Author Topic: Development status update [2013-01-30]  (Read 14428 times)

Offline Tiko "Godless" Soul

  • Survival closed test group
  • Newbie
  • *
  • Posts: 21
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Development status update [2013-01-30]
« Reply #30 on: January 31, 2013, 12:35:26 am »
Level 7: Full PVP, Loot: Full robbery (all items and resources)
Level 8: Full PVP, Loot: Full robbery, including wallets

Maybe add Level 9: Full PVP ... the Winner gets
the complete Account ... feel free to register for
a new one ...

Greetings - Zwarky


Speaking as a Crafter who was looking forward to some serious UG mining, all this talk of PvP is making me really depressed.   I'll hold on to see how the game pans out but, if it is turns out to be as bad as I fear, it looks like I'll have to find another game.
(I wish these details had been made more clear before I did my Christmas and New Year donations)  :(
(but I guess I would have donated anyway)   ;D

i still dont get it....we yell all day for new features, we talk about so many brand new exeptional ideeas and sugestion, and when the DL come out whit something, new , something that will cover the 95% of the other MAP and still have those silent complaints, why is this why is that, guys is simple dont go in PvP , and everyone is happy, if u cant do that ...dont i wont go there if is not for me , and btw why not having a game whit birds, flowers...clouds.....2 moons and who knows else just to be peacefull and all day long to talk about how was your traveling/crafting/silent sunny days...i noticed your sarcasm but still dont get it why not a simple

~ " ty for new feature we apreciate the effort is great to have the game a bit more complex that other game are , tho we will look forward to get the UG ming up ASP for the ones who r not soo interested on PvP , and for those who r into mining/crafting professions ( peacefull ones)" ~

sometimes i see bunch of kids yelling each one for his toy and no1 sit a bit to figured out why those things r how they r..dont forget how many assumptions were made about the trees and no1 was able to figured out why 1 mil trees r cuttable, but everyone was there to splash first..nvm i was just thinking out loud

Hultaan i understand your point.
What they made just pure bullshit. Going somewhere of town have to leave everything not to be looted, wallets etc ... what moron or how many buckets of vodka you had to drink to comeup with such ideas seriously... this is becominc circus starting from paying for death now this briliant pvp system, what next? on your minds
  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q]
  • Member of corporation: DILLIGAF
  • Member of society: Irken Invaders

Offline Serenity "SerenityFireFly" FireFly

  • Survival closed test group
  • Sr. Member
  • ****
  • Posts: 374
    • View Profile
    • Shadow Corpse Society Website!
  • Gender: Female [Female]
  • In game: No
  • State: Human
Re: Development status update [2013-01-30]
« Reply #31 on: January 31, 2013, 01:52:15 am »
Too be blunt, I'm  dissapointed that the devs are bringing in new features before replacing all features game had before survival.  that should of been the main focus and would have brought alot of people back, if the game was fully functional like awa. Sure hope its not left like this for long.(game functionality)
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town
  • Member of corporation: Consolidators
  • Member of society: Shadow Corpse
Proud Co Founder/Co General of Shadow Corpse Society Since 2006, Afterworld Tester since 2006.

Offline Event "Janе" Horizon

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1773
  • Humble makes pie. Don't make pie, be AWESOME.
    • View Profile
    • Jane's AfterWorld Secrets
  • Gender: Female [Female]
  • In game: No
  • State: Human
Re: Development status update [2013-01-30]
« Reply #32 on: January 31, 2013, 03:16:26 am »
"Level 1: Low-chance-hit PVP, no loot
Level 2: Mid-chace-hit PVP, no loot"

I was wondering, what does this mean?

The Allfather
Good question!


Does this mean:
  • At PVP level 1 - you can still damage a player but the damage is much lower than your effectiveness in the weapon; or
  • At PVP level 1 - you have a low chance of dealing any damage - however, if you do manage it, the damage is at your full effectiveness.
  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q] at Outpost / Storages
  • Member of corporation: Savonation
  • Member of society: Savonites
NEVER DOUBT yourself. YOU ARE intelligent, forgiving and AWESOME.

