Author Topic: Ideas, suggestions and your opinion...  (Read 9566 times)

Offline AW "Dr.Butler" SSB Officer

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Ideas, suggestions and your opinion...
« on: December 16, 2012, 02:59:57 pm »
Everything matters!

If you feel you have a great idea for this game, post it here, discuss others' suggestions, comment on current discussions.
Everything is monitored by developers and may be your idea will be picked up for implementation in a future!

Liked tutorial? Share your experience!
Have something to share about what can be improved? Feel free to submit it for open discussion.
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Offline Axle "Axle" Platinum

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Re: Ideas, suggestions and your opinion...
« Reply #1 on: December 16, 2012, 03:05:01 pm »
Just had to say congratulations on getting your 10th pnote Dr Butler  :)

Cheers

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Offline Zaelkaer "Allfather" Vampyre

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Re: Ideas, suggestions and your opinion...
« Reply #2 on: December 17, 2012, 08:25:02 pm »
wonderful of you to add this section. I have had many ideas/suggestions, but i will withhold putting them up for some time, most of the ideas are fairly complex, so in the meanwhile, I will wait as more work is done on the important things in AWS, and will post detailed proposals a bit later. :)
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Offline Steelheart "Acel" Nabar

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Re: Ideas, suggestions and your opinion...
« Reply #3 on: December 20, 2012, 06:17:17 pm »
I died sometimen inner the forcefield in new uregoy area but if you are closer to norlisk you revive there.
- Ursaoid marimitumus up to leaders there no chance to survive as noob even if you are skilled to.
- to many clones to find safe road beetwen this high range agressive mobs
- realy realy long run to get back in NU
suggestion:
a) a smaller gate on f.f. to can go back inner ff becouse without skill not to many chance to go back and a wrong move, lagg, crash, game freeze etc can you make easily to revive again in norlisk
b) make safer souther area from norlisk
c) if you die inner the forcefield area you revive in NU no matter what part of the area are you
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Offline Paul "Cuey" Darkmane

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Re: Ideas, suggestions and your opinion...
« Reply #4 on: December 20, 2012, 07:09:33 pm »
I died sometimen inner the forcefield in new uregoy area but if you are closer to norlisk you revive there.
- Ursaoid marimitumus up to leaders there no chance to survive as noob even if you are skilled to.
- to many clones to find safe road beetwen this high range agressive mobs
- realy realy long run to get back in NU
suggestion:
a) a smaller gate on f.f. to can go back inner ff becouse without skill not to many chance to go back and a wrong move, lagg, crash, game freeze etc can you make easily to revive again in norlisk
b) make safer souther area from norlisk
c) if you die inner the forcefield area you revive in NU no matter what part of the area are you

 c has been mentioned here https://my.afterworld.deelogic.net/survival/index.php/topic,763.0.html  :)
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Offline karl "oele" maier

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Re: Ideas, suggestions and your opinion...
« Reply #5 on: July 23, 2013, 03:25:35 am »
First I must say you have my deepest respect for your vision of the game. I like the multitude of possibilities for player improvement.Second I'm a noob to the game and maybe that's good .. it may give you an inside how a new player sees the game. I have some ideas (not sure if they can be done) which should make it easier and more enjoyable for new players .. and keep them playing. One problem ( as I see it) is that the game is market based .. not saying you have to get rid of it but with the low amount of players it doesn't work. Right now my biggest problem ( after somewhere between 150 to 200 hours of play) that I cant make basic tools and have no way of selling/trading my raw goods to get the cd's ( mainly for the steel pick). Now if you would change the P-note reward system ..instead of randomly giving cd's to give for example the first pick-cd at 10 p-notes the next at 20 p-notes and the last at 30 p-notes (I just earned my 80 P-note).
Another thing would be to spice things a bit up for new players. The development of combat skills is very slow in comparison to all the other skills. I always look outside the quarantine and wonder what I could find out there but the mob are just to heavy even to try. Now if I would find once in a while a "super bullet " in the loot of the wolf  or slug I could at one point try to go out there and maybe shoot me a rudoed .. just as to see what I get.
More interaction between new and old player .. I see that a lot of "older" players are just waiting for something to happen and don't really play anymore. Now if for example the noob would find in the loot of the slug or wolf some special ingredient ( not too often) that only the higher qualified player can use to make something special ( lets say a 5 minute invulnerability potion.. could be used to try to make it to Saransk) he than can sell back to the noob that would bring the interaction . The same concept could be used for the rock collecting .. have once in a while something special appear that can be sold to the experienced players and the endproduct back to the noob.
Just one last remark .. don't worry about a new avatar or armor .. both is not necessarily of interest for a new player .. and new players is what you need.
I hope may "ranting " helps a bit .. I would hate to see the game disappear.
 
