Author Topic: Skill Unblocking Ideas  (Read 822 times)

Offline Vlad "Aquilla" NightStalker

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Skill Unblocking Ideas
« on: November 02, 2013, 02:03:06 am »

Developers delete the SAU generation implementation. This decrease a server  and network load. I see when a SAU generation in the chat is off, game work faster (Not survival on Alfa only ).
 
Player pay some AWD to unblock skill.



« Last Edit: November 02, 2013, 02:05:36 am by Vlad "Aquilla" NightStalker »
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Offline Zaelkaer "Allfather" Vampyre

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Re: Skill Unblocking Ideas
« Reply #1 on: November 02, 2013, 02:50:47 am »
Too much value has gone into SAU to just get rid of it, if it is taken out (which i doubt it will be) then i would like a refund for all the SAU i've had to spend lol.


An additional alternative of paying awd to unblock skills could potentially be good for the devs, but then it would basically give a standard value to SAU. because the more sau needed to unblock the higher the skill is, same with awd it would be an increasing cost. Though currently you can just buy sau with your awd and unblock this way- sau is a commodity that keeps being used to it is always scarce. This gives an option to use awd when there is no sau around. shrug. not against it
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Re: Skill Unblocking Ideas
« Reply #2 on: November 02, 2013, 03:20:58 am »
You already pay for the SAU though item decay.
SAU and skills are tightly coupled and integrate into all parts of the game.
A dislike of SAU is not going to be sufficient to change this.

Additionally, there is no evidence that switching off the message in Chat actually stops the messages being generated by the server.
My impression is that the messages still are sent to the client, however, the client chooses not to display these.

On lower spec computers, the extra effort the client needs to do to display these messages may have an effect.
However, I have never witnessed this myself.
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Offline dale "dalewj" ofj

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Re: Skill Unblocking Ideas
« Reply #3 on: November 02, 2013, 12:02:22 pm »
no SAU has to be in game.  It is already and getting rid of it will again take another 6 months. 
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Offline Jarod "Brickwit" McBrickerton

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Re: Skill Unblocking Ideas
« Reply #4 on: November 04, 2013, 04:49:07 am »
I think the biggest reason for SAUs is to prevent AW from becoming pay-to-win. If you can just buy your way into unlimited unblocked skills with enough money, it's far too easy for the richest players to walk in from day one and become invincible with no real effort.

Even though the rich can buy SNIs and SAUs, they still have to find players willing to sell it instead of just being able to buy as much as they want and whenever they want. SAUs help level the playing field too much to be removed.
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Re: Skill Unblocking Ideas
« Reply #5 on: November 04, 2013, 10:52:32 am »
I think the biggest reason for SAUs is to prevent AW from becoming pay-to-win. If you can just buy your way into unlimited unblocked skills with enough money, it's far too easy for the richest players to walk in from day one and become invincible with no real effort.

Even though the rich can buy SNIs and SAUs, they still have to find players willing to sell it instead of just being able to buy as much as they want and whenever they want. SAUs help level the playing field too much to be removed.
Am I missing something here ... are blocked skilling ineffective i.e. if you have level 1 avoidance blocked and chip-in 10 more levels - the mob still hits you as if you have avoidance level 1 instead of the level 10 you chipped-in?
If you can chip-in level 10 against a level 1 blocked skill and have the effect of being level 10 in the game ... then contrary to what has been posted, a player can become invincible with enough money. The requirement about having players sell it is moot point -there will always be those willing to sell (especially if DL's plan to have lots of players online at once comes true)
In this case, SAU is a chipping-out cost.
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Re: Skill Unblocking Ideas
« Reply #6 on: November 04, 2013, 01:29:37 pm »
chipped in skills that are blocked still work, true, just cannot chip out until unblocked.
BUT. blocked skills means much less sau gains.


example. you are using a rifle at 100% sau rate.
but you have 13/17 rifle profession skills blocked (just example numbers might be off)
this means that (roughly) you only get 4/17 the amount of sau you would have gotten if all skills were unblocked
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Offline Jarod "Brickwit" McBrickerton

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Re: Skill Unblocking Ideas
« Reply #7 on: November 04, 2013, 05:05:55 pm »
Right, purchased skills are effective at the level inserted whether or not the skill is unblocked. And an unblocked skill gives 0 SAUs and 0 skill gains while using it until it's unblocked. This is a pretty big reason for not leaving skills unblocked, not to mention the huge markup for SNIs. But as you say Jane, this doesn't prevent pay-to-win since someone with deep enough pockets doesn't care about buying what they want.