Jane's AfterWorld Secrets
http://jaws.altervista.org/index.html

Offline Zaelkaer "Allfather" Vampyre

  • Sr. Member
  • ****
  • Posts: 462
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Development status update [2013-01-30]
« Reply #33 on: January 31, 2013, 03:45:18 am »
"Level 1: Low-chance-hit PVP, no loot
Level 2: Mid-chace-hit PVP, no loot"

I was wondering, what does this mean?

The Allfather
Good question!


Does this mean:
  • At PVP level 1 - you can still damage a player but the damage is much lower than your effectiveness in the weapon; or
  • At PVP level 1 - you have a low chance of dealing any damage - however, if you do manage it, the damage is at your full effectiveness.

I imagined "low-chance-hit" to mean something along the lines of "weapons are inaccurate" but how is that possible for them to miss. So perhaps the shots or stabs hit the player, but are "misses" 2/3 the time, 1/3 the time (lvl 1, lvl 2). ?

The Allfather
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Outpost / Storages
  • Member of corporation: Abstract MindHunters
  • Member of society: Abstract Minds
Z.A.V.

Offline Bold "Bertram" Blanshard

  • Jr. Member
  • **
  • Posts: 88
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Development status update [2013-01-30]
« Reply #34 on: January 31, 2013, 06:25:29 am »
It might be a radar thing, at level 1 you can see the green dot and can run away, at level 2 you can't.

But to echo SFF, I hope to see more low-level mobs soon, flowers (for heal kits), and chat in NU (so trading can start).
« Last Edit: January 31, 2013, 06:30:00 am by Bold "Bertram" Blanshard »
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Outpost / Storages

Offline Rebel Leader "Madseend" Troubles

  • Survival closed test group
  • Sr. Member
  • ****
  • Posts: 273
  • Society leader Holland nu
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Development status update [2013-01-30]
« Reply #35 on: January 31, 2013, 07:28:29 am »
lol people are going crazy right away not everything will be lootable pvp and you can allways walk around some area's
Also you can join a corperation witch could keep there members save, i am verry hapy that finaly some action will be happening in the game.
And i think and hope this will make the corperations more important.

 
« Last Edit: January 31, 2013, 02:01:51 pm by Rebel Leader "Madseend" Troubles »
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Outpost / Storages
  • Member of corporation: World Trading Federation
  • Member of society: Holland Nu

Offline Susan "Thunderhead" McBright

  • Survival closed test group
  • Full Member
  • ***
  • Posts: 136
    • View Profile
    • My G+
  • Gender: Female [Female]
  • In game: No
  • State: Human
Re: Development status update [2013-01-30]
« Reply #36 on: January 31, 2013, 11:49:06 am »
Speaking as a Crafter who was looking forward to some serious UG mining, all this talk of PvP is making me really depressed.   I'll hold on to see how the game pans out but, if it is turns out to be as bad as I fear, it looks like I'll have to find another game.
(I wish these details had been made more clear before I did my Christmas and New Year donations)  :(
(but I guess I would have donated anyway)   ;D

Well,it was clear since many years that there will be lootable pvp zones.
maybe this trading related skills is something for u? :)
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town, accessing MextraX LA-L1 Chinara
  • Member of corporation: Lightning Productions
  • Member of society: Well Skilled notuberyet
Win 7 Home Premium 64 bit 6.1,Build 7601
Asus Sabertoth P67
Core i7 2600K @ 3,4 Ghz (8 cpu)
8GB Ram@1866mhz,120GB Corsair Force GT Nvidia GTX 560 TI 448 Cores 1280MB Driver 306.23 DirectX 11 Feel free to ad me: http://battlelog.battlefield.com/bf3/de/user/xXThunderheadXx/

Offline Gebeleizis "Hultaan" Kapnobatai

  • Survival closed test group
  • Sr. Member
  • ****
  • Posts: 307
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Development status update [2013-01-30]
« Reply #37 on: January 31, 2013, 12:37:29 pm »
Hultaan i understand your point.
What they made just pure bullshit. Going somewhere of town have to leave everything not to be looted, wallets etc ... what moron or how many buckets of vodka you had to drink to comeup with such ideas seriously... this is becominc circus starting from paying for death now this briliant pvp system, what next? on your minds

Tiko and to others that they relly dont understand few things and how they really are