 
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Offline Event "Janе" Horizon

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Re: Ideas, suggestions and your opinion...
« Reply #6 on: July 23, 2013, 05:12:43 am »
Your issue with CDs and resources one of the reasons I suggested Dedicated Logic push items onto the market terminal themselves until the player base increases.
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Offline Hugo "Lossehelin" Santos

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Re: Ideas, suggestions and your opinion...
« Reply #7 on: July 23, 2013, 06:01:18 pm »
i sincerely hope they change the loot system and globals. Hunting mobs to get crappy stuff that we find no use in the current market is no fun. Why not give full components already? guns picks armor, rare stuff. Lets bring the globals. NOt only SAU globals.
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Offline Jarod "Brickwit" McBrickerton

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Re: Ideas, suggestions and your opinion...
« Reply #8 on: July 23, 2013, 08:32:51 pm »
The idea of looting items and parts is nice, but the devs have always made loot be more sensible based on what you're hunting. There's absolutely no sensible reason why a wolf would carry around an axe or even an axe helve. It can't eat them or swallow them whole either, so there's no case for the idea that they're in their stomachs or something.

As a result, what we get from wolves is wolf parts - animal brains, claws, teeth, blood, etc., etc.. On the other hand, some of the robot mobs have blades of some form or another that it would be cool to get as loot that could be used to make a sword or something similar. Unfortunately there's not much else in the game that matches mob parts with components used in crafting items except for the stuff we already get like oil pans and hoses used in scanners and extractors. Maybe in the future there will be a flamethrower weapon of some kind that will be able to take advantage of some parts from the FR-12s that aren't on any other bots, but we're not there yet. 8-(
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Offline karl "oele" maier

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Re: Ideas, suggestions and your opinion...
« Reply #9 on: July 24, 2013, 02:35:16 am »
And yet they will have to change the loot system to some degree. I'm an old guy and that brings a certain stubbornness with it but I doubt that any younger player is willing to play hundreds of hours just picking rocks and killing slugs. After about 20 hours playing the novelty wears of and you get stuck in a routine ( pick some rocks, kill some slugs .. run back to unload .. and  so on) . With the very heavy mobs outside the quarantine you cant go just around exploring .. that's why I had the idea of the " super bullet" which also would fit into the devs looting philosophy .. a wolf could very well eat a corpse who had a special ammo on him. Now when I say " super bullet " I don't mean "one hit kills all" .. more of a guarantied amount of damage. Take me again as an example .. right now I got the B&V escort ( got it from the market since it showed way higher damage then what I got for free ) and I get between 0.5 and 10 points of damage out of it .. now the rudoed has around 100 health I believe .. I never make it .. had I some rounds which guaranty say 20 or so points of damage I would try.That I believe would make the game also more interesting for the younger group of players.
But again .. that's just me
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Offline Jarod "Brickwit" McBrickerton

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Re: Ideas, suggestions and your opinion...
« Reply #10 on: July 24, 2013, 06:03:33 am »
Looting some max-damage rounds would certainly add some spice to things and would be a cool added bonus to the usual hunting grind. I think you're onto something good there oele. 8-)
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Offline The "Fifth" Entity

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Re: Ideas, suggestions and your opinion...
« Reply #11 on: July 24, 2013, 08:23:22 am »

Rudoeds are right at the Quarantine entrance, so they leave an impression like they're the next logical step on the mobs ladder, right?
Actually, the truth is rudoed is a small wicked death machine, even medium level players die easily if this thing manages to reach them alive. U got it right, there's no way a newcomer can survive it.
The true "next step" mob is around the corner, literally. When u exit Quarantine S gate, turn left, run to the SE corner of this huge electric fence, turn left again, and there they are, right at the fence - the molesaurs. Their loot is crap, but u get good skills and if u keep messing with them u will become stronger by the day.


Lesson to learn - the game tried to fool u!
Devs have interesting sense of humor. ;)

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Offline Old "Snowy" Leopard

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Re: Ideas, suggestions and your opinion...
« Reply #12 on: July 24, 2013, 07:07:18 pm »
(Don't forget ... Ruds do not attack: just run around them)  :)

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Offline karl "oele" maier

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Re: Ideas, suggestions and your opinion...
« Reply #13 on: July 25, 2013, 04:54:33 am »
" Super bullet" .. I wasn't thinking of it as means for fast leveling .. more to give a new player a bit of excitement (cant do anything with the loot anyhow). A way to get once in a while away from the same of killing slugs ( by slugs I mean wolf and mole as well).. something to look forward to. You said it yourself .. " the loot is crap" .. so where is the fun for me killing thousands of mobs (since I cant do anything with the loot)? If on the other hand I find once in a while a " super bullet" it will be more fun for me .. I will go out killing slugs in the hope to find those bullets .. if I have after .. lets say 1000 mobs .. 10 bullets I may dare to go outside. It will more likely keep me playing . The same idea was behind the specialty in the rocks .. if I would find ( again once in a while) a purple diamond and with a certain amount of them a experienced player can make something special ( which is only of interest for the noob) I would pick rocks like crazy.
None of my ideas are towards " cheating the game" by fast leveling but to keep new players interested in the game. With special stuff in the rocks and slugs I believe the longtime players had a reason to get back to the game .. and with more people in the game the fun ( and market system) starts again.
 
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Offline Event "Janе" Horizon

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Re: Ideas, suggestions and your opinion...
« Reply #14 on: July 25, 2013, 07:05:13 am »
You don't need to worry about loot - if your weapon is an overkill for the mob, you get no loot. The effect is the same as using a 100kg sledgehammer to kill an ant - there doesn't tend to be much left of the ant to collect later.
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