Author Topic: AW virtual world in the future  (Read 23976 times)

Offline Jarod "Brickwit" McBrickerton

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Re: AW virtual world in the future
« Reply #30 on: July 27, 2013, 07:41:09 pm »
1: I too am very glad to see that your first priority is getting AWS as functional and diverse as AWA was. There really was "always something to do" back then, unlike now.

2: I've been very active on three different forum systems for AW since 2006 and in all that time I haven't seen even a single player of AW say that they wanted the same casino system as EU. I'm not saying my memory is perfect - most people here know that it really isn't and I've always admitted that - so I could be forgetting a few posts over the last five or six years, but I know that there wasn't anyone who really pushed for the EU slot machine. On the other hand I've seen hundreds of players talk about how tired they are of EU's lottery loot system and how the entire economy is designed to drain the player's pocket as quickly as possible. That has been a recurring theme since the first day I started reading the AW forums and I don't see any evidence of that changing.

Everyone that has played and stayed for even a month has been happy with the AW economy. The only sticking point is that there has been no progress on being able to withdraw what we've invested and earned. If you look through the thread where you made your first post, you'll see a lot of discussion about the RCE system and none about the AW market. Why is that? Because we all love it! You'll also see lots of suggestions on how to implement a direct-withdraw system that will not break the game's bank. These include things like monthly caps, withdrawal wait times, and minimum pre-requisites for being able to withdraw. I think that if you look carefully and ask for some input and votes from this community you'll find a very fair, very balanced way to allow direct withdrawals that everyone (90% or more, including your team) can be happy with.

3: I'm not a big fan of PvP, but it can be a lot of fun and it can make things exciting and interesting. It just has to be well-designed and not prevent progress, as others have mentioned. I've gotten used to the idea of nine PvP levels so that's fine with me - but only if the highest levels of PvP (where the most can be lost to another player) are areas that don't hold mobs and resources required for player progress. If you feel it's worthwhile, put more concentrations of resources and/or mobs in those areas but only if there are also safer alternatives for collecting the same resources. If you want to make a PL8 (PvP Level 8 ) area that has above-ground rocks with gold in them or more spots where it can be found with the right scanner, that's great as long as there's a PL4 or below area that also has some underground spots where it can be found.

I also agree that it would be hugely beneficial to send an automated email to every registered player and forum account (for both the old and new forums), but it might be best to wait until things have settled down a bit. And ONLY if the "AfterWorld is in crisis" thread is removed from public view. It wouldn't do nearly as much good for people to come back in a flood to read the latest news and see that topic right away. That would only drive some of them away forever.

Edit: I also also agree that you should always be playing through your own tutorials and systems to make sure that they are as good as you believe them to be. It would be a good idea to allow some of us to create a second test-only account so that we can provide feedback. New players being forced to endure a new player tutorial that is broken, difficult, and/or annoying is not the way to test it since most of them won't take the time to provide any feedback.
« Last Edit: July 27, 2013, 07:45:16 pm by Jarod "Brickwit" McBrickerton »
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Offline Cho "Thor_Force" Wolf

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Re: AW virtual world in the future
« Reply #31 on: July 27, 2013, 09:49:57 pm »
I just have a little suggestion about PvP:

You want your game to be as real as possible?
So put only PvP area ( no level only some PvP area) and when a player get killed in that area the player who killed him has the <respawn>> time to seek in the dead inventory to take what he wants!
Let's make an exemple:

Me (Cho) a little new player, go in a PvP area, I get killed by the big evil and mean Jun ( my soc leader who is actually very nice! :D )
When I'm dead there is a few time before the robot come to send me to a revival area. During this time, Jun will have the opportunity to come near my dead body and seek in my inventory to take whatever he wants in it! But Jun must be fast cause when the robot is here the <<looting window>> will close and I will be sent to a revival area!

The thing is, as in real life, we cn hide our stuff in our bag, pockets or things like that! So the robber must go very fast to check our inventory ( and the different slot (A,B,C,D and E) to take the most valuable or interesting things!)

