Author Topic: The tutorial needs to be a sprint, not a marathon...  (Read 653 times)

Offline Bob "Algenon" DiFranco

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The tutorial needs to be a sprint, not a marathon...
« on: May 10, 2013, 03:19:45 pm »
Hi guys,


I'm a returning player whose been away a long while - great to see so much progress has been made.


However, I'd have to query why the runs between road blocks are so long in the tutorial? I spent many long minutes running aimlessly and this is sure to put many players off. Why can't the road blocks be a minute apart each, at a run, maximum?


Good luck with the further development.
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Offline Jarod "Brickwit" McBrickerton

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Re: The tutorial needs to be a sprint, not a marathon...
« Reply #1 on: May 11, 2013, 04:22:36 am »
My feeling is that the distances are so long because 1) the devs want to give people an idea of how big the game world is and 2) the distance between the starting area (Mugen Village, a.k.a. MV) is so far from the ending area (New Urengoy, a.k.a. NU). If the NPCs were only a minute apart along the whole length of the run there would be a ton of them and it'd be easier to miss the sights along the way.

I also just remembered that each stop in the tutorial now is a different mini-quest designed to get you acquainted with the controls and how to use a variety of items and terminals. If there were a lot more NPCs, most of them would not have anything to say to you and it'd be easy to skip the important ones with the mini-quests without realizing that they were there.
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Offline Event "Janе" Horizon

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Re: The tutorial needs to be a sprint, not a marathon...
« Reply #2 on: May 11, 2013, 07:20:41 am »
In addition - the NPC's give you 'rewards' ... in this game, you are made to work hard for things ... sometimes very hard.
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