Author Topic: A few newbie questions.  (Read 2012 times)

Offline Trixcee "Kalitrix" Elite

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A few newbie questions.
« on: January 15, 2013, 01:30:34 pm »
Hi all, Ex-AWA newbie returning to AWS & i have a few questions :)

1) What are Survival points? I have some & i seem to occasionally get more added to my stack but how am i earning them & what are they for.

2) How do i earn PANES?
Is there a limit to how many extra we can implant on top of what we have earned ourselves if i choose to purchase extra? What is the current market value of PANES.

3) Where are the newbie creatures? In AWA i was hunting low level molesaurs & wolves for skilling & am still only using the Pugio & Sieger. I have tried the new farm but skilling is painfully slow with the scarcity of slugs.. so is there any better place for my level to skill?

4) Melee vs Ranged skilling - Ranged seems like to obvious choice to hurt mobs as much as possible before they get to me, but is there any benefit to skilling/hunting melee aswell or should i just concentrate on one or the other ~ any advice/information would be helpful here as im unsure which would be the best to put my time skilling into.

Thanks in advance :)
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Offline dale "dalewj" ofj

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Re: A few newbie questions.
« Reply #1 on: January 15, 2013, 01:37:55 pm »
1)  We still have no idea.  We earned them in AWA and not in AWS.  mostly crafting and depositing.

2) PANES you get from skilling.  I think i heard every 4 attributes hikes (like your HP) you receive and you get 1 Pane.  You can buy and import as many panes as you have received fro mthe game.  So if the game has giveny ou 50 panes, you can buy and insert 50 more.

3) yaaaaaaa wellllllll inside of New Urgenoy there are some.  If you go to 59/104 youll find small moles but not exactly a good spawn.  others mighth ave ideas.

4) Real avas use melee.  the rest just shot shit.  IMHO
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Offline Ah "Chuy" Kak

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Re: A few newbie questions.
« Reply #2 on: January 15, 2013, 05:40:20 pm »
1)  We still have no idea.  We earned them in AWA and not in AWS.  mostly crafting and depositing

 Actually you can get survival points in AWS . When I started AWS I had about 450 points from AWA , but at the moment I have about 1k+.
How I got them, I dont know, maybe from depositing,  maybe from crafting or from a global.
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Offline Hugo "Lossehelin" Santos

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Re: A few newbie questions.
« Reply #3 on: January 15, 2013, 07:00:11 pm »
you get survival points from depositing
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Offline dale "dalewj" ofj

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Re: A few newbie questions.
« Reply #4 on: January 15, 2013, 08:42:08 pm »
interesting, mine didnt change from deposting for the Xmas deal.
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Offline Bold "Bertram" Blanshard

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Re: A few newbie questions.
« Reply #5 on: January 16, 2013, 04:03:49 am »
I'm just above your level, using a Defender. There simply aren't enough mobs at the moment to concentrate on hunting. There are a few small Molesaur, Wolf, Elslug, in the East of NU, but they don't respawn quickly. All the mobs outside are much bigger, I don't know of any I can kill.
An added problem is that the game sometimes crashes whilst fighting, and being a citizen, this costs a clone, and depending where you are, revival in Turukhansk. I don't shoot anything unless I've already picked 600Kg of rocks.
We just have to wait for the spawns to be increased,
I think globals over 5k give Survival points.
There was a difference in decay cost between Melee and Ranged in Alpha, not sure if this is still true in Survival. The cost of a kill using Ranged is about twice the cost when using Melee. When I asked why anyone therefore used Ranged, I was told it was because certain higher mobs can only be killed with it, so you need the skills.
The market value of everything seems uncertain at the moment, the change in PNotes will shake things up. And as I said in another thread, because Chat doesn't work over NU, there is no public trading to establish values.
Having said that, the value of NU rocks would have to remain about the same in order that using a steel pick, which costs 0.85, remains economic. PNotes might halve to 1awd, as 100 are now needed for citizenship. Slugroach corpses, now only used in ammo and not exchangeable for PNotes, are worth about 0.35 per 100 (this can be calculated from the value of rocks).
« Last Edit: January 16, 2013, 04:45:42 am by Bold "Bertram" Blanshard »
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Offline Zwarka "Zwarky" Stonehenge

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Re: A few newbie questions.
« Reply #6 on: January 16, 2013, 05:14:18 am »
There was a difference in decay cost between Melee and Ranged in Alpha, not sure if this is still true in Survival. The cost of a kill using Ranged is about twice the cost when using Melee.

