Free version of Dalewj's second book (Diaries of Afterworld) is now available!
Zen said exactly what I was thinking, by fixing totally on the PvP aspect of this game you are limiting your potential number of customers.I am not interested in a totally PvP based game, there are many out there already. I have no problem with controlled areas of PvP but don't wish to be forced into it to survive.There should be other ways to survive in a post apocalyptic world.
Hey guys!Just think about it:There's a lot of very skilled players that don't want to fight!If they don't want to fight, even if they are in high PvP area, there will be no war!If someone wants to try PvP looting he has to be very very very stronger than others ( and I don't think that one or two looters can be stronger than the power of a society)PvP will create indirectly societies of looters and protecting societies!Looters will have to buy thousands of SP to stay stronger than other players and same for guardians!High armor, strong weapons, tons of components! This will help a lot the economy of the game!Sorry if you don't like PvP but this is a great way to create new jobs, to give some society a goal, etc....And little players don't need the very very high and rare components to make money: little components and stones will be really needed a lot, so they can survive!Don't forget that PvP is shooting at a person so:Big waste of ammoBig decay on weapons and armorHigh possibility to loot little value things!All the miss when shooting will be a DL pure gain!Even if PvP isn't really what you like this will make the game a stronger economy and gameplay!(The goal of this game is to be realistic and in reality there would be a lot of looters if there was an apocalypse!)Oh and one more thing: All the games are elitist! Even if there is no PvP, you really think that a low skilled player can kill a FR12?Skilled player will be the only ones that kill the big heavy mobs that gives rare loots!Adding a PvP area will only add a little thing more and will give some goals for societies! Cheers all
Hmmm ... good point - I keep thinking of a PVP area being where will be killed by a single player. Now I can look forward to a PVP area full of players from a society. If 20 points of damage per sec does not kill me ... 800 points of damage per sec by 20 players at the same time will squash me like a fly being hit by a truck.
I am not interested in a totally PvP based game, there are many out there already. I have no problem with controlled areas of PvP but don't wish to be forced into it to survive.
@Evangelist: On a different note, it would be useful to have a list of things DL can do at the moment. Could someone give us an indication of the next steps for the #1 development tasks for Survival?Something like...Medical plants: within 3 monthsMob rebalancing: within 6 monthsPets: within 12 monthsTrees that exhaust themselves: within 18 months.PVP rebalancing: within 24 monthsOr if this is not possible, just a list in the order of priority...Medical plants, Mob rebalancing, Pets, Trees that exhaust themselves, PVP rebalancing.That way the community knows what is possible and what to expect (rather than expecting the unachievable and be let down every update)
Yes, I am going to make roadmap for the project soon. It`s close to your list, 1st step is to make herbs&trees update. As about rebalancing, it`s a complex task for game-designer, which we dont have now. I can begin this work with Bank even without specialist after his full return back.One of our players proposed us to make herbs&trees available in loot till the end of work on the update. It seems to me a good temporary solution.
there were some using it as a form of harassment trying to shoot/attempting to mob gank.
Quote from: Serenity "SerenityFireFly" FireFly on August 03, 2013, 12:36:20 pmthere were some using it as a form of harassment trying to shoot/attempting to mob gank.Oh, so you have heard that too!? Wish i knew who those bastards were...