Author Topic: New player experience  (Read 2250 times)

Offline Oh "Ohsnap" Snap

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New player experience
« on: November 21, 2013, 01:45:31 pm »

I will mention some things that didnt make my new player experience easier:


NE items don`t give skills. As i understand that biggest advantage of becoming citizen is that i can start gaining skills, yet items i receive for becoming ciizen don`t give me skills.ˇ


Slugroaches. They are green and very fast, moving in random directions every few seconds. It is very hard to spot them in the crop fields and is very hard to chase them down.


Weak Slugots and Elslugs. Both of these are immune to penetration damage, that makes them impossible to kill with firearms(except with E bullets, which newplayers dont have). It is confusing at first at you can`t kill them with firearms, because you can kill Dweebs with them.
After you realise that you can kill them with melee only, your only option is to avoid them.ˇ


Unblocking skills. Reaching Saransk on your own is rather impossible for newplayer and it doesnt help that you cant unblock in advance skills that havent reached 100% for first time.


Earning Pnotes only via picking rocks.


Creature speed in general. Mobs move very fast and can go rather large distances in matter of seconds, you can never be sure that a mob which is on the edge of the radar atm will not be behind you in the next few seconds.


Steel pick. For me Steel pick started losing Skilling and SAU gain rate before i reached 50% effectivness on it, none of the other items acted like this.




Я напишу про несколько вещей которые не сделали мне жизнь легче как новомы игроку:


NE предметы не дают скиллов. Как я понимаю то самый большой бонус ситизена это то что твои скиллы будут расти, но предметы которые ты получаеш за ситизеншип скиллов не дают.


Slugroaches. Эти маленькие, зеленые монстры очень быстрые и двигаются в случайном направлении каждые несколько секунд, увидеть или догнать их на кукурузном поле очень сложно.


Weak Slugots and Elslugs. Эти монстры иммунны к огнестрельному оружию, это смущает потомучто Dweeb не имеют етого иммунитета, для нового игрока убить их не возможно.


Разблокирование скиллов. Для нового игрока достич Саранск живым почти невозмошно, и тот факт что разблокировать скилл который не достиг 100% в первый раз не делает жизнь легче.


Пноты можно заработать только добычей руды.


Скорость монстров.  Все монстры очень быстрые, нету уверенности что монстр который сейчас на краю радара не будет рядом с тобой черес несколько секунд.


Steel pick. Кирка теряет Skilling и SAU gain rate даже то того как эффективность достигает 50%, другие предметы работают иначе.
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Offline Caiman "Spor" Dreadstone

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Re: New player experience
« Reply #1 on: November 22, 2013, 07:48:28 am »
You're not alone in these views. Not to justify a lot of these issues, but to help sort of explain why they are the way they are at this moment in time.


Afterworld right at this moment is still in the testing phase, it's not ready for total release yet. But the winds do seem to be blowing in that direction.


yes the slugroaches run too fast and far to really keep track, and make it a pain. yes there's only ore turn-ins for P notes at this moment, but that doesn't say others can't be added in the future as it develops.


I do agree that ALL tools and weapons should give skill. even the NU items.
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: New player experience
« Reply #2 on: November 22, 2013, 08:52:49 am »
about the slugroaches, if u want to hunt them and u use a riffle point the aim cross above the creature whit a bit, like u shot in the air, but just a bit above,
 
I think is a bug ....it seems like u try to shoot in the foot and the creature avoid it somehow, is a graphical miss
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Offline Andrei "Andrei" Popov

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Re: New player experience
« Reply #3 on: November 22, 2013, 11:31:27 am »
Quote
NE items don`t give skills. As i understand that biggest advantage of becoming citizen is that i can start gaining skills, yet items i receive for becoming ciizen don`t give me skills.

NE items are for tutirial, not for skilling, so i think it's ok with it.

Quote
Slugroaches. They are green and very fast, moving in random directions every few seconds. It is very hard to spot them in the crop fields and is very hard to chase them down.


