Author Topic: Suggestion: Jewelry crafting  (Read 1367 times)

Offline Alex "AWZ" Lionheart

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Suggestion: Jewelry crafting
« on: January 04, 2013, 12:16:49 am »
Hello, I would like to see in game later on jewelry crafting. Let's say you are picking stones or chopping trees or doing other harvesting. I think it would be neat if you could find rare gems which then you can then craft them into jewelry with other ore. Make the gems kind of hard to find. Then have the Jewelry which you craft help raise different skills. Just my thought. :)
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Offline Serenity "SerenityFireFly" FireFly

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Re: Suggestion: Jewelry crafting
« Reply #1 on: January 04, 2013, 12:41:42 am »
seen this work well for another game (Aion) it would be nice if ug rare ores were then made into jewellery to put added stats on avatar e.g necklace +5 hp an so on instead of all panes it would also be nice to see this idea also include accessories instead of just jewellery, hats, belts, shades/sunglasses etc.
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Offline Event "Janе" Horizon

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Re: Suggestion: Jewelry crafting
« Reply #2 on: January 04, 2013, 01:16:28 am »
seen this work well for another game (Aion) it would be nice if ug rare ores were then made into jewellery to put added stats on avatar e.g necklace +5 hp an so on instead of all panes it would also be nice to see this idea also include accessories instead of just jewellery, hats, belts, shades/sunglasses etc.
"Player xyz carries 10% more weight because she is wearing diamond earrings"
Sounds like it'll fit in nicely with Survival.
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Offline Jonas "Druqa" Holgersson

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Re: Suggestion: Jewelry crafting
« Reply #3 on: January 04, 2013, 05:37:07 am »
Increased weight from jewlery would be sweet. I dont think increase of skillgain would be good for the game, although i think profession rings such as 1-5% increased dmg from rifle, melee, 5-20% faster crafting and 5-20% increased UG mining frequenzy would be good so if you mine 146 scanner you could find the lower end 178 ores and so on. Just so you can truly deticate to the parts of the game you really love
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Offline Zaelkaer "Allfather" Vampyre

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Re: Suggestion: Jewelry crafting
« Reply #4 on: January 04, 2013, 06:24:15 am »
I think that wearing some kind of accessory and having it increase anything is simply ridiculous, it doesn't make sense. The backpack makes sense, you can put stuff into it, ok, so it increases your weight. But having earings increase your health, or your strength is just way out of hand. If jewelry was to increase anything it'd only be your appearance, and perhaps the introduction of something new. perhaps "charisma" , perhaps you need a certain level of charisma to be able to talk to certain Officers and to "unlock" information or conversation or quests/missions from officers.

As far as increasing physical attributes, I did have an idea for that, - I will add it into my Suggestion: Ruins thread.

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Offline Serenity "SerenityFireFly" FireFly

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Re: Suggestion: Jewelry crafting
« Reply #5 on: January 04, 2013, 06:51:39 am »
Increased weight from jewlery would be sweet. I dont think increase of skillgain would be good for the game, although i think profession rings such as 1-5% increased dmg from rifle, melee, 5-20% faster crafting and 5-20% increased UG mining frequenzy would be good so if you mine 146 scanner you could find the lower end 178 ores and so on. Just so you can truly deticate to the parts of the game you really love

i agree druqa it would be beneficial per profession or all round added extra such as physical attributes... loving the idea and how it could be implemented after seeing similar in another game, i think it would work really well here :)
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Offline zero "zero911" quod

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Re: Suggestion: Jewelry crafting
« Reply #6 on: January 04, 2013, 08:17:58 am »
magic in real world :D
if add  Jewelry it add magic staff, magic sword, magic hat, gloves etc.
i think this idea no very good
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Offline Serenity "SerenityFireFly" FireFly

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Re: Suggestion: Jewelry crafting
« Reply #7 on: January 04, 2013, 08:28:47 am »
magic in real world :D
if add  Jewelry it add magic staff, magic sword, magic hat, gloves etc.
i think this idea no very good

no one mentioned anything about magic lol, it makes sense since real world accessories are used for added/extra ability so it'd make sense in aw... though AW inst real world.... so anything can happen ;)
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Offline Event "Janе" Horizon

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Re: Suggestion: Jewelry crafting
« Reply #8 on: January 04, 2013, 09:47:05 am »
Darn - you mean we cannot grow wings and fly around like in Aion because Survival isn't based on a magical/fantasy story line.
Who would have guessed. :-X
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Offline Jarod "Brickwit" McBrickerton

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Re: Suggestion: Jewelry crafting
« Reply #9 on: January 14, 2013, 06:34:55 am »
As previously-discussed in the old forums, clothing and jewelry that give the wearer enhancements don't have to be explained as magical enchantments. If you think about the suits that some characters in other FPS games wear you can see how this can be done with sci-fi explanations.

For example, an earring with a special type of gem paired with an electrical source could create a localized field surrounding the player's head that would cause the nanobots from the AW history or the PANEs to act in an enhanced fashion. Or a pair of pants with special electronic circuits sewn into them could create a field surrounding the player's legs that allows their muscles to move faster (and therefore the player runs faster), but that drains stamina a little faster as well.
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Offline Rakta "Dainzin" Sadaksari

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Re: Suggestion: Jewelry crafting
« Reply #10 on: March 13, 2013, 04:14:19 pm »
What about a gem or crystal that could be used in hilt of the lightsaber-like weapon. And crystal type will determine the color of the lightsaber`s blade? (in case if such weapon is introduced) :D
 
 
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Offline Zaelkaer "Allfather" Vampyre

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Re: Suggestion: Jewelry crafting
« Reply #11 on: March 14, 2013, 03:53:36 am »
star wars type of direction. idk, i guess i wouldn't mind. its a futuristic post apoc. sci-fi type of setting, so almost anything "magical" can be explained or 'done' by futuristic technology..
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