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I think Bertram may be getting confused between the SAU gain curve and the Skill gain curve and Item efficiency.
Quote from: Event "Janе" Horizon on July 03, 2014, 09:20:07 pmI think Bertram may be getting confused between the SAU gain curve and the Skill gain curve and Item efficiency.No Jane, I meant what I wrote. I hope if you reread it you will understand my point and hopefully think it is valid.
With each skill level requiring 110% more skills than the previous level, unless there is a mob ladder that provides loot of pnote value that matches the skill increase, players will need to spend more and more time harvesting the lower level mobs to unblock their skills. This would eventually result in lower level mobs being targeted by players that can easily kill the creatures simply because it is more efficient for them, destroying the game for new players as they could not compete.
Thanks Bertram. I do not think the changes will be changing the overall skilling rate (or at least I haven't seen anything that implies this). Pnotes are for unblocking, not for skills. And I cannot see anything saying the loot being connected to the players skill level - so the loot for Player Noob should be the same as for Player Uber.
малчик ты ролик то с ютюба видел?эта игра имела ранние версии... Глобы в АВД убрали, после того как их убрали в РЕ в ихних рублях, ныне она называется EU EntropiaUnivese, году так в 2007. Это игра создана русскими игроками в РЕ, по мотивам РЕ, мин херц. Не неси бреда.Не знаю, что готовят новые хозяева Афтервода, ибо пишут только на инглийском. Объективно, если не будет оборота лута, то хантить придется и далее только - "на склад", Продать ресы на маркете нереально, их перебор... Достаточно поставить НПС, который будет скупать лут за п ноты, и крафт сделать за пноты... тогда будет оборот, а разрабам только и останется брать % с оборота.. как это сделано в EU, только там этот % завышен, поэтому там мало сейчас игроков, ну халяву там прикрыли... здесь еще нет, можно долбить камушки у меня противогазов только штук 300 с рейдеров нападало... Раньше у них была цена в авд, копил... после апдейдов ценник убрали... теперь просто как сувениры хранятся. Это не програмный баг... а не продуманный до конца разработчиками оборот лута..С САУ никогда хорошо не было... это только халявщики долботесы получали двойной профит, с камней и с САУ и те кто качал авойд скилы на продажу с помощью кликеров то же имел профит.... из-за этого нормальные игроки - депозиторы посваливали с игры..
Quote from: Event "Janе" Horizon on July 05, 2014, 08:32:07 amThanks Bertram. I do not think the changes will be changing the overall skilling rate (or at least I haven't seen anything that implies this). Pnotes are for unblocking, not for skills. And I cannot see anything saying the loot being connected to the players skill level - so the loot for Player Noob should be the same as for Player Uber.Surely the loot is linked to players skill level, or at least the cost of getting that loot is. ... And the PNotes available for unblocking is the difference between loot and cost, therefore is connected to the player's level.
Otherwise what is the efficiency of a weapon?
Quote from: Bold "Bertram" Blanshard on July 05, 2014, 09:59:51 amQuote from: Event "Janе" Horizon on July 05, 2014, 08:32:07 amThanks Bertram. I do not think the changes will be changing the overall skilling rate (or at least I haven't seen anything that implies this). Pnotes are for unblocking, not for skills. And I cannot see anything saying the loot being connected to the players skill level - so the loot for Player Noob should be the same as for Player Uber.Surely the loot is linked to players skill level, or at least the cost of getting that loot is. ... And the PNotes available for unblocking is the difference between loot and cost, therefore is connected to the player's level.This is correct; however the value of loot goes down as it is collected and it is collected more quickly by players using weapons that do more damage whether they have the skill to use the weapon fully or not. That's just supply and demand economics.Quote from: Bold "Bertram" Blanshard on July 05, 2014, 09:59:51 amOtherwise what is the efficiency of a weapon?The efficiency of a weapon is the comparison between the number of rounds per shot combined with its decay per shot - its cost to use - and its damage per second - its capability at killing mobs. The more efficient the weapon, the faster a player can collect loot from a given mob, but only if his/her skills give enough effectiveness to take advantage of the weapons efficiency.
ссылочку дай
Quote from: Andrey "F R O M" Ukraine on July 05, 2014, 10:29:44 amссылочку дайссылку на что?на то что авд падал как глоб? я тебе уже давал такую ссылу.