Author Topic: Mob Difficulty Terminal  (Read 1672 times)

Offline Event "Janе" Horizon

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Mob Difficulty Terminal
« on: March 18, 2014, 05:48:14 am »
I believe that players would enjoy Survival more if they could choose the Difficulty level of mobs.
This would give them the choice of having a certain creature easier to kill at the expense of damage to themselves and lower quality loot.

So I am proposing Mob Difficulty Terminal, located in Saransk, where a Player can set the mob difficulty level (e.g. Easy, Normal, Hard, Epic, Insane). Once set, the player experiences mob health, damage and loot quality depending on this setting ... making it easier (or insanely harder) to kill creatures.

At Easy level, newcomer players can enjoy hunting outside of NU at the expense of lower skill gain and lower loot quality.
At Insane level, highly skilled players will find themselves hard pressed to survive a good proportion of creatures. However, they get higher skill gain and loot of much better quality than Normal level players.
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Offline karl "oele" maier

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Re: Mob Difficulty Terminal
« Reply #1 on: March 18, 2014, 06:04:51 am »
Very interesting idea .. it means a mid level player could skill on wolf or mole again .. I like that idea.
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Offline Event "Janе" Horizon

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Re: Mob Difficulty Terminal
« Reply #2 on: March 18, 2014, 07:26:48 am »
Very interesting idea .. it means a mid level player could skill on wolf or mole again .. I like that idea.
Easy level would give you less skills than normal. However, at least the player would still get that 'progressing' feeling.
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Offline Scotsman "Robber" Ginger

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Re: Mob Difficulty Terminal
« Reply #3 on: March 18, 2014, 07:28:45 am »
Worst Idea EVER.....
Its like u r going to date but run criminal check on potential GF... :D...


Go out and DISCOVER ........ for me this idea sounds very lazy.......
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i get more dmg from mob if i run into them than if they attack me!!!

Offline Zaelkaer "Allfather" Vampyre

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Re: Mob Difficulty Terminal
« Reply #4 on: March 18, 2014, 09:04:04 am »
It could provide the flexibility of skill gaps in mobs, depending where you are, it might be benificial to go higher difficulty and easier mob, or lower difficulty and higher mob, or may normal difficulty and normal mob. if balanced right i only see it as a potential good thing
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Offline Leopold "Shaqan" Mutter

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Re: Mob Difficulty Terminal
« Reply #5 on: March 18, 2014, 09:06:38 am »
Wouldn't such terminal ruin the concept of "post-apocalyptic world"?
rather have the natural spawns.
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Offline Event "Janе" Horizon

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Re: Mob Difficulty Terminal
« Reply #6 on: March 18, 2014, 09:35:28 am »
Wouldn't such terminal ruin the concept of "post-apocalyptic world"?
rather have the natural spawns.
The concept is to allow players to leave grinding the creatures in the beginners zones (where they can just about survive now) and enjoy the satisfaction of the hunt in the larger world.

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Offline The "Fifth" Entity

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Re: Mob Difficulty Terminal
« Reply #7 on: March 18, 2014, 01:30:45 pm »
The concept is to allow players to leave grinding the creatures in the beginners zones (where they can just about survive now) and enjoy the satisfaction of the hunt in the larger world.
Seems like a good thing at the 1st sight. On the second thought... Just imagine the whole game works that way tomorrow. I joined yesterday, i'm still getting used to this new world, i have no skills, no gear, i haven't got a clue how things work - but i have the whole world already.

If i already have it all, what's left to explore tomorrow? Where's all the exitement of a huge dangerous world, feeling at times u fight against the impossible odds, and u still survive! Where's the feeling of progress and achievement without it?


That's not all. Good 90% of the world is actually possible to explore for a newcomer, provided he/she learns the art of using the radar, measuring the distances to mobs, their aggro ranges, their behaviour, and has some patience to wait for the right moment when to rush through the gap between the mobs. Whoever has played more than a month knows how this works. You would remove the need to learn this. Flat world, safe and boring.

Bad idea. Without darkness there's no light.
« Last Edit: March 18, 2014, 01:36:03 pm by The "Fifth" Entity »
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Offline Rebel Leader "Madseend" Troubles

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Re: Mob Difficulty Terminal
« Reply #8 on: March 18, 2014, 01:47:30 pm »
Wouldn't such terminal ruin the concept of "post-apocalyptic world"?
rather have the natural spawns.

Worst Idea EVER.....
Its like u r going to date but run criminal check on potential GF... :D ...


Go out and DISCOVER ........ for me this idea sounds very lazy.......
agree with both and dont like this idea
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Offline dale "dalewj" ofj

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Re: Mob Difficulty Terminal
« Reply #9 on: March 18, 2014, 03:34:57 pm »
its not a good world wide idea, but for instances or such would be a nice idea to try.
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Offline Event "Janе" Horizon

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Re: Mob Difficulty Terminal
« Reply #10 on: March 18, 2014, 07:39:20 pm »
All I have to say about this is ...
...
Our goal is to make the game fun for everyone.
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Offline Hugo "Lossehelin" Santos

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Re: Mob Difficulty Terminal
« Reply #11 on: March 18, 2014, 07:48:47 pm »
hum, im not sure about this. It is part of the game for you to try and avoid mobs that will kill you, even that can become frustrating at times.

Instead we could have designated hunting grounds in several places whith diferrent maturities and difficulty.
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Offline Famous "Gig" Gigolo

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Re: Mob Difficulty Terminal
« Reply #12 on: March 18, 2014, 08:08:01 pm »
Forget about adding a terminal, lets add some mobs first!
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Offline Event "Janе" Horizon

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Re: Mob Difficulty Terminal
« Reply #13 on: March 18, 2014, 09:02:23 pm »
Forget about adding a terminal, lets add some mobs first!
You need to read the "Ideas and suggestions" section as perhaps DL could look into this in the distant future. :)
None of my suggestions are meant to be taken to 'MUST HAVE NOW!!!!!!!!!'. I have absolutely no expectations on the pick-up of my suggestions and therefore cannot be disappointed :-X
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Offline Jarod "Brickwit" McBrickerton

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Re: Mob Difficulty Terminal
« Reply #14 on: March 19, 2014, 04:32:54 am »
I could see this as something that could be implemented in some kind of PvE arena, but not for the whole game world. First of all, how would the servers reconcile your desire for Normal mob difficulty at the same time as my desire for Hard difficulty when we're in the same area, let alone hundreds of players across the whole map? Second, I think that if you have the option of setting the mobs up the way you like you shouldn't also get the good loot that comes with some mobs. If this is done in a PvE arena the loot should be restricted to either significantly lower amounts or to only the "commodity" loot to balance the preferential skill gains.

So as a "one day" idea for an instancing system that allows you and maybe a small team to pit yourselves against particular a mob difficulty I could see it as an interesting alternative.
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