Author Topic: Changes that are coming in July/August  (Read 9465 times)

Offline Bold "Bertram" Blanshard

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Re: Changes that are coming in July/August
« Reply #75 on: July 04, 2014, 08:55:59 pm »
I think Bertram may be getting confused between the SAU gain curve and the Skill gain curve and Item efficiency.
No Jane, I meant what I wrote. I hope if you reread it you will understand my point and hopefully think it is valid.
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Offline Event "Janе" Horizon

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Re: Changes that are coming in July/August
« Reply #76 on: July 05, 2014, 12:04:06 am »
I think Bertram may be getting confused between the SAU gain curve and the Skill gain curve and Item efficiency.
No Jane, I meant what I wrote. I hope if you reread it you will understand my point and hopefully think it is valid.
Hi Bertram, you comments are, as usual, valid. It is this bit:

"If the SAU gain for using a weapon is removed, and not replaced by gaining PNotes, then wouldn't the efficiency gain curve need to be modified? At the moment it continues to rise long after the skill gain and SAU gain have begun to fall"

that made me wonder if something is amiss as efficiency is linked purely to skill levels.
I think I understand now (as long as you are talking about unblocking skills where you talk about "more difficult for anyone to progress").

With each skill level requiring 110% more skills than the previous level, unless there is a mob ladder that provides loot of pnote value that matches the skill increase, players will need to spend more and more time harvesting the lower level mobs to unblock their skills. This would eventually result in lower level mobs being targeted by players that can easily kill the creatures simply because it is more efficient for them, destroying the game for new players as they could not compete.
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Offline Del "b0d" Law

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Re: Changes that are coming in July/August
« Reply #77 on: July 05, 2014, 01:34:37 am »
Lets face it, they just want your $ $ no withdraw option its a fucking piss take.


Everything this game was about is dead in my eye's, shame to see this in a well developed world / AWS.


Maybe the dev's should go back to pokermon cards.  ;) [size=78%]  [/size]
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Offline Bold "Bertram" Blanshard

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Re: Changes that are coming in July/August
« Reply #78 on: July 05, 2014, 06:04:29 am »
With each skill level requiring 110% more skills than the previous level, unless there is a mob ladder that provides loot of pnote value that matches the skill increase, players will need to spend more and more time harvesting the lower level mobs to unblock their skills. This would eventually result in lower level mobs being targeted by players that can easily kill the creatures simply because it is more efficient for them, destroying the game for new players as they could not compete.
I actually meant more difficult to progress because skills would be being gained at a lower rate. My point is I think the opposite of your argument, that the loot value would continue to rise under the current system, on the same mob, therefore not necessarily making it more difficult to unblock skills. That is why I made the comparison with Entropia, where the efficiency is soon capped. We seem to be moving from a system where the means of unlocking falls, SAU, to a system where it continues to rise, namely PNotes. The Entropia system sits between.
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Offline Event "Janе" Horizon

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Re: Changes that are coming in July/August
« Reply #79 on: July 05, 2014, 08:32:07 am »
Thanks Bertram. I do not think the changes will be changing the overall skilling rate (or at least I haven't seen anything that implies this). Pnotes are for unblocking, not for skills. And I cannot see anything saying the loot being connected to the players skill level - so the loot for Player Noob should be the same as for Player Uber.
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Offline Bold "Bertram" Blanshard

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Re: Changes that are coming in July/August
« Reply #80 on: July 05, 2014, 09:59:51 am »
Thanks Bertram. I do not think the changes will be changing the overall skilling rate (or at least I haven't seen anything that implies this). Pnotes are for unblocking, not for skills. And I cannot see anything saying the loot being connected to the players skill level - so the loot for Player Noob should be the same as for Player Uber.
Surely the loot is linked to players skill level, or at least the cost of getting that loot is. Otherwise what is the efficiency of a weapon? And the PNotes available for unblocking is the difference between loot and cost, therefore is connected to the player's level.
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Offline Andrey "F R O M" Ukraine

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Re: Changes that are coming in July/August
« Reply #81 on: July 05, 2014, 10:29:44 am »

малчик ты ролик то с ютюба видел?
эта игра имела ранние версии... Глобы в АВД убрали, после того как их убрали в РЕ в ихних рублях, ныне она называется EU EntropiaUnivese, году так в 2007. Это игра создана русскими игроками в РЕ, по мотивам РЕ, мин херц. Не неси бреда.


