Author Topic: Idea for newcomers: Starter Packs  (Read 999 times)

Offline dale "dalewj" ofj

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Idea for newcomers: Starter Packs
« on: May 28, 2014, 11:45:04 am »
wasn't my idea.. came from the game that must not be named... 

http://www.entropiaplanets.com/threads/explore-even-more.11553/
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Offline Event "Janе" Horizon

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Re: Idea for newcomers: Starter Packs
« Reply #1 on: May 28, 2014, 10:52:20 pm »
1. That EU promotion is pay-to-play type of promotion.
2. Are you suggesting DL provides these for a fee like EU?

3. I am sure that players could create starter packs. A better option?
4. Are the tutorial items considered to be a starter pack. Or is the definition of a starter pack something more than this?
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Offline dale "dalewj" ofj

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Re: Idea for newcomers: Starter Packs
« Reply #2 on: May 28, 2014, 11:04:32 pm »
1. That EU promotion is pay-to-play type of promotion.
2. Are you suggesting DL provides these for a fee like EU?

3. I am sure that players could create starter packs. A better option?
4. Are the tutorial items considered to be a starter pack. Or is the definition of a starter pack something more than this?

pay to play?  doesn't have to be.  just have to be a way of starting the game off with some awd a real gun, hk and basic armor.   that's not pay to play.  fee like EU?   I think there should be a quick easy way for newcomers to start the game with a bit of advantage instead of throwing them to the wolves  YES.  we don't make money selling them HK-A1FL  might as well have the devs do it.  anything to keep them staying to play.   astarter packs...sure players can create starter packs.. how much good awd to be made on newcomers (if they don't have any awd to begin with).   im sure the line will be long to create starter packs everyday at 0 profit.. ya sure... or probably not.  a definition of a starter pack for me is something with actual value.. and not that crap in the tutorial. it  is useless on many many levels.  maybe if they get real stuff they will be more willing to buy even more from the QA crafters..

like I said a good way of getting players with a little cash to start with a bit of crap stuff most of care less about making and selling.   one time deal on the way in only...   Personally I love the idea.  pay to win?  hardly.  Devs get a little cash.. We get players who have bought a little into game..  newcomers get something to actually keep them in game more then 2 days...  win/win/win 
« Last Edit: May 28, 2014, 11:07:34 pm by dale "dalewj" ofj »
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Offline Event "Janе" Horizon

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Re: Idea for newcomers: Starter Packs
« Reply #3 on: May 28, 2014, 11:28:40 pm »
In which case - an online (or in-game) store would be required.
Might as well go the whole way and offer other 'special offers' if money for DL is the object.
Might annoy players that have things to sell - newcomers are seen as a source of income by some.
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Offline dale "dalewj" ofj

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Re: Idea for newcomers: Starter Packs
« Reply #4 on: May 29, 2014, 02:03:47 am »
"over thinking is the death of good thought" dalewj 2014
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Offline Hugo "Lossehelin" Santos

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Re: Idea for newcomers: Starter Packs
« Reply #5 on: May 29, 2014, 11:45:57 am »
i actually think it is a good idea and do not think this is pay to play.
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Offline Jarod "Brickwit" McBrickerton

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Re: Idea for newcomers: Starter Packs
« Reply #6 on: May 29, 2014, 03:44:46 pm »
It's really not much different than what newcomers that bought citizenship with AWD did, except that they could either buy AWD from the devs or sell resources to get it. If you paid 100 AWD for citizenship you would get a RIC (just like now) and a "starter pack" of items that included a starter weapon, some ammo, an HK, Newcomer Edition pick and axe, and a backpack (or is that still true?).


This idea just allows for direct purchase of the starter kits. This shouldn't require anything more than additional options on the Donate page (on the front end) and additional scripts (on the back end) to send the appropriate items to the correct account, just as scripts are probably handling the current donation amounts.
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Offline Famous "Gig" Gigolo

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Re: Idea for newcomers: Starter Packs
« Reply #7 on: May 29, 2014, 04:46:49 pm »
That is a good point Brick lol, I guess we already have Starter Packs.. After the Tutorial they get items too.
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Offline Hugo "Lossehelin" Santos

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Re: Idea for newcomers: Starter Packs
« Reply #8 on: May 29, 2014, 04:50:53 pm »
hum... of mea culpa. forgot about that detail of items given after tutorial...
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Offline dale "dalewj" ofj

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Re: Idea for newcomers: Starter Packs
« Reply #9 on: May 29, 2014, 05:32:46 pm »
true now lets get them just a bit more useful and to keep users ingame.
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Offline Jarod "Brickwit" McBrickerton

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Re: Idea for newcomers: Starter Packs
« Reply #10 on: May 29, 2014, 11:54:45 pm »
Yep, I think that would help newcomers out too. There's always still the possibility of buying from other players, but this allows them to get starting kit pretty much right away rather than having to wait who knows how long to find other players with the items for sale.
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Offline The "Fifth" Entity

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Re: Idea for newcomers: Starter Packs
« Reply #11 on: May 30, 2014, 07:24:23 am »
Starter Packs is a good idea. Those items should be free and account-bound (not tradeable). Alt account farming is a reality, we want to minimize the negative impact to the economy (and chances of survival of the same newcomers). Also have to look over what could be produced using those starter packs (only loot/resources, skills are already taken care of) and then we good to go.


It's not necessary to pour the goodies out all at once, the current approach of getting useful items as u progress through the tutorial quests should work even better if done right. I hear the whole newcomer experience has already been rebuilt, so it's possible all this is already taken care of... now wait for the next VU. ;)
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Offline Jarod "Brickwit" McBrickerton

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Re: Idea for newcomers: Starter Packs
« Reply #12 on: May 30, 2014, 09:22:12 pm »
Indeed, now we wait to see what system they've built/re-built for newcomers. After it's in the game and can be analyzed as fact, then we can see what changes need to be made (hopefully few to none!).
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Offline The "Fifth" Entity

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Re: Idea for newcomers: Starter Packs
« Reply #13 on: June 02, 2014, 08:30:29 am »
Oh, and as you already on it, introduce Stopper Packs also!


Like drew proposed, in EU those would contain cheap ESI to chip out your skills and sell em.
In AW we can skip that part. Hmmm... what to put in there?
Maybe just a big banner with "GET THE HELL OUTTA HERE LOSER!!!" written on it, w big friendly letters?  ;D
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