Author Topic: idea on where to put bots  (Read 941 times)

Offline dale "dalewj" ofj

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idea on where to put bots
« on: June 10, 2014, 12:13:49 pm »
I have an idea how to get some bots in game before we get new land.  pvp.    the mobs in there are useless and mostly other places (except waspers.. but really does anyone skill on waspers).    how about clear them out and put a different bot every month.  make the easier ones near the river and put the highest level across the second river onto the island south of mugen.  that way we get bots and bot parts and we can wait for the new lands and not run out of parts as we are now.
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Offline Paul "Cuey" Darkmane

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Re: idea on where to put bots
« Reply #1 on: June 10, 2014, 05:29:59 pm »
Thats pvp 7-8 isnt it ? It may be "peaceful" ingame atm but for a recreational hunt in pvp 7-8 against bots .. personally dont like the idea ... there is plenty of large ground areas near surgot and sw/west Surgot  plenty of flat ground to see the bots and tag them ...and you can concentrate on the hunt without thinking hp is a bit low best heal incase an unknow source attacks while one is hunting ... gl
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Offline Windslow "Windslow" Warrior

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Re: idea on where to put bots
« Reply #2 on: June 10, 2014, 06:07:03 pm »
I have an idea how to get some bots in game before we get new land.  pvp.    the mobs in there are useless and mostly other places (except waspers.. but really does anyone skill on waspers).    how about clear them out and put a different bot every month.  make the easier ones near the river and put the highest level across the second river onto the island south of mugen.  that way we get bots and bot parts and we can wait for the new lands and not run out of parts as we are now.

After considering this I thought that there may be potential in doing the same thing with high end mob switching in the swamp area. Potentially this would result in the area being far more utilised although I hope that the PvP system is modified so that potential losses aren't so detrimental as they could be within the current system (although just being a bit more vigilant in PvP area's is still a viable strategy at the moment).

I had kept believing that the swamp was going to turn into the new Lod (Labyrinth Of Death) for running newcomers through and receiving Scout Cheques however I'm not sure if these changes are going to happen or what the future plans are for both Scout Cheque's or R.I.C's and it would be appropriate to receive some clarification on these in the future.

Introducing some objectives for hunting would provide an increased level of required strategy, would improve playability. Based on the article Dale posted about, the tools are available to make events (quests) in-game dynamic and keep a player's interest levels at an enthusiastic and motivated level as well as having the potential to be able to follow an evolving storyline throughout the game.

Creating specific quests in PvP area's designed for PvP'ers is a good option to allow players who aren't interested playing the game as such but getting their enjoyment from the interactions and team work required in a multiplayer FPS however it's always the better option to provide path's to allow a player to decide on their favoured playing style as well as allowing different ways to create diplomacy regardless of whether it's PvP related or not.

Very intrigued to see what the future holds for the direction of the game in this regard although I can't help but wonder if we'll be getting the "old" mobs back or whether the loot including those not currently available are being distributed amongst the mob's currently in game and they are being placed further apart in greater numbers which will fill in the empty land area's.

I'm thinking I've over analysed some of Anti's post's and am certain that there is always a certain amount of error in the translation process that is received thereby giving us a number of different potential meanings. I do believe however that the ability for introducing the new (old alpha) mobs should be available with the next update and hopefully that is the case. Or maybe there's actually completely new mobs being introduced but I'll just have to keep guessing until it happens.
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Offline dale "dalewj" ofj

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Re: idea on where to put bots
« Reply #3 on: June 10, 2014, 06:49:30 pm »
for pvp, that can be switched off as easy as it was switched on to make the area better. 

and I agree with the swamp too expect for 2 things.  too easy to backup and get stuck, very hard to team hunt in there.. more of a single person event place.. and way to far from Rev (With the size of mobs between sur and swamp.. or run from NU to swamp).