But the person that does this will quickly realize that the only thing to be gained in this way is mob loot and bragging rights since the whole game isn't PvP. Bragging rights don't go very far and as we all know, mob loot isn't really worth all that much (at least not right now), so unless the person then spends the additional time and money to buy the SAU necessary to unblock the skills to sell them off and get their money back, it's all just wasted. To me, this is far from any kind of "win" in the long term.
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Re: Skill Unblocking Ideas
« Reply #8 on: November 04, 2013, 06:03:32 pm »
I was only relying to the concept of a pay-to-win type player.
I am assuming these types of players have no desire to skill up, so the lack of SAU / skill gain is not an issue as they would be OK with buying what they need.
Though I cannot relate to that personality-type, I have to also assume this is a good reason to actually achieve a certain level of skills (otherwise what are we skilling for anyway).
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Skill Unblocking Ideas
« Reply #9 on: November 04, 2013, 07:31:02 pm »
guys,
 
one of the words that would definitely hurt some of u, and whit that risk I find myself forced to say is step out from your forum profession and get out and test something before any further smart explanation...wont hurt I can assure u , sometimes I have to pass some of the forum posts that r really , really useless, for some is just the appearance of " I head again the last word, or last post "...can be just my feeling on this tho... but still
 
on the skills matter I can say I m that one who had the 98% of his skills locked for a very long time, and also I can say this aint hurt me that much considering the guns I used were at 9% fall meaning dmg between 90-100%, the SAU gain is splitted in professions gain somehow, is a way to say that, just cause if I use riffle for doing an activity of hunting despite the fact I could use the blades, that means I m receiving sau only for the skills involved in rifleman profession, so far so good, so I could play the game whit 14-15 skills unlocked if this is ok for some of u..just cause the other doesn't matter, and still gain enough sau to continue paying , step b step for the other professions in line, ..next one is the avoidance, where some of the skills r common related whit rifleman profession, remaining just 4-5 more skills, and from here I could just pick up a mob whit one tipo of dmg, to ger one main avoidance unlocked....so around 20 skills and good to go.
but what not many players have noticed one big big  thing about "SAU unblocking skills" is that, at some point the sau is worthless, and why? just cause the gain is reduce from few to all most nothing important, 2 hours of hunting will give u soo much sau that u will need to give it away to a noob just to do a better help than keeping it for yourself, ...and why is that? just simply cause the SAU gain is done for u at some lvls, passing the zb11+ grow , will give u nothing for that profession, and in some cases hunting a specific mob is soo fast that u did not have the chance to meet him, u have to run to get his corpse, not to mention another thing...at some point where the loot will be much more important and the time also soo much valuable...u will totally ignore the sau in the loot's favor, money first = loot first, so, is preferable to use the highest dmg possible , so ... back again at that gun u r 90-100% dmg ( means 9% SR falling at least ) point where the sau is all most none in your main window...
 
again guys, no hard feelings but the field and the testing is different from forum-ing
 
cheers
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Offline Vlad "Aquilla" NightStalker

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Re: Skill Unblocking Ideas
« Reply #10 on: November 05, 2013, 04:36:30 am »

[size=78%]Player pay some AWD to unblock skill.[/size]
May be Developers make 2 way for unblocking skills:
- pay some awd/(aws) (price may grow from skill level. I think about 10 awc from 1 level and growing +10% for nexl level)
- using SAU.
Like in WoT (World of Tanks game) where user may buy "golden shell" by 2 way... for "silver" and for "gold"
 
« Last Edit: November 05, 2013, 04:45:02 am by Vlad "Aquilla" NightStalker »
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Re: Skill Unblocking Ideas
« Reply #11 on: November 05, 2013, 05:30:21 am »
one of the words that would definitely hurt some of u, and whit that risk I find myself forced to say is step out from your forum profession and get out and test something before any further smart explanation...wont hurt I can assure u , sometimes I have to pass some of the forum posts that r really , really useless, for some is just the appearance of " I head again the last word, or last post "...can be just my feeling on this tho... but still
 
on the skills matter I can say I m that one who had the 98% of his skills locked for a very long time, and also I can say this aint hurt me that much considering the guns I used were at 9% fall meaning dmg between 90-100%, the SAU gain is splitted in professions gain somehow, is a way to say that, just cause if I use riffle for doing an activity of hunting despite the fact I could use the blades, that means I m receiving sau only for the skills involved in rifleman profession, so far so good, so I could play the game whit 14-15 skills unlocked if this is ok for some of u..just cause the other doesn't matter, and still gain enough sau to continue paying , step b step for the other professions in line, ..next one is the avoidance, where some of the skills r common related whit rifleman profession, remaining just 4-5 more skills, and from here I could just pick up a mob whit one tipo of dmg, to ger one main avoidance unlocked....so around 20 skills and good to go.
but what not many players have noticed one big big  thing about "SAU unblocking skills" is that, at some point the sau is worthless, and why? just cause the gain is reduce from few to all most nothing important, 2 hours of hunting will give u soo much sau that u will need to give it away to a noob just to do a better help than keeping it for yourself, ...and why is that? just simply cause the SAU gain is done for u at some lvls, passing the zb11+ grow , will give u nothing for that profession, and in some cases hunting a specific mob is soo fast that u did not have the chance to meet him, u have to run to get his corpse, not to mention another thing...at some point where the loot will be much more important and the time also soo much valuable...u will totally ignore the sau in the loot's favor, money first = loot first, so, is preferable to use the highest dmg possible , so ... back again at that gun u r 90-100% dmg ( means 9% SR falling at least ) point where the sau is all most none in your main window...
All I can say is that there's no way for me to "test" having enough money to buy enough skills to be able to use the top weapons right away. What I say on the forums is based on my own testing and in-game experiences, and since I can't test every possible method of advancing I can only try to tell other players what I know works or does not work. Using pattern recognition from playing AW for seven years, I also feel confident enough to speculate on some things that I haven't directly tested yet. If I'm not confident that my speculations are true I say so in my post.
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