1'st ....we asked to have a game who looks as much possible as the reality, always we compared things saying " i like something cause irl is same as/or ..." now we have a clear area , determined by "WARNING !" msgs...and to suport this i have few questions for those few who still have something to do whit those remore places where they reallly tend to talk allot of and no1 intend to go inside those areas ( bigger mobs usualy, deadly creatures whit hight lvl of maturity and so on, those who most talk just to be talked and for what? most of them cant kill a R57 lvl2 or FR2 or small Big Fot's but they tend to talk and talk and debate a subject who is part of the game of the MMO games feature )..and the question i want to ask is   - why u wana go inside a deadly desert (IRL) or inside a deadly jungle when u r not able to stay alive in the park, or if u know in your way to work is a bad place bad neighborhood why u insist to pass thru? 

2'nd ....dont call anyone moron just cause u tend to suicide yourself, simply dont go there and is exelent for everyone ..and why we have this debate cause exist a bad place in the world?...

3'd i wait for UG too ...more than PvP.. but i m glad i have something new , i thank for this and i wait /look forward for the next update after this one....me, irie , dale , dru we cant wait for the UG but that doesnt mean i have to deny one of the features implemented already who must be part of this MMO anyhow.

Too be blunt, I'm  dissapointed that the devs are bringing in new features before replacing all features game had before survival.  that should of been the main focus and would have brought alot of people back, if the game was fully functional like awa. Sure hope its not left like this for long.(game functionality)

what feature was already active and who brought soo many peoples in AWA, and was not implemented here and the resoult is different now, dont u see u point something is unchanged, wasnt anything there like that, who wana play is playing now as then, simple new players will be here when peoples can cash out , most of them want this, thos who r not active r for this reason, nothing to gain nothing to play for those...so? remain two things that r true desired the UG and the Robots
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Foundry
  • Member of corporation: Alpha Unlimited
  • Member of society: Alpha
OS: Windows 7 Ultimate 64-bit SP1 (6.1, Build 7601)
System: Alienware M17xR4 (U3E1)
CPU: Intel(R) Core(TM) i7-3820QM CPU @ 2.70GHz (8 CPUs), ~2.7GHz Ivy Bridge 22nm Technology
RAM: 8.00 GB Single-Channel DDR3 @ 798MHz (11-11-11-28) Graphic: AMD Radeon HD 7970M (1920x1080@60Hz) DirectX : DirectX 11

Offline dale "dalewj" ofj

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1103
  • Leader of Hunters Unlimited, Admin of Wiki, Author
    • View Profile
    • Author - Diaries of Afterworld
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Development status update [2013-01-30]
« Reply #38 on: January 31, 2013, 04:13:54 pm »
Also funny if you log in after a month of not playing and discover on login you standing in a high level pvp while on last log in it was still your favorite mining area.

Oh TC makes a good point about people relogging in over time into a pvp area.  Maybe people should be reset on this VU?
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Weaponry & Tools craft building, accessing Storage
  • Member of corporation: Alpha Unlimited
  • Member of society: Hunters Unlimited
Its been fun everyone will miss you all.   I'm at  dalewj.com and in every social network im dalewj. 

Playing the 'The Repopulation' a giant MMO has lots of EU and AW in it.  Come join us.  Im on east coast server and guess what my name in the game is.....

Offline Event "Janе" Horizon

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1773
  • Humble makes pie. Don't make pie, be AWESOME.
    • View Profile
    • Jane's AfterWorld Secrets
  • Gender: Female [Female]
  • In game: No
  • State: Human
Re: Development status update [2013-01-30]
« Reply #39 on: January 31, 2013, 07:51:21 pm »
@Tesla Coil: regarding "So if killed in level 8 pvp you will end up in your underwear, with only the content inside your wallets left" .... Level 8= Full PVP, Loot: Full robbery, including wallets. :-o

  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q] at Outpost / Storages
  • Member of corporation: Savonation
  • Member of society: Savonites
NEVER DOUBT yourself. YOU ARE intelligent, forgiving and AWESOME.

