Author Topic: Ideas, suggestions and your opinion...  (Read 9576 times)

Offline Zaelkaer "Allfather" Vampyre

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Re: Ideas, suggestions and your opinion...
« Reply #45 on: December 28, 2013, 07:53:49 pm »
I wish AW could be sort of like minecraft where you can build whatever you want wherever/however you want, in other words you can go to the bleakest part of the world and create for yourself a paradise, and it would be awesome if we could do that here, but, the only modification i would do is that you would have to purchase the land from the government, with RICs i think, so you couldnt build "anywhere" but only on your land, and ofc not all land would be for sale but only sections the government decides to sell, or if players ask and they allow, and it could be done in an auction form, so all players have some chance to get it
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Offline Hugo "Lossehelin" Santos

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Re: Ideas, suggestions and your opinion...
« Reply #46 on: December 29, 2013, 02:50:13 am »
at first i was  going to disagree with you but then i read that land should be purchased, that way would be a good alternative to use a ric
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Offline Event "Janе" Horizon

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Re: Ideas, suggestions and your opinion...
« Reply #47 on: December 29, 2013, 03:19:07 am »
I wish AW could be sort of like minecraft where you can build whatever you want wherever/however you want, in other words you can go to the bleakest part of the world and create for yourself a paradise, and it would be awesome if we could do that here, but, the only modification i would do is that you would have to purchase the land from the government, with RICs i think, so you couldnt build "anywhere" but only on your land, and ofc not all land would be for sale but only sections the government decides to sell, or if players ask and they allow, and it could be done in an auction form, so all players have some chance to get it
How will this work when Land Terminals are implemented?

The plan Dedicated Logic revealed is that all land can be owned for periods of up to 10 days at a time.
Corporations can take ownership of land by waiting for the last ownership to expire (i.e. by waiting for the 10 day max period to expire) and being the last Corporation to touch the terminal for 1 hour (i.e. if some other Corporation touches the terminal within the hour - they will become owner if no other Corporation touches the terminal).

Land ownership results in a 'tax' on resources being delivered to the Corporation.
In addition, if the Corporation owns all land around a town - the Corporation can adjust the Terminal taxes based on the Corporation friendly/neutral/hostile ratings for other Corporations.
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Offline Event "Janе" Horizon

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Re: Ideas, suggestions and your opinion...
« Reply #48 on: December 29, 2013, 03:28:27 am »
Based on past Dedicated Logic comments - R.I.Cs are already earmarked for use in buying Corporation based assets.

I believe the first assets being planned are Oil Rigs (to provide fuel for vehicles).
If I remember it correctly, these Oil Rigs require lots of R.ICs and a huge amount of lead (and probably lots of steel).
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Offline Zaelkaer "Allfather" Vampyre

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Re: Ideas, suggestions and your opinion...
« Reply #49 on: December 30, 2013, 06:00:51 am »
Its not an idea thats formed that why i just said here that i wish it was like that and didnt make a real thread in this forum section.. its just my wish to combine a game where you can build stuff and create your own paradise and AW. I like to build stuff.. crafting is a way of "building" items, but not like terrain or buildings or things that can be somewhere other than your inventory or storage.. you know, like actually owning some land and building your own house or fences or turrets and breeding your own pigs or something or building your own personal turret to keep mobs or people away... stuff that in no way currently fits in AW but that i wish it somehow could
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Offline The "Fifth" Entity

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Re: Ideas, suggestions and your opinion...
« Reply #50 on: December 30, 2013, 09:19:50 am »
Its not an idea thats formed that why i just said here that i wish it was like that and didnt make a real thread in this forum section.. its just my wish to combine a game where you can build stuff and create your own paradise and AW. I like to build stuff.. crafting is a way of "building" items, but not like terrain or buildings or things that can be somewhere other than your inventory or storage.. you know, like actually owning some land and building your own house or fences or turrets and breeding your own pigs or something or building your own personal turret to keep mobs or people away... stuff that in no way currently fits in AW but that i wish it somehow could
This is a dream many ppl in many different MMO's have.
As we can see from different remarks devs have made over long stretches of time it's just different ideas and from here (read: with nothing implemented yet) it can go in any direction, or even at 2 different directions at once...


