Author Topic: BIG SNI Sell  (Read 2626 times)

Offline wurzel "punkt" blat

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BIG SNI Sell
« on: January 11, 2014, 02:19:03 pm »
Selling skills from hunting. Take a look ingame in sar at storage.




« Last Edit: January 15, 2014, 06:10:39 pm by wurzel "punkt" blat »
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Offline Paul "Cuey" Darkmane

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Re: BIG SNI Sell
« Reply #1 on: January 11, 2014, 06:15:16 pm »
Guys, just want to remind you - money deals outside of the game are not allowed due to it's destructive impact to the game economy (and our newborn company). So please keep your business inside of the game universe, it's not a big problem for you and one more motivation for us to make our work good. Thanks!

Anti one the dev team said the above ... gl
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Offline wurzel "punkt" blat

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Re: BIG SNI Sell
« Reply #2 on: January 11, 2014, 06:19:02 pm »
Ty Cuey.

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Offline wurzel "punkt" blat

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Re: BIG SNI Sell
« Reply #3 on: January 12, 2014, 02:00:54 pm »
the trading with USD:AWD between 2 ppl should be allowed.

We have three ppl at this trade.

AW:
Sep: He needs AWD
Gustaf: He want USD

After a 1:12 trade we have 2 happi ppl and 1 time AW.
AW winns no awd and loos no awd at this trade. It is a repartition of financial for AW and in my eyes a injection of live for the gameworld.
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Offline Event "Janе" Horizon

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Re: BIG SNI Sell
« Reply #4 on: January 12, 2014, 08:01:56 pm »
AW still loses. If Player B buys Player A's AWD instead of buying from Dedicated Logic, then Dedicated Logic gets $0 extra income from the transaction.

Example:
At sometime in past Player A donates US$103.40 for the 100AWD (AW uses PayPal for deposits so there is a 3.4% transaction fee).
AW total income = US$100.

Player B wants 100 AWD.
Option 1:
Player A donates US$103.40 for the 100AWD.
AW total income = US$200.

Option 2:
Player B buys Player A's AWD
AW total income = US$100.

So AW loses US$100 income from Option 2 compared to Option 1.
« Last Edit: January 12, 2014, 08:06:55 pm by Event "Janе" Horizon »
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Offline wurzel "punkt" blat

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Re: BIG SNI Sell
« Reply #5 on: January 14, 2014, 01:15:20 pm »
I hope AW is not expects with donation as incom. First we need to craft somthing with the AWD in the game, the craftcost is the real incom
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Offline Scotsman "Robber" Ginger

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Re: BIG SNI Sell
« Reply #6 on: January 14, 2014, 04:46:41 pm »
I hope AW is not expects with donation as incom. First we need to craft somthing with the AWD in the game, the craftcost is the real incom

are us tupid or what? :D ofcourse donation is income... What ever u do with awd after that no one gives much s**t :D
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Offline Event "Janе" Horizon

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Re: BIG SNI Sell
« Reply #7 on: January 14, 2014, 08:29:21 pm »
I hope AW is not expects with donation as incom. First we need to craft somthing with the AWD in the game, the craftcost is the real incom
You are looking at this wrong.
AW needs real $ to run their game.
A donation gives AW real $.
The consumption of AWD via Terminals ensures that players eventually donate more real $.


Or another way to put it: You are buying cake at a bakery. The consumption of the cake is not the bakery income ... the money you gave the bakery for the cake is income. The speed you eat the cake is up to you. The bakery just hopes that you will come back for more cake before it becomes bankrupt.
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Offline Zen "ZenX" Star

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Re: BIG SNI Sell
« Reply #8 on: January 15, 2014, 02:18:42 am »
It isn't quite as black and white as people are looking at it, both views are partially correct.
USD$ isn't necessarily income, it is what is done with the USD$ converted to AWD.
Donations are donations, correct, but it has been stated withdrawal will be available in the future.
Ignore that Withdrawal is stated to be allowed in the future, and pretend that it hasn't. Then what Jane says is totally correct.
But if you look at Withdrawal becoming available then Punkt's point of view becomes quite valid.
Without potential withdrawal, all money in is income, as no money can leave the game, 100% of donation is in the Devs bank, permanently.
With Withdrawal $US100 is converted to AWD, which is then shaved on most activities, whether it be depositing, crafting , hunting, mining, auctioning etc.
It is all shaving, or rake, and all activities in general slowly use a tiny percentage of a product or service , armor wears out, weapons wear out, buying on auction has fees, terminals for crafting has fees, and so it goes on, some shaving, or rake, all over the place.
This is how DL makes money, the AWD you deposit is available, potentially, for withdrawal, so $100 in, is most definitely not income, it is basically in a Trust unless it is worn away to zero before withdrawal.
If a player chooses they could deposit $US100, receive 1000awd-deposit fees, we'll say 970awd for this example, they might do nothing with it, and a month later withdraw the 970AWD, which after fees, which is an unknown amount currently, might equal 900awd.
So $US100 is not income, it is in a trust, and from Devs point of view, it will hopefully be used over and over till it is shaved done to nothing. Of course this doesn't mean the depositor ends up with nothing as their activities will most likely have rewarded them, and when you understand this view you start to understand the balance of the RCE model, and how the game developer is looking for an overall percentage return from all money deposited. For example, a betting agency that is licenced might look for a 15-20% return, and Poker sites work on Rake, it is all the same, the aim is to get a sustainable income that generates profit.