clean up pvp (remove nasty pvp parts) layer the bots in there for the time being....  the land is good, mostly open (cept for a few sets of hills), close to rev (It contains rev) and has good water boundries to stop bots from brought onto safer lands. 
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Offline Jarod "Brickwit" McBrickerton

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Re: idea on where to put bots
« Reply #4 on: June 10, 2014, 07:55:17 pm »

I wouldn't be surprised if the PvP Levels will have more complexity to them in the future. For example, the higher PLs could be set up so that if you are attacked by a high-end mob before a player your personal PvP level drops down to PL3 or below so that mob ganking can't be a major PvP strategy. Conversely, if a player attacks you before you are attacked by a high-end mob, your personal PvE level drops down to 0 for the same reason.


If mobs are added to the swamp area and nothing else is changed, it will make advancing the Trading skills even more difficult and for many people impossible. If they add mobs to the swamp there should be a second Trading NPC somewhere else in the world to prevent it from being only accessible to the most skilled/equipped players. Trading is a huge profession in other games and I've seen more than a few people say that they're interested in some aspect of trading in AW in the future so it would stink to have it available only to a small percentage of players.

Also, if they add mobs to the swamp area they should either be only smaller mobs or only put the biggest mobs in the center of the zone. The swamp areas in AWA didn't stop the big mobs from coming after you no matter how far you ran (though they did get slowed down significantly), so I'm thinking the water won't stop the bigger mobs from following you out of the swamp completely.
« Last Edit: June 10, 2014, 08:02:17 pm by Jarod "Brickwit" McBrickerton »
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Offline Event "Janе" Horizon

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Re: idea on where to put bots
« Reply #5 on: June 10, 2014, 09:24:50 pm »
I do not believe Anti has said where the 'loot to p.note' Terminal will be. There is a possibility of it being in the swamp.
In which case, the mob level / swamp map will need  adjusting as the current level is way too high for lower level players.
If the terminal is in town (most likely scenario), then the swamp needs something to bring players into it - special mobs or activities.. It might also have a revive.
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Offline The "Fifth" Entity

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Re: idea on where to put bots
« Reply #6 on: June 11, 2014, 05:57:44 am »
Yes ofc the bots should live in the (current) PvP area. It's big enough, most types of bots would fit in there at the same time.
Cuey is right about the "PvP factor". You need good gear to hunt bigger bots and it would get tiresome to constantly be on alert in case somebody shoots u in the back... The simplest solution is to lower the PvP level there or switch it off entirely.


Even better would be this (althou won't work as a quick fix obviously):
... if you are attacked by a high-end mob before a player your personal PvP level drops down to PL3 or below so that mob ganking can't be a major PvP strategy. Conversely, if a player attacks you before you are attacked by a high-end mob, your personal PvE level drops down to 0 for the same reason.
Very cool ideas!
Suppose "PvE level drops down to 0" = "mobs will not aggro you".

To avoid exploiting, if PlayerA (PvP lvl 7) fights with PlayerB (PvP lvl 3), both are set to PvP lvl 3.
Another way to do it - leave PvP levels different but make "being able to loot others" equal to "being lootable yourself".
« Last Edit: June 11, 2014, 06:00:25 am by The "Fifth" Entity »
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Offline dale "dalewj" ofj

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Re: idea on where to put bots
« Reply #7 on: June 11, 2014, 10:52:50 am »
im looking for solutions now or on the next VU not code writing that makes this not happen for a very long time.  we need robots for crafting!
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Offline Jarod "Brickwit" McBrickerton

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Re: idea on where to put bots
« Reply #8 on: June 11, 2014, 06:34:43 pm »
Absolutely dale, but they have to be brought back in a way that doesn't kill the balance of the game or the areas that the bots spawn into. As a temporary measure it's probably best for everyone to have them spawn in both PvP and non-PvP areas, just like all of the current mobs do.
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Offline Rebel Leader "Madseend" Troubles

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Re: idea on where to put bots
« Reply #9 on: June 13, 2014, 10:37:18 pm »
I love this idea and any other idea idea witch gives us back some bots
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