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Brickwit, Easy level comes at the expense of having less loot (= loot of less value) and less skills.Though, you say why should a low level player be able to hunt in a mid-level players hunting ground, you could say the same in the opposite direction - why should a mid-level player be allowed to hunt in a low level players hunting ground (which is currently allowed).Also why would the server need to take any notice of other players difficulty level when dealing with the client's player?Wouldn't the calculation be something like creature attribute x difficulty level of player being dealt with for skills and loot.