Author Topic: Marketplace - In Game  (Read 2942 times)

Offline Windslow "Windslow" Warrior

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Marketplace - In Game
« on: August 31, 2013, 10:40:28 am »
I've been awaiting the right timing and as we're now a closed community I figure it may be a good time to announce my intentions at beginning a Marketplace day.

The basic idea is that once a week a player can go to a particular location and trade in game with other players in an open environment aka Supply/Demand.

The positives behind this can be very rewarding so I would like to know if they're are players who are interested in assisting with this project. Just a quick post saying your interested is fine as I need to calculate potential numbers.

Once I receive enough feedback and have a few more questions answered, I'll begin releasing details of the events.
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Offline Andrei "Andrei" Popov

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Re: Marketplace - In Game
« Reply #1 on: August 31, 2013, 10:58:48 am »
I always say yes to any negotiations.  :)
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Offline Event "Janе" Horizon

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Re: Marketplace - In Game
« Reply #2 on: August 31, 2013, 12:02:31 pm »
As there is already a Market Terminal for AWD based market trading - I assume you are proposing a bartering day?
This is where Player A wants to trade "n amount of X" in return for "m amount of Y".

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Offline Windslow "Windslow" Warrior

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Re: Marketplace - In Game
« Reply #3 on: August 31, 2013, 05:17:00 pm »
As there is already a Market Terminal for AWD based market trading - I assume you are proposing a bartering day?
This is where Player A wants to trade "n amount of X" in return for "m amount of Y".

Yes. There are bigger intentions however.
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Offline Event "Janе" Horizon

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Re: Marketplace - In Game
« Reply #4 on: August 31, 2013, 10:59:14 pm »
This could be 'interesting' watch then.

Imagine a group of 100 people are on a desert island. Some have a collection of coconuts from a mainland that were common as sand. On this desert island the coconuts are much less common. There are players that are partial to the coconuts. There is a possibility of being rescued and taken back to the mainland in the medium to long term.
Some of the group stranded do not know how cheap the coconuts were on the mainland.
Some of the group were known to attempt to sell coconuts with extreme markups while on the mainland.

A invitation to trade coconuts for other food in 'an open environment aka Supply/Demand' would be a interesting experiment to watch.
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Offline Rebel Leader "Madseend" Troubles

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Re: Marketplace - In Game
« Reply #5 on: September 01, 2013, 12:32:00 pm »
woho yes i love to go to the market :D

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Offline dale "dalewj" ofj

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Re: Marketplace - In Game
« Reply #6 on: September 01, 2013, 01:24:24 pm »
then some guy figures out that coconuts can transport baggage....
Monty Python-Coconuts
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Offline Jarod "Brickwit" McBrickerton

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Re: Marketplace - In Game
« Reply #7 on: September 02, 2013, 03:34:44 am »
@dale, That movie is still hilarious after all these years! Now I'm going to have to go an find it to watch the whole thing for the first time in years. Thanks a lot! 8-P

@the topic, I can see the desire to start fresh with supply and demand trading since everything is so different from the AWA days but I also hope that nobody is taken advantage of due to greed. If the global chat remains long enough though, this can be prevented for the most part as long as there are other players online most of the time.
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Re: Marketplace - In Game
« Reply #8 on: September 02, 2013, 11:22:23 am »
@dale, That movie is still hilarious after all these years! Now I'm going to have to go an find it to watch the whole thing for the first time in years. Thanks a lot! 8-P

@the topic, I can see the desire to start fresh with supply and demand trading since everything is so different from the AWA days but I also hope that nobody is taken advantage of due to greed. If the global chat remains long enough though, this can be prevented for the most part as long as there are other players online most of the time.
Since all the players that were in Alpha also are in Survival and considering what I observed when these players used certain tactics to buy/sell/put their point across in QA1 - I suspect the bad word filter will be rather stressed during any of these bartering sessions. I will probably be shocked to the point of fainting by the ones that get through and this time running away to another zone where I can calm my shattered nerves will not be an option.
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Offline Windslow "Windslow" Warrior

