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interesting da event. so your saying that the server is choosing who gets the server calls and therfore the thruput of that info? what would cause hte server to shoose instead of jsut equally dividing work
Is the following correct:FPS = the 'smoothness' of the game movementsFPS is controlled by server From my understanding, yes.Every player gets 'pinged' by the server to maintain each players maximum FPSA player getting 60 FPS is getting more server time than a player at 30 FPS (even when they are not moving)