Agree, they are too fast.

Quote
Weak Slugots and Elslugs. Both of these are immune to penetration damage, that makes them impossible to kill with firearms(except with E bullets, which newplayers dont have). It is confusing at first at you can`t kill them with firearms, because you can kill Dweebs with them.
After you realise that you can kill them with melee only, your only option is to avoid them.


You have to kill them only by melee, I will say melee is the best weapon for the first time for newcomer, don't use rifles.

Quote
Unblocking skills. Reaching Saransk on your own is rather impossible for newplayer and it doesnt help that you cant unblock in advance skills that havent reached 100% for first time.


It's not impossible - ask other players to help you getting to Saransk. It's not a problem.

Quote
Creature speed in general. Mobs move very fast and can go rather large distances in matter of seconds, you can never be sure that a mob which is on the edge of the radar atm will not be behind you in the next few seconds.


Mobs are different. It depends on your speed. Of coarse the speed of newcomer is not high, so skill it :)

I agree that something need to be more easily. Wait a little. :)

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Offline Oh "Ohsnap" Snap

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Re: New player experience
« Reply #4 on: November 22, 2013, 12:38:36 pm »
Just to be clear, I`m not complaining but simply providing info for devs or anyone else on what things can be changed to make newcomer experience easier/more pleasant.
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Offline Hugo "Lossehelin" Santos

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Re: New player experience
« Reply #5 on: November 22, 2013, 07:12:13 pm »
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Meanwhile, new starting location is 33% done and already looks cool. No, we won't show it to you right now, but relatively soon you will be able to explore it by yourself.

This is the latest update, and the new starter location hopefully will address some of the well known issues for newcomers
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Offline Jarod "Brickwit" McBrickerton

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Re: New player experience
« Reply #6 on: November 23, 2013, 05:16:14 am »
Just to add a little more information, NE items are "Newcomer Equipment" that only come from the new player tutorial. They do not give skills because they do give 100% effectiveness no matter what your skill level. So if you want to collect resources as quickly as possible and don't care as much about skill and SAU gains use the NE tools, but if the opposite is true don't use NE tools.

From my experience every item that gives skills has the same skill/SAU gain progression and should match the effectiveness level (EL) of every other item. I recommend submitting a bug Helpdesk ticket here on the forums with as much detail as possible, including screenshots of comparable items (steel pick and steel axe, for example). It's possible that there is some kind of bug with your character.
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Offline Event "Janе" Horizon

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Re: New player experience
« Reply #7 on: November 23, 2013, 10:04:56 am »
If I remember right - Steel Picks start a 100% SAU/Skill rate and immediately start into the (falling) category of rates.
So Ohsnap is correct, Steel Picks are different to other tools as  you immediately start on the downward slope of the skill bell curve ... making it harder to increase you pick effectiveness just by picking (even chipping out does not help).
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Offline Oh "Ohsnap" Snap

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Re: New player experience
« Reply #8 on: November 23, 2013, 11:52:21 am »
Just to add a little more information, NE items are "Newcomer Equipment" that only come from the new player tutorial.


I didn`t do tutorial and got my set of NE items for becoming citizen, it`s also written on wiki that you get NE items when you become citizen.
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Offline Caiman "Spor" Dreadstone

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Re: New player experience
« Reply #9 on: November 26, 2013, 05:46:47 am »
Just because you CAN reach Sar, doesn't mean there's not a better way.



Asking a new player to go to Sar to skill up is unfair. The new area to a game is suppose to build them up to be prepared for the wide open Afterworld, not frustrate a lot of people, (in it's current state can be very frustrating) and drive them off and only the most determined make it through.


It doesn't affect game play or balance at all to put a skill terminal in NU.


