Author Topic: Skilling avoids on Slugroach  (Read 960 times)

Offline Janis "Givy" Ipatenko

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Skilling avoids on Slugroach
« on: February 07, 2013, 06:38:41 pm »
I tried skill on Slugroach in NU and I can say it`s hard and terrible.

1. They are bigger then before. (less mobs can hit you at same time)
2. They run from you far a way.
3.Time when they stay and don`t run is really short most of the time they are running.
4.Time when they are hit you is too short.
5.They can push you like you weight less then them.
6.They don`t come back to you if you hit it before that means that they don`t remember you.
7.There is not enough them even to skill for one person if he is skilling melee/rifle i am not talking about skilling avoids there need a lot.
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Offline Zaelkaer "Allfather" Vampyre

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Re: Skilling avoids on Slugroach
« Reply #1 on: February 07, 2013, 09:25:54 pm »
Well in some places there are some mobs, but overall mobs are *almost nonexistent.. in general, everyone has agreed there isn't enough mobs. I suppose they will be added later sometime.. For just the field between the outpost and the Southeast entrance, I'd like to see about 100 slugroaches. Something similar to alpha amount

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Offline Andrei "Andrei" Popov

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Re: Skilling avoids on Slugroach
« Reply #2 on: February 07, 2013, 09:46:05 pm »
Even 100 is not enaugh.

F.e. there will be 10 newcomers and 5 citizens - they need 500 min with high respaun.
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Offline Sifalio "Sifis" Kritikakis

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Re: Skilling avoids on Slugroach
« Reply #3 on: February 08, 2013, 05:58:55 am »
Maybe the problem is the number of trees. If i recall well, they had problems with the number of objects in the database!
So maybe devs are trying to solve this problem first to be able to increase the total number of objects!

(just my programming opinion)
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Offline kittykali "godslayer" deathslayer

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Re: Skilling avoids on Slugroach
« Reply #4 on: February 08, 2013, 06:33:04 am »
Maybe the problem is the number of trees. If i recall well, they had problems with the number of objects in the database!
So maybe devs are trying to solve this problem first to be able to increase the total number of objects!

(just my programming opinion)

i remember everytime the number of mobs increase on minimap the game crash. i think you are right sisif
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