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1) We still have no idea. We earned them in AWA and not in AWS. mostly crafting and depositing
There was a difference in decay cost between Melee and Ranged in Alpha, not sure if this is still true in Survival. The cost of a kill using Ranged is about twice the cost when using Melee.
When I asked why anyone therefore used Ranged, I was told it was because certain higher mobs can only be killed with it, so you need the skills.
Hi all, Ex-AWA newbie returning to AWS & i have a few questions 1) What are Survival points? I have some & i seem to occasionally get more added to my stack but how am i earning them & what are they for.2) How do i earn PANES? Is there a limit to how many extra we can implant on top of what we have earned ourselves if i choose to purchase extra? What is the current market value of PANES.3) Where are the newbie creatures? In AWA i was hunting low level molesaurs & wolves for skilling & am still only using the Pugio & Sieger. I have tried the new farm but skilling is painfully slow with the scarcity of slugs.. so is there any better place for my level to skill?4) Melee vs Ranged skilling - Ranged seems like to obvious choice to hurt mobs as much as possible before they get to me, but is there any benefit to skilling/hunting melee aswell or should i just concentrate on one or the other ~ any advice/information would be helpful here as im unsure which would be the best to put my time skilling into.Thanks in advance
Thanks to everyone that took the time to reply. Just a question about skilling avoidances, Should i concentrate on skilling them up by standing in front of creatures being hit while just healing myself (if thats even allowed ingame) or would i gain enough from hunting naturally with melee to be able to move up to larger creatures.
I would suggest: Skill on the basic avoids and health kit first. Basic avoids are: CSI, cut stab impact, i call these basic because the most # of mobs have this dmg type. Then: skilling your weapons will be much easier. Choose a mob that you have a high avoid for, and make sure they have high health. For example, not perfect, but- Foulito, they do Impact dmg only. And they have decent health. So, raise your impact avoid, and your health kit (up to hk a5), and then you can skill your weapon easily, only needing to heal yourself when you get critical hits/low hp.You'll find that there are many paths to the same endpoint, and that most people don't mind sharing information, if you just ask.The Allfather
Quote from: Zaelkaer "The Allfather" The Vampyre on January 18, 2013, 02:50:20 pmI would suggest: Skill on the basic avoids and health kit first. Basic avoids are: CSI, cut stab impact, i call these basic because the most # of mobs have this dmg type. The AllfatherThis has been the standard wisdom of starting out in AW for at least a couple of years now since it works well. If you can get cut, impact, and stab up to stage 10 each you have a great way to start concentrating on acid, cold, and electric. If burn, frag, and penetration are added to lower-level mobs at some point then you can skill all of the avoids pretty easily with fair to good cut, impact and stab skills.
I would suggest: Skill on the basic avoids and health kit first. Basic avoids are: CSI, cut stab impact, i call these basic because the most # of mobs have this dmg type. The Allfather