Janes view is not technically correct unless the game never goes RCE, and Punkts view is valid, he's just expecting that the game is RCE now.
The game is in a limbo at the moment, and until further statements and advancements in the game are made it will remain in limbo, which unfortunately in its current state of development put the game into a functionality which leads Janes perspective to be the the closest thing to a working reality right now.
Take into account, the working reality we have now is expected to change.

So I don't think anyone is actually wrong, and I don't think anyone is stupid, it is just the perspectives people are using based on how the game is now, and how the game has stated it will be.

I could be wrong, but I am expecting Anti or other Devs to clarify the RCE model sometime between now and March.

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Offline Zen "ZenX" Star

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Re: BIG SNI Sell
« Reply #9 on: January 15, 2014, 04:17:02 am »
Hi Jane,
           might be best to re-read what I have suggested, as I put forward clear examples, none of which suggest that anyone would receive 100% back on a deposit, unless of course they work there AWD.

I understand the company viewpoint, which I incorporated , above.

I think if you re-read my post you will understand it better.

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Offline Event "Janе" Horizon

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Re: BIG SNI Sell
« Reply #10 on: January 15, 2014, 04:44:34 am »
Hi Zenx,

"This is how DL makes money, the AWD you deposit is available, potentially, for withdrawal, so $100 in, is most definitely not income, it is basically in a Trust unless it is worn away to zero before withdrawal" is the incorrect concept.

Dedicated Logic are a limited liability company and are required to pay corporate tax. The donations are not held in trust for the benefit of the players, the donations are held in corporate accounts for the benefit of the Dedicated Logic shareholders.

In a RCE scenario - players are lower ranked than unsecured creditors.

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Offline Jarod "Brickwit" McBrickerton

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Re: BIG SNI Sell
« Reply #11 on: January 15, 2014, 05:23:10 am »
That's true Jane, but only if none of the money can ever be withdrawn by the players. In this scenario the devs don't have to worry about setting anything aside because it's all donation, just as it is right now.

But when AWS allows withdrawal (yes, I'm still optimistic about that too) the devs will either have to set aside a portion of each player's deposits (they are obviously not donations anymore) in order to cover the eventuality of the player withdrawing whatever is in his/her wallet. In setting this income aside, they are unable to use it as direct capital will instead need to be held in a payout account.

If they do not do this, they will have to pay all withdrawals with the money deposited by other players or from their profits once they are no longer in the red, bookkeeping wise. When those other players decide to withdraw the money will have to come from still other players and so on.

Once withdrawal becomes possible it's in DL's best interest to set aside a portion of every deposit by placing it into an interest-earning savings or investment account. In this way they can both cover their backsides for withdrawal and still gain income from the interest to use for capital.
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Offline Event "Janе" Horizon

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Re: BIG SNI Sell
« Reply #12 on: January 15, 2014, 06:03:54 am »
Or they could implement an exchange rate that reflects the funds that they choose to 'put aside for players'.
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Offline The "Fifth" Entity

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Re: BIG SNI Sell
« Reply #13 on: January 15, 2014, 07:44:36 am »
RCE concept is not easy to grasp. Paradox and the beauty of the simple ideas. :)


I like to think of it as a dual-layer system: real cash layer and virtual cash layer, mirrored.
The real cash part deals with terms like exchange rate and liabilities.
Virtual cash world is all about turnover tax (rake), market value and liquidity.










If we keep those threads up, maybe one day a satori will hit some dev and we will actually have fully functional RCE! :D
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Offline Zen "ZenX" Star

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Re: BIG SNI Sell
« Reply #14 on: January 15, 2014, 12:25:12 pm »
Not everyone will grasp the full concept of RCE.
The base concepts are in the post from earlier today, if you grasp it great, if you don't, I cant do much about that  :)
But there's little point in reiteration.

Zen

ps, I like the word Fifth :)
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