Author Topic: Marketplace - In Game  (Read 2936 times)

Offline Event "Janе" Horizon

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Re: Marketplace - In Game
« Reply #15 on: September 03, 2013, 09:12:14 am »
So no matter what we do in the game or out of it, we don't have even the tiniest bit of influence over whether or not the devs will find external funding? Or whether the devs can continue to keep the servers running until they do find external funding? Or whether our friends will start playing? Or whether newer players decide to donate or not? Or if people waiting to play will decide it's worth the effort to wait until registration is open again?

Correct.

The servers are still up and running althou it costs to keep them up. This fact alone proves players are not inessential "bacteria".
Yes, devs don't follow every advice we post on the forum. This does not prove we are useless and totally ignored either.

The playerbase is the sole reason why and for whom the AW project exists in the 1st place. Every single one is important, including those who donate and those who don't.

All except Dale ofc.

Even bacteria have their uses, especially when they are grown for a purpose.
That does not mean that bacteria's needs nor wants are of interest.
Some bacteria probably feel that they are the sole reason for the petri dish existing in the first place.

AW has a purpose.
Players have a purpose.
Petri dish, bacteria - one contains the other.
The other cannot transform the one.
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Offline The "Fifth" Entity

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Re: Marketplace - In Game
« Reply #16 on: September 03, 2013, 10:57:17 am »
Who is this Dale person anyway?     ;) 
rofl


We just achieved a whole new level in the infamous dale-business. Little more and he will become a new internet meme. Thus, immortal.
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Offline Windslow "Windslow" Warrior

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Re: Marketplace - In Game
« Reply #17 on: September 15, 2013, 05:51:40 pm »
An overview of the marketplace has now been created and consists of the following points to be refined by player input:
1. Use a less common location (such as Turukhansk) to hold the marketplace.
2. It will be held once a month and lasts for 24hours. Market vendors recommended to book time schedules but not essential.
3. Players can freely participate in buying and selling.
4. Every hour an event will be staged, these will range from races through to giveaways.

Much more work exists but an estimated timeline is roughly about a month to complete. As this is not really a priority it may take longer before it begins but the success depends on whether it becomes an event people can look forward to or just a waste of players time. One of the hardest parts will be keeping it running for 24hours so that everyone from all time zones gets a time that is convenient but requires other assistance to be done correctly but a challenge is always entertaining.

Regards,
Windslow
 
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Offline dale "dalewj" ofj

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Re: Marketplace - In Game
« Reply #18 on: September 15, 2013, 05:58:11 pm »
One problem with your idea.  If you place it in a place outside of Saransk how would I get my rocks there to sell?  It would be 50-100 trips to move rocks.  If its in Saransk I don't spend a week moving product :)
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Offline Jarod "Brickwit" McBrickerton

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Re: Marketplace - In Game
« Reply #19 on: September 16, 2013, 12:13:05 am »
That's the same problem people will have if they've got all of their stones stored in NU. The best way to handle this is to have the location cycle with every "market event" so that everyone gets a chance to have it where their stuff's already stored. Alternating between Saransk and NU to start would probably be sufficient to cover most players, but occasionally going to Turukhansk, Saransk West, and Surgut could also be good though the number of players would likely be a lot smaller.
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Offline Windslow "Windslow" Warrior

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Re: Marketplace - In Game
« Reply #20 on: September 17, 2013, 05:52:35 am »
One problem with your idea.  If you place it in a place outside of Saransk how would I get my rocks there to sell?  It would be 50-100 trips to move rocks.  If its in Saransk I don't spend a week moving product :)

My goodness I never thought I'd have to say this but don't you think this event should provide some sort of challenge to all players.
The noob's need a challenge in travelling to the location and getting assistance from marketeers and the marketeers need to strategically transport their sellable items.
If you wjant a straightforward marketplace go to auction house. This is a game event that will require skills and intelliegence.
If it's gonna be easy then it will fail.
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Offline Zaelkaer "Allfather" Vampyre

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Re: Marketplace - In Game
« Reply #21 on: September 19, 2013, 05:17:29 pm »
Sounds more like a meet-up than anything else, but sure. why not start. once a month isn't too much to ask is it :)


how about you post the first day eh
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Offline Windslow "Windslow" Warrior

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Re: Marketplace - In Game
« Reply #22 on: October 29, 2013, 03:43:56 am »
I have stopped working on the Marketplace Day concept due to the bugs currently experienced in AWS.
I've tried putting a lot of thought into making it an enjoyable experience however whilst planning out potential problems, I've become stuck on the problem of disconnects.

A simple scenario refers to a player taking their resources to a location and during this period, the player may experience connection issues resulting in frustrating relogin attempts that take too much time and therefore the player may decide not to log in again leaving the seller with a lot of wasted time on their hands and therefore the concept will fail.

Until connection issues can be stablised (whether server or client), the concept is being put on hold. As I stated previously this isn't a priority for me and based on the excellent news from Dedicated Logic, the future is looking very good indeed so I'd prefer to put my energies into more current issues.
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