That could be a nice way to include <<close to real life PvP>> (possibility for player to hide some things)
For exemple someone could take ten or more containers to lead the robber to a false way!

And if you really want Level on PvP Area just change the time for looting: Level 1: 5 seconds
Level 2: 10 seconds
Level 3 15 sec
Level 4: 20 sec
Level 5: 30 sec
Level 6: 45 sec
Level 7: 60 sec
Level 8: 80 sec
Level 9: 120 sec

So being a robber in a PvP level 1 would be useless!

This is just a little idea to make PvP looting more <<real>> or exciting for players!
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Offline Event "Janе" Horizon

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Re: AW virtual world in the future
« Reply #32 on: July 28, 2013, 05:08:45 am »
I will agree with crafting vehicles and a very light version of getting one through an instance.
My personal opinion is that you are many months too early with this request.
There are aspects of vehicles that Dedicate Logic have already revealed that mean that vehicles will need yet to be developed game components.
Dedicated logic have much to do before they can give toys of this nature.
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Offline Sifalio "Sifis" Kritikakis

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Re: AW virtual world in the future
« Reply #33 on: July 28, 2013, 07:10:14 am »
 I will agree with you Jane,


Its not the correct timing to start something like that.


For new players though, running so slow, it is going to be disappointing to run from Quarantine to Saransk (>20mins).
So just a small vehicle, like bicycle or motorbike, or something similar would probably be something nice to have.


ofc this is not a high priority addition. I dont know how this would affect the new player attraction though :)


just my thoughts.
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Offline Zen "ZenX" Star

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Re: AW virtual world in the future
« Reply #34 on: July 28, 2013, 10:26:18 am »
I'll be interested to see what is achieved in a month considering they have a part time programmer.
When Vik posted it was a crisis without a programmer, how much different is it with a part time programmer.
 
Asking for anything seems inpractical, it will be interesting to see if the flowers and trees are done in a month, let alone cars and other new codes.
 
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Offline Leo "Tesla Coil" Raateland

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Re: AW virtual world in the future
« Reply #35 on: July 28, 2013, 12:09:18 pm »
I'll be interested to see what is achieved in a month considering they have a part time programmer.
When Vik posted it was a crisis without a programmer, how much different is it with a part time programmer.
 
Asking for anything seems inpractical, it will be interesting to see if the flowers and trees are done in a month, let alone cars and other new codes.
 
Zen

17-05-2013 : Vik started with the AW in crisis topic.
28-07-2013 : Nothing has changed still except they seem to working on it

Guess will take a long time to get all back on track for them indeed. Still going on boomstarter.ru could increase the funds for the developers and so speed up the development. Not sure how and what they are going to promise the people who participate with funds in boomstarter.
Also it seems they are going to modify the game mechanics, to make this game better suited for their initial aim.

Feels good to not be depended on the outcome of this all. Find it exciting to see how this adventure will continue for them.
Hope the best for all my in-game friends.

Also guess that boomstarter could bring back economic activity in a way that new participants could join the game and will be looking for lots of skills, sau and other exclusives.
Can only hope it will bring back some buying in people so others can sell out.

Hope lots of rich Russians are interested soon!
« Last Edit: July 28, 2013, 01:37:47 pm by Leo "Tesla Coil" Raateland »
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Offline Rebel Leader "Madseend" Troubles

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Re: AW virtual world in the future
« Reply #36 on: July 28, 2013, 02:54:29 pm »




Also guess that boomstarter could bring back economic activity in a way that new participants could join the game and will be looking for lots of skills, sau and other exclusives.
Can only hope it will bring back some buying in people so others can sell out.

