation of loot an issue for the game.


Jane this is a just an idea.


I know there are many problem with the loot but there many problem with the client side ( I begin to think the DEV team forget this side ).


what we ask before ? a road map .
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Offline Event "Janе" Horizon

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Re: Idea about loot
« Reply #5 on: March 17, 2014, 01:11:39 am »
Zort, I was commenting on your idea and giving my perspective on it.

In regards to your duplicate post in yaks, I believe you may be able correct your mistake (either by removing it, or by editing it's title/content).
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