Speaking about practical aspects, provided there's enough free landscape (outside mob spawns, outside PvP or any other special zones) it's just a matter of labeling certain areas as "usable for construction" server-side. No need to create any signs visible for players, it would make things even more interesting if we have to search for these spots.
Plus, the tougher part - writing the code for a small selection of building blocks and the user interface for them.


Let's hope sth like that will be... sometimes in the undefined future.




* * *


RIC's...
Suppose John Smith was rich guy, bought thousand RICs and built a whole city. Suppose, he leaves the game. That's it, u will have to carry this dead weight on your server forever, not used by the owner, not usable by anyone else either. Unless... u figure out a way to make this "permanent" into "not so permanent".


It will be tricky to use both RIC's (permanent) and Territory Control by the Corporations (dynamic/temporary) at the same time, althou it's possible.


Taking all this into account, my idea with RIC's is a bit heretic. Make the buildings bought for RIC's permanent, accept the lost server space and leave them there forever as landmarks for the first, notorious AW players.


From this point forward, stop issuing any RIC's (or the like), make full U-turn and go for 100% dynamic buildings. Rent based or strongest Corp control based, but in nature always temporary.
« Last Edit: December 30, 2013, 12:08:02 pm by The "Fifth" Entity »
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Offline Leopold "Shaqan" Mutter

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Re: Ideas, suggestions and your opinion...
« Reply #51 on: January 05, 2014, 07:46:43 pm »
Got suggestion for possibly reducing the lag caused by hard drive IO operations.. I noticed I am getting quite a few "stopped working" errors when HDD is under heavy load and at the same time game client is basically frozen, waiting for HDD IO operations to get done. Hard drive is under constant load while playing AW, doing hell knows what, even when I stay utterly still.
It's not so noticeable on my own PC but when I am visiting my parent's and using their older PC (250Gb SATA 1,5 HDD) then HDD lag becomes quite interfering with the game play.

It also degrades hard drives, especially bad for SSD's

AWS data files are in what appear to be basically password encrypted ZIP-s ("dlpack" files in AWS folder). I assume encryption is there to prevent people from tampering the files for their own advantage.

At the same time I have become to suspect that extra work and dealing with those encrypted files is what is causing a lot of the lags.. I have tried some other games that utilize "open" zip's for holding their data files and they make a lot less use of hard drives.

Could you dev's simply make game use "open" zips/dlpacks but force the game make systematic CRC checksums against those dlpacks (along the lines PunkBuster anticheat works). It would also prevent tampering with the files and at the same time remove necessity for zip decryption. What use of modifying game files if the game does'nt start since some file's CRC is not valid?

If you are unwilling to have players peek at game files, you could also slightly alter the dlpack binary format and that would make dlpack files unopenable for generic package managers.

just my 2AWCs
« Last Edit: January 05, 2014, 07:52:48 pm by Leopold "Shaqan" Mutter »
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Offline dale "dalewj" ofj

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Re: Ideas, suggestions and your opinion...
« Reply #52 on: January 05, 2014, 07:56:57 pm »
ya one of the things they said they are fixing is the thruput of data on the PC.   do more online.
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Offline Event "Janе" Horizon

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Re: Ideas, suggestions and your opinion...
« Reply #53 on: January 05, 2014, 08:25:17 pm »
@Shaqan: As zipped files are usually smaller than unzipped ones - wouldn't this increase the HD load rather than decrease it?
Also, you'll also should be seeing that while the HD reads are happening - the memory usage is also increasing (which to me implies that the game is loading stuff in the background).
On my PC - once the HD reads reach about 10.5GB of reads - the HD reads stop.

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Offline The "Fifth" Entity

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Re: Ideas, suggestions and your opinion...
« Reply #54 on: January 06, 2014, 06:14:54 am »
Got suggestion for possibly reducing the lag caused by hard drive IO operations.. I noticed I am getting quite a few "stopped working" errors when HDD is under heavy load and at the same time game client is basically frozen, waiting for HDD IO operations to get done. Hard drive is under constant load while playing AW, doing hell knows what, even when I stay utterly still.
It's not so noticeable on my own PC but when I am visiting my parent's and using their older PC (250Gb SATA 1,5 HDD) then HDD lag becomes quite interfering with the game play.

