Author Topic: Reverse engineering  (Read 817 times)

Offline Jarod "Brickwit" McBrickerton

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Reverse engineering
« on: November 04, 2013, 04:54:00 pm »
It would be awesome if some new skills were added that would allow players to reverse-engineer the construction of any item to create their own ASPs and MFPs.


It would require owning the item you want to reverse-engineer and the process could be done at the existing crafting terminals with a new button/option. The skills would be built up by starting with the simplest items and working your way up, just as it is with crafting. The process would start by adding a blank CD to the terminal and then, for example, reverse-engineering a dagger pugio to get the ASP and the item de-crafted into its two major components - the blade and the hilt - while paying a small fee. The iron rivets requires to combine the two parts would not be given since they'd be "broken" in the process of disassembling the dagger. Then you'd repeat the process with the blade to get its MFP (which still has typos in it, d'oh) and the hilt for its MFP, with little or nothing left over after the process is completed.


The end goal of the reverse engineering skills is to gain the ASPs and MFPs needed to craft the items. Some items have tons and tons of ASPs and MFPs floating around, while others have very few and this will allow people to buy and reverse engineer the items they want to be able to craft. At the highest levels it will also allow players to get the ASPs and MFPs of items that are looted from other players and, more importantly, raiders! For those of you keeping track, you'll see why this is not only a new AWD sink by paying another terminal and using up more CDs, but also a way to figure out how to craft the most complex things that will be coming to the game in the near future.
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Offline dale "dalewj" ofj

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Re: Reverse engineering
« Reply #1 on: November 04, 2013, 05:05:00 pm »
hmm interesting
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Offline Leo "Tesla Coil" Raateland

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Re: Reverse engineering
« Reply #2 on: November 04, 2013, 05:32:54 pm »
Indeed a interesting concept, for sure to be remembered.

+rep!
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Offline Sifalio "Sifis" Kritikakis

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Re: Reverse engineering
« Reply #3 on: November 04, 2013, 06:24:52 pm »
very nice idea!


Maybe you can add that people could also gain skills from that.
Reverse engineering is after all of-the-shelf knowledge.
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Offline Zaelkaer "Allfather" Vampyre

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Re: Reverse engineering
« Reply #4 on: November 04, 2013, 06:27:51 pm »
Not a bad idea, i think. But, i would assume that there is a risk of failing to create the CD, depending on your skill and the complexity of the item, so then you would have to skill this just like anything else to make it effective - meaning, im all for it because it follows the style of the game. lets say you are stage 7 in this skill and are trying to make a CD of a stage 9 item (though you don't know this because the devs wont tell you have to find out yourself) so, you have a say, (7 - (0.3(7)) / 9 chance to succeed. If failed, then the item is dissassembled to its smaller parts, and the cd is destroyed in the process.
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Reverse engineering
« Reply #5 on: November 04, 2013, 07:09:20 pm »
hmm,
 
I don't think I would reverse an item loosing his awd value just for a CD...and more of that to use a blank cd even more? ....
....so I just spend a blank cd to get a cd back? is not much more easy to ask a friend or someone who have extra ones for recicle and bake me a copy of it?... not to mention some items have some really nice amounts of awd from terminal rentering...I would prefer to trade them for awd in swamp giving me the chance to buy a cd whit 10 awd and in some cases to have some extra left for a kill...suicide even...... cause a clone is cheap compare whit this deal I have made ^^
 
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Offline Jarod "Brickwit" McBrickerton

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Re: Reverse engineering
« Reply #6 on: November 05, 2013, 05:06:19 am »
Maybe you can add that people could also gain skills from that.
Reverse engineering is after all of-the-shelf knowledge.
That's my overall idea, having a new set of reverse engineering (RE) skills that would have to be raised from 0/0 to be able to RE more complex and higher-level items.

Not a bad idea, i think. But, i would assume that there is a risk of failing to create the CD, depending on your skill and the complexity of the item, so then you would have to skill this just like anything else to make it effective - meaning, im all for it because it follows the style of the game. lets say you are stage 7 in this skill and are trying to make a CD of a stage 9 item (though you don't know this because the devs wont tell you have to find out yourself) so, you have a say, (7 - (0.3(7)) / 9 chance to succeed. If failed, then the item is dissassembled to its smaller parts, and the cd is destroyed in the process.
I hadn't really considered any chance of failure since every terminal gives 100% success as long as you're skilled enough to attempt it. This process would be almost entirely based on the player character instead of the terminal doing the work, so it does make sense. I was trying to think of a way to break it up into smaller gains so that it doesn't only take one attempt at the dagger pugio to be able to try the dagger snake-bite right away and I think this would do the trick.

