Author Topic: C209 - Map with revive points, revive boundaries and antenna  (Read 2787 times)

Offline Event "Janе" Horizon

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C209 - Map with revive points, revive boundaries and antenna
« on: August 19, 2012, 12:41:28 am »
IMPORTANT: the map below assumes you have visited all outposts available in C210



If you do not have all outposts - then the picture is entirely different ... e.g. see the 3 point map below



Note: this map is based on the concept that a player will revive to the closest outpost.

I am currently looking into providing a interactive map that can adjust itself to cater for this situation. As the world becomes more  complex - this will be needed to reduce players travel time.
« Last Edit: December 15, 2012, 04:16:46 am by Event "Singularity" Horizon »
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Offline Jarod "Brickwit" McBrickerton

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Re: C208 - Map with revive points, revive boundaries and antenna
« Reply #1 on: August 19, 2012, 04:08:26 am »
Nice updated map, thanks Jane.
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Offline Teesa "Teesa" Fisher

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Re: C208 - Map with revive points, revive boundaries and antenna
« Reply #2 on: August 21, 2012, 07:22:19 pm »
Sweet! Thanks
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Offline Event "Janе" Horizon

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Re: C209 - Map with revive points, revive boundaries and antenna
« Reply #3 on: August 25, 2012, 05:44:47 am »
Updated to include QA1 boundaries
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Offline Jarod "Brickwit" McBrickerton

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Re: C209 - Map with revive points, revive boundaries and antenna
« Reply #4 on: August 25, 2012, 09:58:52 pm »
Plus the NU gates, I see. NU (QA1) sure is odd-shaped!
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Re: C209 - Map with revive points, revive boundaries and antenna
« Reply #5 on: August 26, 2012, 05:06:40 am »
Original post updated.
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Offline Jarod "Brickwit" McBrickerton

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Re: C209 - Map with revive points, revive boundaries and antenna
« Reply #6 on: August 26, 2012, 05:37:47 am »
Nice, so a player will be able to supply which towns he or she has visited and the map will determine where the player will revive based on the current coordinates?
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Re: C209 - Map with revive points, revive boundaries and antenna
« Reply #7 on: August 26, 2012, 05:51:06 am »
Nice, so a player will be able to supply which towns he or she has visited and the map will determine where the player will revive based on the current coordinates?
That is the idea ... whether I can make that the reality is something we'll need to see!
(the current map needed a bit of 'help' to make it complete).
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Offline Jarod "Brickwit" McBrickerton

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Re: C209 - Map with revive points, revive boundaries and antenna
« Reply #8 on: August 26, 2012, 05:57:40 am »
Good luck with it! 8-)
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Re: C209 - Map with revive points, revive boundaries and antenna
« Reply #9 on: December 15, 2012, 04:19:38 am »
Just a reminder that the map in the first post (https://my.afterworld.deelogic.net/survival/index.php/topic,573.msg2721.html#msg2721) has the points of interest to people (even if not everyone can benefit from the revive boundaries)
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Offline Neshdan "Ashdavi" Toranov

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Re: C209 - Map with revive points, revive boundaries and antenna
« Reply #10 on: December 21, 2012, 09:46:26 am »
Which tool did you use to create the maps?
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Offline Event "Janе" Horizon

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Re: C209 - Map with revive points, revive boundaries and antenna
« Reply #11 on: December 21, 2012, 10:20:14 am »
It uses something I developed myself.
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