Author Topic: P.Note speculation  (Read 937 times)

Offline Event "Janе" Horizon

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P.Note speculation
« on: March 18, 2014, 08:57:53 pm »
Note: This is just speculation - hence why it is in "Life in the AfterWorld".

Anti has mentions something about P.Notes becoming very important to the game play (e.g. possibly part of the RCE model) and I have had a few thoughts on this.

P.Note value via stones

Assuming that we will still have two pathways to Citizenship (AWD or P.Notes), you can make a relationship between AWD and P.Notes. 100 AWD or 100 P.Notes are required for citizenship. This gives AWD and P.Noates a 1:1 relationship.
Assuming that $10 USD buys 100 AWD (ignoring the fees etc) - 1 AWD = 10 US cents = 1 P.Note.

For picking stones, on average, 100 P.Notes costs 83.30 AWD to create using 0/100% picks. Which means that 100 P.Notes for picking stones has a net profit of 17.70 AWD = $1.70 USD. The picking effort for 100 P.Notes is between 36 - 49 hours. So the maximum profit per hour is ~4.7 cents per hour.
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Offline Hugo "Lossehelin" Santos

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Re: P.Note speculation
« Reply #1 on: March 18, 2014, 10:59:00 pm »
so... peanuts then. lol

Good math and speculation jane :)
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Offline Event "Janе" Horizon

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Re: P.Note speculation
« Reply #2 on: March 18, 2014, 11:33:27 pm »
I believe Anti implied that crafted (an maybe value loot?) items may be turned into P.Notes via an NPC.
My guess is this will be a similar process as the items --> Obligatory Bills process.

An example of value loot is likely to be the Booster Implants  Anti has mentioned. They are both  craft-able and loot-able, so have these must have a base value.

Not sure if non-value loot is likely to be convertible - what is the base value of a looted QDR SDRAM T1 until you spend 5 AWD to convert it to a QDR SDRAM T1-M?

Either way - anything item turned into P.Notes via the NPC is likely to be less than 100% the cost of producing the item (e.g. as per Obligatory Bills).
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Offline Jarod "Brickwit" McBrickerton

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Re: P.Note speculation
« Reply #3 on: March 19, 2014, 04:42:47 am »
so... peanuts then. lol

Good math and speculation jane :)
Plus the skills gained while picking, which have their own value even now that they can't be sold directly. If the devs bring back the Agriculturalists (and it seems like a good chance they will) there will be a second way for newcomers to earn P Notes. If they implement some of our other ideas along with what Anti has mentioned we could have five, ten, or more ways to generate P Notes in all.
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Re: P.Note speculation
« Reply #4 on: March 19, 2014, 05:33:25 am »
Regarding Agriculturalist: didn't that NPC need 50 slugroach corpses per P.Note?
Slugroaches have a health of about 21 hp,  I believe the cost of killing them is fairly cheap ... something like 12 P.Notes per B&V Sieger repair = 0.76 awd + 0.85 awd for the ammo = 1.61 awd per 12 P.Notes = 0.13 awd per P.Note.
The Agriculturalist may need a larger amount of slugroaches to make the P.Note generation more economic for DL.
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Re: P.Note speculation
« Reply #5 on: March 19, 2014, 10:19:10 am »
Speculation:
You will be able to buy AWD for $ (as per donations now).
However, you will only be able to withdraw $ using P.Notes.

Reasoning: you will only get P.Notes by game play. Game play that produces P.Notes consumes AWD, hence you can not buy AWD and withdraw the same amount in P.Notes as the game irreversibly consumes a portion of the AWD during the process.
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Offline Leopold "Shaqan" Mutter

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Re: P.Note speculation
« Reply #6 on: March 19, 2014, 05:33:43 pm »
Regarding Agriculturalist: didn't that NPC need 50 slugroach corpses per P.Note?
Slugroaches have a health of about 21 hp,  I believe the cost of killing them is fairly cheap ... something like 12 P.Notes per B&V Sieger repair = 0.76 awd + 0.85 awd for the ammo = 1.61 awd per 12 P.Notes = 0.13 awd per P.Note.
The Agriculturalist may need a larger amount of slugroaches to make the P.Note generation more economic for DL.
Killing 50 is going to take Newcomer awhile, and.. those roaches might have low health but they are infernally tiring to hunt even if you single shot them.. You gotta chase them with melee and they are hard to see inside corn field. Add in competing other players and sometimes spawns are quite low.. 50 takes quite some time  ;D

And as one of the now-citizen Newcomers remarked less than week a go, pure picking is like slavery.. pick,pick,pick day after day. They need alternate action or dullness is going to make them play less or quit
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Re: P.Note speculation
« Reply #7 on: March 19, 2014, 07:48:56 pm »
Regarding Agriculturalist: didn't that NPC need 50 slugroach corpses per P.Note?
Slugroaches have a health of about 21 hp,  I believe the cost of killing them is fairly cheap ... something like 12 P.Notes per B&V Sieger repair = 0.76 awd + 0.85 awd for the ammo = 1.61 awd per 12 P.Notes = 0.13 awd per P.Note.
The Agriculturalist may need a larger amount of slugroaches to make the P.Note generation more economic for DL.
Killing 50 is going to take Newcomer awhile, and.. those roaches might have low health but they are infernally tiring to hunt even if you single shot them.. You gotta chase them with melee and they are hard to see inside corn field. Add in competing other players and sometimes spawns are quite low.. 50 takes quite some time  ;D

And as one of the now-citizen Newcomers remarked less than week a go, pure picking is like slavery.. pick,pick,pick day after day. They need alternate action or dullness is going to make them play less or quit
LOL - yes those slugroaches are infuriatingly hard to spot! Even if they are much larger than the AWA versions.
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Re: P.Note speculation
« Reply #8 on: March 23, 2014, 02:55:55 am »
Unblocking skills via P.Notes cost speculation.


Assuming that the cost of unblocking a level is based on the cost of getting SAU via item use, the following unblocking P.Note cost would apply.
Level 1: 1 P.Note
Level 5: 8 P.Notes
Level 10: 21 P.Notes
Level 20: 77 P.Notes
Level 40: 595 P.Notes


Level 40 represents 4993 AWD in item decay.
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