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...3. New pnotes economy. Items would be sold to the game for pnotes, and skills are trained for pnotes....
Quote from: Jarod "Brickwit" McBrickerton on March 19, 2014, 04:38:19 amMy arguments are in response to the requests to remove the need to unblock skills regardless of payment type and in the end the SAU/no SAU argument is the same. People aren't opposed to SAU itself, just the need to use it to unblock skills. Changing it so that we have to pay in P Notes instead just adds value to P Notes and out of SAU.Skill learning price will stay. But changing payment method to pnotes will remove the gaps between weapon levels and deadlocks, that you have been fixing via sni's. You'll be able to harvest/buy/earn/trade on auction instead of running around and shoting everything with the 'right' gun. Payment for learning skills is a natural way services are working in the world (schools, colleges and etc), and you have to pay to the education. Also, as you said absolutely right - this would give pnotes a significant value, that would make them required by everyone, which means that pnotes will be traded for AWD, allowing non-paying players to earn AWD in the game.
My arguments are in response to the requests to remove the need to unblock skills regardless of payment type and in the end the SAU/no SAU argument is the same. People aren't opposed to SAU itself, just the need to use it to unblock skills. Changing it so that we have to pay in P Notes instead just adds value to P Notes and out of SAU.
Anti means the unblocking process. Skills will never be allowed to be brought and sold ever again.Quote from: Anti "Ether" Danilevski on March 19, 2014, 07:12:14 amQuote from: Jarod "Brickwit" McBrickerton on March 19, 2014, 04:38:19 amMy arguments are in response to the requests to remove the need to unblock skills regardless of payment type and in the end the SAU/no SAU argument is the same. People aren't opposed to SAU itself, just the need to use it to unblock skills. Changing it so that we have to pay in P Notes instead just adds value to P Notes and out of SAU.Skill learning price will stay. But changing payment method to pnotes will remove the gaps between weapon levels and deadlocks, that you have been fixing via sni's. You'll be able to harvest/buy/earn/trade on auction instead of running around and shoting everything with the 'right' gun. Payment for learning skills is a natural way services are working in the world (schools, colleges and etc), and you have to pay to the education. Also, as you said absolutely right - this would give pnotes a significant value, that would make them required by everyone, which means that pnotes will be traded for AWD, allowing non-paying players to earn AWD in the game.
Quote from: Event "Janе" Horizon on June 30, 2014, 05:30:07 amAnti means the unblocking process. Skills will never be allowed to be brought and sold ever again.Quote from: Anti "Ether" Danilevski on March 19, 2014, 07:12:14 amQuote from: Jarod "Brickwit" McBrickerton on March 19, 2014, 04:38:19 amMy arguments are in response to the requests to remove the need to unblock skills regardless of payment type and in the end the SAU/no SAU argument is the same. People aren't opposed to SAU itself, just the need to use it to unblock skills. Changing it so that we have to pay in P Notes instead just adds value to P Notes and out of SAU.Skill learning price will stay. But changing payment method to pnotes will remove the gaps between weapon levels and deadlocks, that you have been fixing via sni's. You'll be able to harvest/buy/earn/trade on auction instead of running around and shoting everything with the 'right' gun. Payment for learning skills is a natural way services are working in the world (schools, colleges and etc), and you have to pay to the education. Also, as you said absolutely right - this would give pnotes a significant value, that would make them required by everyone, which means that pnotes will be traded for AWD, allowing non-paying players to earn AWD in the game.Afterworld are dynamic..In the WoT (World of Tanks) dev's selling Premium time for advanced skilling ... so, nobody prohibit Afterword dev's to implement this feature
...True, it is possible but highly improbable that buying skills could be re-implemented. AfterWorld has a different goal than WOT and EU, which is unlikely to have been something that the Investors in Dedicated Logic would have been allowed change. You would need a change in Investors to change the implementation, so I guess if you want to retry that suggestion in a several years, the answer may be different.
Quote from: Event "Janе" Horizon on June 30, 2014, 07:21:07 am...True, it is possible but highly improbable that buying skills could be re-implemented. AfterWorld has a different goal than WOT and EU, which is unlikely to have been something that the Investors in Dedicated Logic would have been allowed change. You would need a change in Investors to change the implementation, so I guess if you want to retry that suggestion in a several years, the answer may be different.different goal --- LOL... goal are one - dev's make money from ALL games
BUY SNIs, PM with what you have and i will choose what i need. Prices 10 to 25 awd/%, very rare SNI up to 50awd/%.PLS don't come with medicals and NRR/mineralogy/metallurgy, everyone has them.
ok, participating If the posibility of chiping off will be again available, it will be what is called in mmo games "soulbound", meaning you will chip off but never able to trade it, this way no more pay to win and players can skill faster again, everyone happy, win-win situation. Also as i remember it, the market was very active when the chipping was available so they could also leave it tradeble and profit from market fees and fee to chip off. Anyway, we can speculate or suggest, devs need to test this and make balances when is needed.