Author Topic: Changes that are coming in July/August  (Read 9513 times)

Offline Anti "Ether" Danilevski

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Changes that are coming in July/August
« on: May 13, 2014, 08:28:46 am »
Hello everyone!

We did a lot of work since the last update, and I think it's relatively safe to let you know about the upcoming changes. We are planning the really big update in beginning of July, but since we may encounter some additional difficulties, except this update to come live in end of July or beginning of August.

What is coming soon in that update:

1. Server clusterization. What is it? It's a seamless traveling between the zones. Each server handles a number of zones, currently - up to four. If we would have a really high online, each server would handle one, dedicated zone. You won't notice switching the zones and you would be able to shot into your enemy from one zone, while he is in another. Same goes for mobs. What else does that means for you? Nearly any number of mobs, without slowing the game (this is the reason why we couldn't spawn a lot of mobs before).

2. Streaming. Instead of one - five minutes to load the level, it will go in seconds. Currently, a big, new city is loading in five seconds from the moment you enter it. Remember how character creation have been lagged before? It's, and many similar situations, would be solved because of this implementation.

3. New pnotes economy. Items would be sold to the game for pnotes, and skills are trained for pnotes.

4. Fully rebalanced mob's loot and items system: new distribution amongst the mobs, new numbers. Items are going to be a lot more valuable. Old ingredient items would be removed only then, not before.


5. New area for newbies. It's finished already, though at the beginning it won't have a lot of quests. Tutorial would be added a bit later.

6. Perhaps we would also add two new cites, to replace New Urengoy and Turukhansk.

7. Perhaps the new female character would be finished and integrated. If not, it would come very soon after the main update.

8. Perpahs some weapons would be replaced (models).

9. Perhaps some graphical issues would be fixed, together with the graphics optimization and shaders. This is a feature cut for this update, don't expect too much here.


What would come up next?

- FPS gameplay
- Graphics optimizaiton
- Rendering optimization, together with the occlusion culling
- New shaders included
- New post effects
- New weapons, to close existing gaps
« Last Edit: May 13, 2014, 11:28:28 am by AW "Dr.Butler" SSB Officer »
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Offline Event "Janе" Horizon

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Re: Changes that are coming in Jule/August
« Reply #1 on: May 13, 2014, 08:44:39 am »
Thanks Anti.
Sounds good.
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Offline Leo "Tesla Coil" Raateland

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Re: Changes that are coming in Jule/August
« Reply #2 on: May 13, 2014, 08:49:33 am »
Sounds like a new game to test with all the changes that are announced and coming.

Eager to see how it all evolves and how the old and new community will experience it when this new stuff is factual.
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Offline Famous "Gig" Gigolo

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Re: Changes that are coming in Jule/August
« Reply #3 on: May 13, 2014, 09:34:18 am »
Awesome, looking forward to it :)
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Offline Hugo "Lossehelin" Santos

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Re: Changes that are coming in July/August
« Reply #4 on: May 13, 2014, 11:38:36 am »
thanks for the update. Looking forward for the update
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Offline The "Fifth" Entity

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Re: Changes that are coming in July/August
« Reply #5 on: May 13, 2014, 12:56:33 pm »
WoooHooo!!!
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Offline YesKing "Irie" Rasta

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Re: Changes that are coming in July/August
« Reply #6 on: May 13, 2014, 03:36:04 pm »
That is the message, i was waiting for.

Thank you!
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Offline kusky "JBK" Alexander

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Re: Changes that are coming in July/August
« Reply #7 on: May 13, 2014, 05:19:23 pm »
Nice news !  8)  Also we w8 for pets update too :)



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Offline Rebel Leader "Madseend" Troubles

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Re: Changes that are coming in July/August
« Reply #8 on: May 13, 2014, 07:06:12 pm »
Verry nice news and thx for thx heads up :D
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Offline Jarod "Brickwit" McBrickerton

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Re: Changes that are coming in July/August
« Reply #9 on: May 13, 2014, 08:55:05 pm »
Very cool, I never expected this kind of post so far in advance!

I have a couple of questions though, if you don't mind me asking:
We did a lot of work since the last update, and I think it's relatively safe to let you know about the upcoming changes. We are planning the really big update in beginning of July, but since we may encounter some additional difficulties, except this update to come live in end of July or beginning of August.
This means that it might be available around the first week of July, but is more likely to come around the last week of July or first week of August?

1. Server clusterization. What is it? It's a seamless traveling between the zones. Each server handles a number of zones, currently - up to four. If we would have a really high online, each server would handle one, dedicated zone. You won't notice switching the zones and you would be able to shot into your enemy from one zone, while he is in another. Same goes for mobs. What else does that means for you? Nearly any number of mobs, without slowing the game (this is the reason why we couldn't spawn a lot of mobs before).
No question to ask, I just want to say that I can't wait to see the results of this! :)

2. Streaming. Instead of one - five minutes to load the level, it will go in seconds. Currently, a big, new city is loading in five seconds from the moment you enter it. Remember how character creation have been lagged before? It's, and many similar situations, would be solved because of this implementation.
Does this mean that the game will take up much less space on our hard drives? Or just that the game will start faster because it currently downloads a lot of data that will later be streamed on an as-needed basis?

5. New area for newbies. It's finished already, though at the beginning it won't have a lot of quests. Tutorial would be added a bit later.
This is greatly needed and I can't wait to see this too!

6. Perhaps we would also add two new cites, to replace New Urengoy and Turukhansk.

7. Perhaps the new female character would be finished and integrated. If not, it would come very soon after the main update.

8. Perpahs some weapons would be replaced (models).

9. Perhaps some graphical issues would be fixed, together with the graphics optimization and shaders. This is a feature cut for this update, don't expect too much here.
These "perhaps" updates are less likely to be included in the big update but the rest are definitely included?

Thanks again even if you don't answer a single one of these questions! 8-)
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Offline Cobra "The Guru" Guru

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Re: Changes that are coming in July/August
« Reply #10 on: May 14, 2014, 12:48:06 am »
thank you for the updates and the great infos :)
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Offline Anti "Ether" Danilevski

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Re: Changes that are coming in July/August
« Reply #11 on: May 14, 2014, 07:05:31 am »
Very cool, I never expected this kind of post so far in advance!

I have a couple of questions though, if you don't mind me asking:


Yes to all.

About streaming and game client size - no, it won't affect it's size, only speed of it's loading into memory.
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Offline Jarod "Brickwit" McBrickerton

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Re: Changes that are coming in July/August
« Reply #12 on: May 14, 2014, 02:43:35 pm »
Great, thanks again. 8-)
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Offline Sifalio "Sifis" Kritikakis

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Re: Changes that are coming in July/August
« Reply #13 on: May 17, 2014, 08:51:35 pm »
TY 4 all the info Anti :)
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Offline Johnny "atslash" Luck

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Re: Changes that are coming in July/August
« Reply #14 on: May 19, 2014, 01:42:50 pm »
any update on the actual RCE part of afterworld.  what time frame are we looking at for RCE to be fully integrated?  pls dont respond with "after beta" or after commercial release"  3 months 4 months,1 year 5 years?  im sure most of us are still here for the hopes of an rce game.
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