Also it's unfair to constantly ask experienced players to have to run new players to Sar, that's not why they are there, that's not their job. If they want to help, that's one thing. But saying the game essentially the game has to be reliant on it to function is essentially a cop out. Same with making new players wait for the chance maybe someone will run them to sar.


Also I didn't do the tutorial because when I tried to. The wood refining part kept asking me for money to refine the wood. I was ready to quit at that moment, i'm not even in the game, i'm in the tutorial and already i'm being charged money just to do the tutorial, so i quit out and just entered the game.


Remember, this is a video game, not the Navy Seal's. It's not suppose to weed out the weak.
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Offline The "Fifth" Entity

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Re: New player experience
« Reply #10 on: November 26, 2013, 07:42:19 am »
Remember, this is a video game, not the Navy Seal's. It's not suppose to weed out the weak.
:D


Now i begin to understand why i found everything in Fallen Earth so incredibly unbelievably easy. Mobs that were right for my defense and combat skill were located in the next zone and with the ones that the game recommends you u can't die even if u miss 90% shots and take a small nap during the battle.
And even then there's still few ppl who complain the game is too hard!  :o




Now i know why i'm different, this is my special training of AW... :)
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Offline dale "dalewj" ofj

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Re: New player experience
« Reply #11 on: November 26, 2013, 12:32:12 pm »
im not that into having the skill machine in NU.  but I am all for making the trip between SAR and NU very easy.   the roads should be safe zones.  you go off you hav ea problem, but the roads themselves are yellow brick roads.
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Offline Event "Janе" Horizon

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Re: New player experience
« Reply #12 on: November 26, 2013, 07:33:01 pm »
Using the road to reach Sar is supposed to be a reasonably new Citizen safe route for players that have a HK-A1 NE.



If new citizens are finding that the mobs along the road cannot be avoided and are making Sar unobtainable - then this sounds a level design bug and a Tech Forum bug report (plus a Helpdesk ticket) would be appropriate.
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Re: New player experience
« Reply #13 on: November 27, 2013, 04:02:18 am »

I didn`t do tutorial and got my set of NE items for becoming citizen, it`s also written on wiki that you get NE items when you become citizen.
Ah, that's a change that I missed. I wonder if you do the tutorial first you get two of each?

Did you get the exact items listed on this wiki page? I don't see the B&V Sieger NE in the list, which you do get from the tutorial.


It looks like the section linked above needs to be updated since it still refers to not being able to leave the quarantine area until you obtain citizenship... or is this correct now?




I've just realized that it might already be really easy for Newcomers to get to Sar and back, though only after their first visit. Are Newcomers able to use the bot transporter system? If so they make a single dangerous run to Sar from NU and back - whether with or without a more skilled guardian player - then they use the transporter system until they become Citizens. Clones are not charged when a Newcomer dies (unless that has also changed) so there's no penalty for changing into a bot to use the transporter to hop back to Sar, re-humanize, unblock, de-humanize, hop back to NU, and re-humanize again.
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Offline Event "Janе" Horizon

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Re: New player experience
« Reply #14 on: November 27, 2013, 04:49:00 am »
realized that it might already be really easy for Newcomers to get to Sar and back, though only after their first visit. Are Newcomers able to use the bot transporter system? If so they make a single dangerous run to Sar from NU and back - whether with or without a more skilled guardian player - then they use the transporter system until they become Citizens. Clones are not charged when a Newcomer dies (unless that has also changed) so there's no penalty for changing into a bot to use the transporter to hop back to Sar, re-humanize, unblock, de-humanize, hop back to NU, and re-humanize again.
I do not think that Newcomers can get skills.
Newcomers cannot use the teleport to get to Sar - they need to go to Sar on foot (and they will get an extra 50 clones if they succeed).
After that they will be able to teleport to Sar (I think).
Then when they are a Citizen then they will be able to teleport to Sar.

The main issue with the above is that Newcomers will not know to make sure they go to Sar so they can benefit from the teleport to Sar while skilling in NU at a later date (when they are Citizens).
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