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Re: Marketplace - In Game
« Reply #9 on: September 02, 2013, 05:06:36 pm »
As enough interest has been generated, I'll quickly go over a couple of the main targets of the event.
First off I believe now that med plants have been re-introduced, the sustainability of nearly all items no longer places an unknown value as all items are replaceable, cost aside.
Secondly the poll that was held indicated a small community was present throughout the tough times and it would be good to have some form of productive reason to gather around a safe location and meet eachother in person.
Thirdly and most importantly, the current closed registrations means that past and present players are now reponsible for the continuation of Survival and its player base. As it stands players have all displayed a growth over the years from past experiences. I'm personally hoping to provide a common ground with which we can provide a sense of inclusion of all members of our community.
I have some good draw cards for players not wanting to trade but more details later.
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Offline Jarod "Brickwit" McBrickerton

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Re: Marketplace - In Game
« Reply #10 on: September 02, 2013, 11:41:44 pm »
@Jane, Assuming that the acts of the past will be repeated - whether by the same people or not - creates an expectation within yourself and any other player you talk to about it. That expectation will itself cause problems and help push people towards old habits of negativity and distrust. Expecting that people will be as bad as they have in the past, after everything we've all been through, just creates a self-fulfilling prophecy. If that's your intention then, by all means, go ahead and spread your own misgivings about whoever you still mistrust. But if you'd prefer to see a brighter future in AWS it's best to let the past fall to history and give everyone the benefit of the doubt and if they shoot themselves in the feet, that's up to them to deal with.

@Windslow, It sounds like your ideas could be pretty interesting. I agree that what we do in the next few months will probably make or break AW as a whole so I'd much rather see positive and optimistic attempts such as yours than more of the same attitudes of the past.
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Re: Marketplace - In Game
« Reply #11 on: September 03, 2013, 02:31:25 am »
@Brickwit. I would rather have people be prepared to be "such type of players" as per page 14 of  the tutorial than have people be surprised by it.
In addition, nothing we do in this closed environment has any relevance to the making / breaking of AW as a whole. We are mere bacteria in a petri dish. It is those who hold the dish in their hands that count, bacteria have no voting rights nor right to existence.
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Offline Jarod "Brickwit" McBrickerton

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Re: Marketplace - In Game
« Reply #12 on: September 03, 2013, 05:17:58 am »
So no matter what we do in the game or out of it, we don't have even the tiniest bit of influence over whether or not the devs will find external funding? Or whether the devs can continue to keep the servers running until they do find external funding? Or whether our friends will start playing? Or whether newer players decide to donate or not? Or if people waiting to play will decide it's worth the effort to wait until registration is open again?

In my opinion, that kind of pessimistic attitude is what leads to the kinds of people you're worried about. I agree that it's good to warn newer players when another player is a known scammer (in any way at all) but to assume that anyone and everyone ever accused of being a problem child will always be one is rather closed-minded and somewhat paranoid. There were lots of unfounded and hearsay-style accusations flying around in AWA and letting your worries about "those kinds of players" rule your every interaction with other players will just ruin your enjoyment of the game and rub off on new players.

I kind of feel like what I'm writing now is a little of what Zen used to try to get everyone to see - if not quite so "peace, love, and happiness" in message - but I honestly believe that it's time for everyone to forgive the "sins" of the past. I won't ever say to forget what happened because it allows us to see when "those types" are up to their old tricks again, but if we allow each other to start anew we all have a much better chance of enjoying ourselves from this point on. Except for dale. He enjoys fighting with everyone and throwing hissy fits. 8-P
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Offline The "Fifth" Entity

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Re: Marketplace - In Game
« Reply #13 on: September 03, 2013, 06:05:44 am »
The servers are still up and running althou it costs to keep them up. This fact alone proves players are not inessential "bacteria". ;)
Yes, devs don't follow every advice we post on the forum. This does not prove we are useless and totally ignored either.


The playerbase is the sole reason why and for whom the AW project exists in the 1st place. Every single one is important, including those who donate and those who don't.


All except Dale ofc.  :)
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Offline Old "Snowy" Leopard

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Re: Marketplace - In Game
« Reply #14 on: September 03, 2013, 08:47:29 am »
I'd be pleased to trade if I knew what people wanted ... happy to 'make to order'.   It would also be an opportunity to swap CDs.


This seems to be a new idea, so no need to rake up the past.  (Just start flinging the mud is anything does go wrong).




(Who is this Dale person anyway?)     ;)
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