Grab your own free version of Dalewj’s new book (Diaries of Afterworld)!
My faith has returned for AW's success, though it never really disappeared. I'd just like to see the AW Team using some of the very successful funding tactics used by other indie developers. Now is not the time to expect it to start, but I hope to see that they aren't against taking examples from other crowdfunded games when money is so difficult to find right now.
Question: What does it take to get a game onto Steam, and have DL considered doing so, or is it not possible, if not for what reasons? The reason i ask is becauseDayzRustare two games that are on Steam, and they are both in Alpha stages of the game where they openly say "the game is in alpha, lots of things are not working" and yet a very large amount of players buy the game (like 20 or 30 bucks one time thing) and play the game.I think it would do wonders for AW if it was on Steam, just like wondersss as far as new player potential. And in all honesty i think either 1. if it was free, many would probably try it out just because its free, or 2. you could even put a price on it like 10 or 20 bucks, and i Still bet a lot of people would buy it and play.Thoughts??
What will we do next, when money will finish? We will try to raise more funds on Kickstarter. We have a lot of devoted players who (we are sure) will support us. AfterWorld will bring attention of press and big gaming portals, because story of the game development is unique - I, personally, do not know any other game that started on enthusiasm, been developed for 7 (!!!) years just by a few developers, became home for so many players, almost died... but still fighting - and I'm sure will win, with our help. As soon as we finish low-level mechanics, we will be ready to go for Steam Greenlight. Steam will definitely bring new blood (a lot of it, actually) to the game. And, of course, if we will show good results this summer (from business point of view, of course), I'm sure I'll be able to find more money to hire more coders, artists and to begin PR, bringing new players and filling AfterWorld with life, buzz and firing!
I have to agree with Axle on that one .. as much as I would like the world to know about us ( means game and the players) at the moment it would be disastrous .. just look at the latest post's about the freeze-ups. Once a new player left for this reason its not very likely he comes back . We have to give the dev's time to build a playable game .But that's just me