Author Topic: Market History  (Read 493 times)

Offline Famous "Gig" Gigolo

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Market History
« on: December 18, 2013, 04:52:00 pm »
Pretty sure we really need this ASAP, hard for the market to establish itself with no history to compare prices with.

Would be even better if it would be possible to back date the history !
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Offline dale "dalewj" ofj

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Re: Market History
« Reply #1 on: December 18, 2013, 07:34:44 pm »
ya a pe-auction type website would be nice.  There is no know api for this at the moment.  This was on the long term plans, but I expect that is way out in the timeline now.

so we have to do it by hand.  saying that someone had produced such a site like 5-6 years ago.  I do not have it on this current machine.  maybe someone can find it for us.
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Offline Famous "Gig" Gigolo

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Re: Market History
« Reply #2 on: December 18, 2013, 07:56:56 pm »
Obviously there is a good example of what we need in PE/EU graph and average price over Week / Month / Year / Decade.

I don't mean a website as such, but an in-game button to display these details.
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Offline Zwarka "Zwarky" Stonehenge

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Re: Market History
« Reply #3 on: December 18, 2013, 08:33:36 pm »
[...] saying that someone had produced such a site like 5-6 years ago [...]


There was such a Page long ago,
but it has gone.

If you browse through AfterWiki
History, you can still find the Link
for AfterWorld Market (07/2009)

http://wiki.afterworld.ru/index.php?title=Links&oldid=28131


[...] hard for the market to establish itself with no history to compare prices with [...]


Without enough Trading (stable
Supply and Demand) the prices
will, even with a history Graph,
allways stay like a Suggestion.



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Offline Event "Janе" Horizon

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Re: Market History
« Reply #4 on: December 18, 2013, 08:57:10 pm »
I think most games that have this feature either embed a webpage into the game or have an external one ... separates out the internet traffic so that the game server does not need to deal with the extra stress.

Also, I would not recommend this at the moment - the lack of volume and lack of certainty about the effort/cost of gaining items would result in players gaming the system.

The important thing is to remember that stuff that new players struggle to loot is plentiful for higher skilled players. So a QDR SDRAM T1 may be a rare item for a new citizen ... but be common item as far as a much higher skilled citizen is concerned.
 
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