It also degrades hard drives, especially bad for SSD's

AWS data files are in what appear to be basically password encrypted ZIP-s ("dlpack" files in AWS folder). I assume encryption is there to prevent people from tampering the files for their own advantage.

At the same time I have become to suspect that extra work and dealing with those encrypted files is what is causing a lot of the lags.. I have tried some other games that utilize "open" zip's for holding their data files and they make a lot less use of hard drives.
Good points all.
I'm hoping this higher than average load on the HDD is temporary. While developing new stuff (eg. trying to improve the mechanism responsible for loading the objects in the background) it's pretty much standard procedure u try to achieve some solid results first and deal with the optimization problems later.


There's a quick fix for all those problems ( provided u know a bit more about PC's than the average dumbuser :) )
While playing old AW i used to run it off the RAM drive, with a script that copied the files to the RAM drive after every computer restart. This setup gives the max possible performance, plus u always have a fresh copy of AW n never have to worry about broken game files. Two birds one stone.
When the new engine the game became bigger but the RAM sizes on new PC's have also grown.
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Offline Event "Janе" Horizon

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Re: Ideas, suggestions and your opinion...
« Reply #55 on: January 06, 2014, 07:57:04 am »
@Shaqan: As zipped files are usually smaller than unzipped ones - wouldn't this increase the HD load rather than decrease it?
Also, you'll also should be seeing that while the HD reads are happening - the memory usage is also increasing (which to me implies that the game is loading stuff in the background).
On my PC - once the HD reads reach about 10.5GB of reads - the HD reads stop.
The HD reads appear to depend on the machine that the Client runs on.
The above results are for a low spec PC.
However, my hi-end gaming laptop exhibits different results - HD reads stop at 506MB.

In addition the memory usage differs: low end PC 768MB of memory, hi-end laptop 1.6GB.
There also seems to be bit of memory leakage going on ... just jogging around the outside of the the Sar outpost increases the memory usage by 4KB.
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Offline dale "dalewj" ofj

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Re: Ideas, suggestions and your opinion...
« Reply #56 on: February 18, 2014, 09:05:38 pm »
Could it be your anti-virus?  Most antivirus programs skip over encrypted zip files (by reading their header) but some like to still try and open the file.  If the file is large then that could really slow things down.   Look in your AV for encrypted files and if there is an option to turn it off.   If you don't know how tell me what product and version and I can tell u if its possible.  Kind of what I do for a living :)

oh and removing encryption on those files aint gonna happen.  That would make it way to easy to hack the game on download.  Encrypt and authenticate all downloaded files inside of the program itself.
« Last Edit: February 18, 2014, 09:07:12 pm by dale "dalewj" ofj »
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Offline Leopold "Shaqan" Mutter

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Re: Ideas, suggestions and your opinion...
« Reply #57 on: February 18, 2014, 10:36:34 pm »
using ESET NOD32, bought license. Client version 7.x something. just AV, none of that "Smart Security"

Encryption could simply be replaced by periodic CRC hash checks on relevant files? Less resource use and it's what most games seem to do.

Seriously interested hacker could try decompililing game client itself and get the password anyway. Or retrieve it from system memory, moment the decryption occurs.

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Offline dale "dalewj" ofj

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Re: Ideas, suggestions and your opinion...
« Reply #58 on: February 18, 2014, 11:23:09 pm »
NOD32.  ah well first of all not your usual AV, good job its by far a different way of AV.  So what happens is the NOD (Remember C&C Nod... loved that game)  its a sandbox AV system, the idea is to download a file competely, run a bounch of ideas against file and determine what its doing. The encrypted screws it up.  In the business version the admin can tell it to ignore such files, but alas in the user version its really limited.

So the problem is u have to download the complete file before NoD decides to not try it or hashes it about in the sandbox a few time before coughing it up.  I use Trend Micro and it looks at the file headers as its downloading and as long as the file download stays within the header limits it found, it just ignores it and sends it along (Mostly cause it has the option to ignore encrypted files).

Be interested if anyone else is having the problem and using NOD.  I suspect it is really a bug that they just havent programed around.
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Offline Zen "ZenX" Star

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Re: Ideas, suggestions and your opinion...
« Reply #59 on: February 19, 2014, 12:18:21 am »
How about disabling NOD to test that theory.

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