I don't think I would reverse an item loosing his awd value just for a CD...and more of that to use a blank cd even more? ....
....so I just spend a blank cd to get a cd back? is not much more easy to ask a friend or someone who have extra ones for recicle and bake me a copy of it?... not to mention some items have some really nice amounts of awd from terminal rentering...I would prefer to trade them for awd in swamp giving me the chance to buy a cd whit 10 awd and in some cases to have some extra left for a kill...suicide even...... cause a clone is cheap compare whit this deal I have made ^^
I was also trying to decide whether it would be best to require that the item being REd be in a usable condition (not 0/0% or close to it) or if any condition would work. Combined with the chance of failure I think it'd be more fair to be able to use completely unusable and unrepairable items for these attempts, which would also give players a way to sell their dead items for a small amount instead of just trashing them. And if it takes multiple RE attempts to advance to the next item the player will end up with several ASPs and MFPs that they probably won't need, so they can be recycled into materials to craft blanks instead.

Like I said in the first post, the big picture goal isn't to get ASPs and MFPs but to be able to craft uncommon or unique items. Right now we can't craft any HKs except the A series even though there are b, E, and m series HKs in the game and we can't craft backpacks at all. Still, some ASPs and MFPs are hard to find for a lot of players or are (subjectively) too expensive to buy so this gives us another way to get those discs. Plus if you want to be able to craft something that you can't find the discs for you have to spend a bunch of AWD crafting the closest item you can find in the hopes of getting what that you need.
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Offline dale "dalewj" ofj

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Re: Reverse engineering
« Reply #7 on: November 05, 2013, 12:05:38 pm »
or use this ability to create special item CDs.  maybe a better or worse IF say.   or a different color or something.  as you take parts apart your allow to change them. maybe even you could keep trying to put a higher end kulak part on the lower end kulak.  might take a few trys but you can try it.
 
 I would like to see this as a very hard to get skill and the top stuff to be way out of reach for most people.   maybe as the skill speed of taming.  so only people who have the time and awd will be able to sit there and do it.
 
And yes a 12/100 re-engineer will get lots more skill then a 0/1  but the cost of doing that is pretty big for most items and that would slow down most people from doing it.  but on the lower items it wouldn't be as bad.
 
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Offline Zaelkaer "Allfather" Vampyre

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Re: Reverse engineering
« Reply #8 on: November 05, 2013, 01:23:43 pm »
If it would be possible for the crafter to create a CD that makes an item with better stats than the standard item, that alone would make the crafters go after it, as with all ideas, i think that if it is a "money sink", as in it takes a lot of awd, time, effort, so on, to achieve, then for the devs it is a good thing, and so then the only question is will it unbalance the game? I think anything can be good for the game, all depends on how much it will change what. (For example, to lower the reload time of a weapon by 10%, i don't think would unbalance the game, but to lower reload by 50% would).


If a crafter was able to through pain and effort make better items (for example even just the same item but with 10% faster reload) that would be enough for me as a player to want it, and so this crafter now has business in return for his efforts. These cd's should not be able to be copied. So once the last 30/100 item is made, the cd is gone. It should be really difficult to make these better cds, so that few can make better items. The cost to make the better items should be the Same, so then the crafter can mark up his better items and take the profit for himself. This will be incentive for the crafter to spend a Lot of awd in trying to aquire the RE set of skills.
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Offline dale "dalewj" ofj

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Re: Reverse engineering
« Reply #9 on: November 05, 2013, 02:40:19 pm »
exactly.  make  it so hard but the return is real good.
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Offline Jarod "Brickwit" McBrickerton

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Re: Reverse engineering
« Reply #10 on: November 06, 2013, 04:35:45 am »
I hadn't considered being able to make your own imp/enh/+ versions of items, but that's a damn fine idea! It should definitely be difficult and costly to succeed at, giving people a whole new professions to work at with seemingly endless possibilities, yet only with real determination and dedication to make these moderately modified items.

Another thought is that these discs and the items crafted from them would have the player's name on them just like some crafted items do when lots of repairs are crafted. This would be a way for the RE to advertise by word-of-disc, so to speak, so that someone who finds either a disc or item on the market will know who to look for.
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