Hope lots of rich Russians are interested soon!


yeah hope but first they have to fix the sau problem that many off us have it is way to expensive and there is way to little :S
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Offline Asterion "Zort" Wrynn

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Re: AW virtual world in the future
« Reply #37 on: July 29, 2013, 07:28:17 am »

1) What is a RCE game for you 'The dev Team' ?
  • For me , it is a game where you can deposit and withdraw. No More
  • And a good market system.
2) EU has a RCE system inside ( No real ) but EU is not only a RCE system and a RCE system is not EU.
  • Gobal/ Hof is not RCE
  • We don't want EU model
3) I agree with a lot of Serenity's points

4) PVP:
  • Create zone for PVP
  • Find something interesting for this PVP zone....you have time to think about this later.
5) Create new features for market:
  • System to give task to others against ( AWD or items or choice of items )
  • System to give task to transport some items in others towns against ( AWD or items or choice of items )
  • Make this very secure.
  • This will help new players to win their first AWD instead to have people shouting in the zone ( Selling ..., Buying ....).
6) I think you don't care about what we said here
  • I don't see a post where you put good ideas from players
  • I don't see a post with what business model you want
  • I don't see a post with peoples of Team ( Name , photos , skills ; old jobs )
  • etc....
  • I think you just want money.
  • This is my last post and if you don't change your mind , I don't care if your game die or not.




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Offline Event "Janе" Horizon

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Re: AW virtual world in the future
« Reply #38 on: July 29, 2013, 08:47:04 am »

4) PVP:
  • Create zone for PVP
  • Find something interesting for this PVP zone....you have time to think about this later.
This actually sounds the start of a great idea.
Create a PVP zone where there is a Prize to protect (e.g. to enter the zone you must contribute something to the pot).
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Offline Serenity "SerenityFireFly" FireFly

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Re: AW virtual world in the future
« Reply #39 on: July 29, 2013, 08:47:54 am »
i agree with Asterion, these are some of the things the player should/already know but lack the knowledge of due to no communication or answers from devs. If AWS is going to be a game the devs want to have people put money into then questions need answers i guarantee if the shoe was on there foot they would want to know the same.
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Offline Event "Janе" Horizon

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Re: AW virtual world in the future
« Reply #40 on: July 29, 2013, 11:22:48 am »
The void has always been there. The echoes are louder now, deafening silence.
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Offline The "Fifth" Entity

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Re: AW virtual world in the future
« Reply #41 on: July 29, 2013, 12:42:25 pm »
I'm a big fan of "Actions speak louder than words". With long explanations comes the risk of misunderstanding, which rises even more questions. The game itself is often much better answer, the features and mechanics are there, in a plain sight for everyone to see.
What about ideas and plans for future, it's always a little uncertain area, u better off if u take em with a grain of salt.


I would like to quote my old friend Thief here: "Words, the human misery!" (prolly a word-to-word translation from Romanian)


O well, i understand this approach is rather atypical in the western culture. I've noticed most people love to speak their ass off and tend to think the words somehow can replace/improve the reality... :P
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Offline Homo "Evangelist" Ludens

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Re: AW virtual world in the future
« Reply #42 on: July 29, 2013, 03:50:19 pm »
I'm a big fan of "Actions speak louder than words". With long explanations comes the risk of misunderstanding, which rises even more questions. The game itself is often much better answer, the features and mechanics are there, in a plain sight for everyone to see.

Absolutely agreed!
So we must do 2 things first: update with trees&herbs and new avatars implementation.
As for me personally, you know, my task is to get "smart money" for farther development and company building.


P.S. You say, RCE is not EU and EU is not RCE. True. But you must understand one important thing. RCE with fixed exchange rate is impossible without gambling scheme. We dont want AW to become gambling game. So our model will be closer to EVE or SL.
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Offline Zwarka "Zwarky" Stonehenge

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Re: AW virtual world in the future
« Reply #43 on: July 29, 2013, 04:14:02 pm »
RCE with fixed exchange rate is impossible without gambling scheme.

RCE (Real Cash Economy)
 
- Player A deposit 10 Dollar
- Player A buy Something through Auction from Player B worth 10 Dollar
- Player B could now withdraw 9,70 Dollar (-3% Auction Fee)
- Lost for Devs is nothing / Win for Devs is the 3% Fee

Please explain where this is gambeling scheme?


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Re: AW virtual world in the future
« Reply #44 on: July 29, 2013, 04:20:58 pm »
No need of RCE, just create a webshop like place where players can buy/sell awd/stuff using Paypal or other methods. Players would sell below the system's exchange rate, but this alone would attract many players.

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