Agree with vlad, with SNIs = more investments, without = less. Actualy the more content you add on market the more money roll will be, rules of marketing.
The key is how to make players feel that your game gets money and they spend as much as they desire (not forced by circumstances), or spend enough to feel like a monthly subscription game and again we get to that win-win situation. You guys have hopes and dreams to be realized by a small team of ppl when a game with this category should be managed by a company of atleast 100 ppl or atleast by someone with easy 7 years of MMO micro-economy and MMO gameplay and i am not talking here about AW only, go play and study games published by Blizzard and NCsoft and i guarantee you're opinions on the forum about this game's direction will be completly differit.
Keep calm and trust the devs, as said above, they are small team and things need to move slow, otherwise will get messy and guess who players will blame? devs, ofc.
This is a natural circle of players-devs system. Players request, devs deliver too fast without atlest an army of testers, players go and cry on forum when they see something that don't like, devs remove it completly afraid to not ruin the community.