Не знаю, что готовят новые хозяева Афтервода, ибо пишут только на инглийском. Объективно,  если не  будет оборота лута, то хантить придется и далее только - "на склад", Продать ресы на маркете нереально, их перебор... Достаточно поставить НПС, который будет скупать лут за п ноты, и крафт сделать за пноты... тогда будет оборот, а разрабам только и останется брать % с оборота.. как это сделано в EU, только там этот % завышен, поэтому там мало сейчас игроков, ну халяву там прикрыли... здесь еще нет, можно долбить камушки

у меня противогазов только штук 300 с рейдеров нападало... Раньше у них была цена в авд, копил... после апдейдов ценник убрали... теперь просто как сувениры хранятся. Это не програмный баг... а не продуманный до конца разработчиками оборот лута..


С САУ никогда хорошо не было... это только халявщики долботесы получали двойной профит, с камней и с САУ и те кто качал авойд скилы на продажу с помощью кликеров то же имел профит.... из-за этого нормальные игроки - депозиторы посваливали с игры..
ссылочку дай
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Offline Jarod "Brickwit" McBrickerton

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Re: Changes that are coming in July/August
« Reply #82 on: July 05, 2014, 05:55:59 pm »
Thanks Bertram. I do not think the changes will be changing the overall skilling rate (or at least I haven't seen anything that implies this). Pnotes are for unblocking, not for skills. And I cannot see anything saying the loot being connected to the players skill level - so the loot for Player Noob should be the same as for Player Uber.
Surely the loot is linked to players skill level, or at least the cost of getting that loot is. ... And the PNotes available for unblocking is the difference between loot and cost, therefore is connected to the player's level.
This is correct; however the value of loot goes down as it is collected and it is collected more quickly by players using weapons that do more damage whether they have the skill to use the weapon fully or not. That's just supply and demand economics.

Otherwise what is the efficiency of a weapon?
The efficiency of a weapon is the comparison between the number of rounds per shot combined with its decay per shot - its cost to use - and its damage per second - its capability at killing mobs. The more efficient the weapon, the faster a player can collect loot from a given mob, but only if his/her skills give enough effectiveness to take advantage of the weapons efficiency.
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Offline Event "Janе" Horizon

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Re: Changes that are coming in July/August
« Reply #83 on: July 05, 2014, 08:36:57 pm »
Thanks Bertram. I do not think the changes will be changing the overall skilling rate (or at least I haven't seen anything that implies this). Pnotes are for unblocking, not for skills. And I cannot see anything saying the loot being connected to the players skill level - so the loot for Player Noob should be the same as for Player Uber.
Surely the loot is linked to players skill level, or at least the cost of getting that loot is. ... And the PNotes available for unblocking is the difference between loot and cost, therefore is connected to the player's level.
This is correct; however the value of loot goes down as it is collected and it is collected more quickly by players using weapons that do more damage whether they have the skill to use the weapon fully or not. That's just supply and demand economics.

Otherwise what is the efficiency of a weapon?
The efficiency of a weapon is the comparison between the number of rounds per shot combined with its decay per shot - its cost to use - and its damage per second - its capability at killing mobs. The more efficient the weapon, the faster a player can collect loot from a given mob, but only if his/her skills give enough effectiveness to take advantage of the weapons efficiency.
Hmmm, interesting way of looking at cost of unblocking. Quite valid too, as the reasoning applies unblocking throughout AWA and AWS over the last several years.

Weapon efficiency (the one shown when you query the weapon in the game) is only related to player skills and nothing else. The damage, and therefore the number of creatures you can kill in a certain period, depends on the weapon used and the player's weapon efficiency.

The PNotes available for unblocking depends on the volume and type of loot dropped by the creatures killed (not the kind of loot dropped will be linked to the players skills, nor the weapon used ... or at least Anti has not said this).

The number of PNotes a certain kind of loot is worth is unknown at this point in time. Anti did mention that the value may change dependent game wide conditions.
There has been no indication that the conversion rate will be player dependent. If it is - I predict that this will be exploited by players simply giving a player all their loot for conversion and splitting the additional PNotes gained.
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Offline Vlad "Aquilla" NightStalker

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Re: Changes that are coming in July/August
« Reply #84 on: July 06, 2014, 01:13:50 am »
ссылочку дай
ссылку на что?
на то что авд падал как глоб? я тебе уже давал такую ссылу.



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Offline Andrey "F R O M" Ukraine

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Re: Changes that are coming in July/August
« Reply #85 on: July 06, 2014, 09:44:24 am »
ссылочку дай
ссылку на что?
на то что авд падал как глоб? я тебе уже давал такую ссылу.
что-то я не видел, дай еще раз
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