Free version of Dalewj's second book (Diaries of Afterworld) is now available!
Level 7: Full PVP, Loot: Full robbery (all items and resources)Level 8: Full PVP, Loot: Full robbery, including wallets
Quote from: AW "Dr.Butler" SSB Officer on January 29, 2013, 10:42:26 pmLevel 7: Full PVP, Loot: Full robbery (all items and resources)Level 8: Full PVP, Loot: Full robbery, including walletsMaybe add Level 9: Full PVP ... the Winner gets the complete Account ... feel free to register fora new one ...Greetings - Zwarky
Speaking as a Crafter who was looking forward to some serious UG mining, all this talk of PvP is making me really depressed. I'll hold on to see how the game pans out but, if it is turns out to be as bad as I fear, it looks like I'll have to find another game.(I wish these details had been made more clear before I did my Christmas and New Year donations) (but I guess I would have donated anyway)
"of the reasons this game can be so good is because there is something for all of us, and not everyone is a pvp player. Fir this reason we must not match pvp areas directly to mining. My 5 awc"
Question:Does killing players eventually make you an "undesirable" person and therefore prevent you from entering Quarantine areas?
Are you suggesting Karma points? :ODont know if something like that fits in AWS.
Only two days left until the New-Year 2013 promotion ends, if you still haven't joined... anyway, read what is coming with the next update!First of all - we will give out bonus items to everyone who donated (huge thanks btw!), and it will include everything except colored clothes (we need to discuss what color is desired/preferred, we will get in touch on 1st of Feb).Next... Lots of bug-fixes are coming with a couple of new features, some of you may be very interested in!New officer at the Swampville Foundry (inside Swamp). His job is to change items to "Obligatory Bills" (skills affected)New officer at the Turfary B Outpost. His job is to change "Obligatory Bills" into AWD.All PVP-related functionality is now implemented with 9 levels of PVP:Level 0: No PVP (cities)Level 1: Low-chance-hit PVP, no lootLevel 2: Mid-chace-hit PVP, no lootLevel 3: Full-fight PVP, no loot (Alpha-style PVP)Level 4: Full PVP, Loot: Valuables only (wallets not affected)*Level 5: Full PVP, Loot: Valuables, resources in top-section of inventory*Level 6: Full PVP, Loot: Valuables, items from top-section of inventory, all resources*Level 7: Full PVP, Loot: Full robbery (all items and resources)Level 8: Full PVP, Loot: Full robbery, including wallets* see below/read "PS" part of this post for explanationThe newcomers' quest / tutorial part of the game is not affected and is non-PVP area (Level 0).The whole Swamp area now is PVP Level 4.The S/W area of current map (after the river) is now high-level PVP. L5 is at shore at river, L6 is at shore on another side and L7 the rest, including Mugen Village (the Mugen itself is L3)).New skills (trade-related) are implemented in game. We have took into account everyone in game and added adjusted skill "Trading" by some formula as a reward for participation and supporting us.The rest:AfterWorld can now be started in "maximized" mode (configured via Options dialog)Options dialog now remembers all settings from "Misc" panelFixed a couple of issues with USB sound-cardsNew version includes some additional optimizations and fixes (mostly for mid-range laptops)Survival Points now updated without the need to restart game clientFixed issue when avatar can stuck if previously exited while being at the TranslukatorDuring the implementation of that update we are going to update the database server (moving off from MySQL to MariaDB), so the update can take a few hours. Together with some additional SQL query optimizations this will make the servers to perform a bit faster.Re: ForestWe are working on it, so its still WIP.Some may ask why it takes so long to re-implement the same features which was in Alpha, like trees you can chop. Good question, and here is what we can say on that:The Survival runs on a one big area, and the whole backend is different on how it was in Alpha.AW:Alpha has a small areas (zones), which was about 2x2 km (4sq km). Every zone was hosted by a separate server instance and it hold only the data it needs. There was about 200 "real" trees (the ones you can chop).The Survival is a totally different story. If we will add the same "cut-able trees", the server will be dead in a minutes trying to parse and sort all the data. Your video-cards will show you about 2-3 FPS no matter what setting are you using and how powerful it is. We now have a full "forest", optimized for processing on server and client (rendering including).At the current moment in Survival is a bit more than 1.000.000 trees/bushes. At any single moment, the game client processes about 210k of objects (trees/bushes) (average). The "Alpha" engine will be dead with that amount of data, while Survival eats it at the breakfast.And we need to be sure, that every single tree or bush is correctly synchronized between the server and all clients. What if someone haven't logged in for 2 weeks, while another one only 1 day? What if some will destroy the tree while you are logging in and data is loading? Its not that easy to keep synced 1ml of objects on MMO. And we don't want you to download megabytes of updates every time you restart the game in order to get fresh data. Less traffic, more efficient update mechanism, less troubles for you, less headache for us. This is what we are trying to do.Why we have disabled skills for chopping trees and refining wood? We didn't expected that is will be so massive! But we have found a way out already and in a future it could be surprisingly interesting for everyone. For now - lets wait.Thanks for reading until here, appreciate that!Have a good time in AW!P.S.What exactly is "Resources", "Valuables" and "Items":"Resources"Everything that counts as "gr/kg" in game + all non-crafted but "stackable" items, including but not limited to: loot from mobs, raw ore/minerals, refined ore/minerals, etc"Valuables"AWD/AWC, SAU, P.Notes, P.M-Notes, Scout Cheques, R.I.C., Pet Passport, Obligatory Bills (wallets not affected)+ any new items that will be implemented in game and which fits into "Capital Issues" market category"Items"Everything else not included in previous categories. Includes any items you have, from ammo/guns/drills/batteries (incl containers) to the clothes and armor you wear/on you, ending up with the "memory" chip installed on your PDA