The difference in Decay isn't that big
between Melee and Rifles, but Rifles
need additional Ammo.


When I asked why anyone therefore used Ranged, I was told it was because certain higher mobs can only be killed with it, so you need the skills.

To use Rifles, can have his Reasons
in the other Damage Types, to shot
a slow Creature half down until you
get reach or simple because it's fun.



Greetings - Zwarky
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Offline Zaelkaer "Allfather" Vampyre

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Re: A few newbie questions.
« Reply #7 on: January 16, 2013, 06:18:38 am »
With a rifle, you can shoot another human a few times from a distance before finishing them off with melee. Cheers from 'The Plague'. A human with a rifle vs a human with a melee could potentially even back away from them whilst shooting.

For mob, different mobs are resistant to different dmg types. Meaning if a mob is resistant to cut, and you usually do 12 dmg with cut melee weapon, if you try on the mob you'll do 0.5 dmg. So in these scenarios sometimes better to use rifle. (or a melee dmg that the mob does not resist (melee dmg types are cut, stab, impact, and depend on the weapon))

(on an advice level, i've heard from someone that one method of skilling the weapons was to switch back and forth, melee and rifle, depending which one has higher sau rate, as some of the skills for the one, are also effecting the other one.)

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Offline Jarod "Brickwit" McBrickerton

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Re: A few newbie questions.
« Reply #8 on: January 16, 2013, 06:59:14 am »
Hi all, Ex-AWA newbie returning to AWS & i have a few questions :)

1) What are Survival points? I have some & i seem to occasionally get more added to my stack but how am i earning them & what are they for.

2) How do i earn PANES?
Is there a limit to how many extra we can implant on top of what we have earned ourselves if i choose to purchase extra? What is the current market value of PANES.

3) Where are the newbie creatures? In AWA i was hunting low level molesaurs & wolves for skilling & am still only using the Pugio & Sieger. I have tried the new farm but skilling is painfully slow with the scarcity of slugs.. so is there any better place for my level to skill?

4) Melee vs Ranged skilling - Ranged seems like to obvious choice to hurt mobs as much as possible before they get to me, but is there any benefit to skilling/hunting melee aswell or should i just concentrate on one or the other ~ any advice/information would be helpful here as im unsure which would be the best to put my time skilling into.

Thanks in advance :)
First, welcome back! 8-) Now to answer your questions:


1-3) Seem to have been answered pretty well. Unless things have changed you can only insert a total of twice the number of PANEs that you've earned through skilling (to re-word what dale said above).


4) Ranged weapons allow you to do damage from a distance and until your avoidance skills are fairly high (what most players would probably called mid-level in comparison to the highest known levels) most mobs will hit you for lots of damage. If you can survive only one or two hits its best to get the mob almost dead before it gets to you and you can indeed walk backwards while shooting to lengthen the time. On the other hand to skill avoidances you need to be hit repeatedly by mobs doing whatever damage type you are trying to raise your avoids in so using melee weapons lets you skill several different professions all at once.
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Offline Trixcee "Kalitrix" Elite

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Re: A few newbie questions.
« Reply #9 on: January 18, 2013, 04:02:39 am »
Thanks to everyone that took the time to reply.

Just a question about skilling avoidances, Should i concentrate on skilling them up by standing in front of creatures being hit while just healing myself (if thats even allowed ingame) or would i gain enough from hunting naturally with melee to be able to move up to larger creatures.

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Offline Event "Janе" Horizon

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Re: A few newbie questions.
« Reply #10 on: January 18, 2013, 04:41:38 am »
Thanks to everyone that took the time to reply.

Just a question about skilling avoidances, Should i concentrate on skilling them up by standing in front of creatures being hit while just healing myself (if thats even allowed ingame) or would i gain enough from hunting naturally with melee to be able to move up to larger creatures.
Should i concentrate on skilling them up by standing in front of creatures being hit while just healing myself (if thats even allowed ingame)
  • As far as I know that is allowed and probably the only way you will ever achieve a high avoid rate within a duration that is not measured in years
Though I sure other will have different opinions - here is something to consider
Agro only
  • Advantage - ability to keep creature alive longer
  • Disadvantage - lower weapons skill increase rate
  • Advantage - higher health kit skill rate
  • Advantage - higher avoid skilling rate
  • Advantage - ability to take on multiple creatures at same time  - accelerates avoid skill rate allowing you to survive higher maturity mobs sooner
If you are after accelerated weapon rate only - perhaps other players can advise on armor and whether this is sufficient to accelerate this (through less time healing etc).
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Offline Zaelkaer "Allfather" Vampyre

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Re: A few newbie questions.
« Reply #11 on: January 18, 2013, 02:50:20 pm »
I would suggest: Skill on the basic avoids and health kit first. Basic avoids are: CSI, cut stab impact, i call these basic because the most # of mobs have this dmg type. Then: skilling your weapons will be much easier. Choose a mob that you have a high avoid for, and make sure they have high health. For example, not perfect, but- Foulito, they do Impact dmg only. And they have decent health. So, raise your impact avoid, and your health kit (up to hk a5), and then you can skill your weapon easily, only needing to heal yourself when you get critical hits/low hp.

You'll find that there are many paths to the same endpoint, and that most people don't mind sharing information, if you just ask.

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Offline Jarod "Brickwit" McBrickerton

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Re: A few newbie questions.
« Reply #12 on: January 19, 2013, 05:10:58 am »
I would suggest: Skill on the basic avoids and health kit first. Basic avoids are: CSI, cut stab impact, i call these basic because the most # of mobs have this dmg type. Then: skilling your weapons will be much easier. Choose a mob that you have a high avoid for, and make sure they have high health. For example, not perfect, but- Foulito, they do Impact dmg only. And they have decent health. So, raise your impact avoid, and your health kit (up to hk a5), and then you can skill your weapon easily, only needing to heal yourself when you get critical hits/low hp.

You'll find that there are many paths to the same endpoint, and that most people don't mind sharing information, if you just ask.

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This has been the standard wisdom of starting out in AW for at least a couple of years now since it works well. If you can get cut, impact, and stab up to stage 10 each you have a great way to start concentrating on acid, cold, and electric. If burn, frag, and penetration are added to lower-level mobs at some point then you can skill all of the avoids pretty easily with fair to good cut, impact and stab skills.

The reason that this is almost universally suggested is because no matter what method you use to gather resources (hunting, picking, chopping, cutting, or underground mining) you'll need to be able to withstand the damage from mobs while doing the gathering and you can spend more time focusing on your goals than on worrying about burning through clones.
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Offline Bold "Bertram" Blanshard

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Re: A few newbie questions.
« Reply #13 on: January 19, 2013, 11:20:51 am »
I would suggest: Skill on the basic avoids and health kit first. Basic avoids are: CSI, cut stab impact, i call these basic because the most # of mobs have this dmg type.

The Allfather
This has been the standard wisdom of starting out in AW for at least a couple of years now since it works well. If you can get cut, impact, and stab up to stage 10 each you have a great way to start concentrating on acid, cold, and electric. If burn, frag, and penetration are added to lower-level mobs at some point then you can skill all of the avoids pretty easily with fair to good cut, impact and stab skills.

Actually the standard way of starting out are Slugroaches, where the Males give Cut,Stab, and the Females additionally give Acid. Then move up to Molesaurs, which are Cut,Stab,Impact. In NU at the moment are Slugots, which are Acid,Stab, Wolves which are Cut, Stab, and Elslugs which are Electric,Stab.

So all these avoids can be skilled at a low level. Any other mobs will be too big for quite a while. And you will need to move up from the Pugio to do the ones I mentioned.
« Last Edit: January 19, 2013, 11:22:40 am by Bold "Bertram" Blanshard »
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Offline Event "Janе" Horizon

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Re: A few newbie questions.
« Reply #14 on: January 20, 2013, 05:58:09 am »
Hmmm - looks as if we need a avoid skilling tree ;)
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