Jane's AfterWorld Secrets
http://jaws.altervista.org/index.html

Offline Event "Janе" Horizon

  • Survival closed test group
  • Hero Member
  • *****
  • Posts: 1773
  • Humble makes pie. Don't make pie, be AWESOME.
    • View Profile
    • Jane's AfterWorld Secrets
  • Gender: Female [Female]
  • In game: No
  • State: Human
Re: Development status update [2013-01-30]
« Reply #40 on: January 31, 2013, 08:04:10 pm »
Dear Dr Butler,

I (and other players) have concerns over the looting of players inventory.
This may be because there is a misconception by us on how much of our inventory will be targeted.

Am I right in thinking that only SOME of the inventory will be looted where looting is permissible in a PVP area?

Would I also be right in thinking that the rules for looting include a 'rarity' calculation - which means that the likelihood of a looting player getting a rare or valuable item is low?

i.e. if the dead player is wearing 3000AWDs of armor - the likelihood a piece of this been stolen is very low; and the likelihood of all the armor being stolen in one kill is almost non-existent?



« Last Edit: January 31, 2013, 08:06:13 pm by Event "Singularity" Horizon »
  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q] at Outpost / Storages
  • Member of corporation: Savonation
  • Member of society: Savonites
NEVER DOUBT yourself. YOU ARE intelligent, forgiving and AWESOME.

Jane's AfterWorld Secrets
http://jaws.altervista.org/index.html

Offline Zaelkaer "Allfather" Vampyre

  • Sr. Member
  • ****
  • Posts: 462
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Development status update [2013-01-30]
« Reply #41 on: January 31, 2013, 08:39:25 pm »
I believe what would make it fair and put many people at ease is if it is not a guarantee loot but like ESH said, a %chance of looting. lets say 10% chance to loot every item, at lvl 8 pvp. not too bad then? Also, death would be less scary if the cost of clones went down. say from around 10 micro notes, to 5 micro notes. example

The Allfather
  • Citizenship: Regular citizen
  • Last seen in Saransk, Town at Outpost / Storages
  • Member of corporation: Abstract MindHunters
  • Member of society: Abstract Minds
Z.A.V.

Offline Sifalio "Sifis" Kritikakis

  • Full Member
  • ***
  • Posts: 202
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Development status update [2013-01-30]
« Reply #42 on: January 31, 2013, 10:59:55 pm »
I think that Tesla Coil did a very nice argument!
I am not a fun of PvP and dont expect to becoming one, but there are issues that need to be settled before implementation of a system like described!

  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q] at Outpost / Storages
  • Member of corporation: test
  • Member of society: Pleasure and Power
PC Hardware: i5-3570 CPU, 16GB, AMD Radeon HD7770, Corsair 128GB SSD, WDC WD30EZRX 3TB HDD
Windows 8 Pro

Offline Pila "Pila" Pila

  • Survival closed test group
  • Jr. Member
  • **
  • Posts: 77
    • View Profile
  • Gender: Female [Female]
  • In game: No
  • State: Human
Re: Development status update [2013-01-30]
« Reply #43 on: February 01, 2013, 12:44:37 am »
I am sad to say I am also disappointed. 

As a full time rock picker, flower cutter, and tree chopper ..... (i worked hard to get Plant Knowledge long before the 'glitch' in Survival where everyone could easily get it, which i find totally bogus because of the TIME and hard work it took to gain that skill)

If there is PVP everywhere, there will be little reason to play if I have to fear losing my hard earned resources to the first sniper that comes by..... or just stay in NU forever :(

Is there going to be any kind of safety or neutral areas for the mining and resources or is it take your life and items and roll the dice ?

Pila
  • Citizenship: Regular citizen
  • Last seen in New Urengoy [Q]
  • Member of corporation: DILLIGAF
  • Member of society: Irken Invaders
Life is a beach, I'm just playing in the sand.

Offline Otlep "irrep" Pelto

  • Survival closed test group
  • Newbie
  • *
  • Posts: 5
    • View Profile
  • Gender: Male [Male]
  • In game: No
  • State: Human
Re: Development status update [2013-01-30]
« Reply #44 on: February 01, 2013, 12:53:45 am »
but it is a pvp everywhere already! ofc not the cities itself, but you can kill anyone at swamp now, or at the road between towns! as i can see - the only difference will be in swamp where you can lose only "obligatory bills" (whatever it is) as the rest always in wallets, and the area at bottom/left part after the river (mugen). there are nothing really interesting atm anyway! i believe when world will grow we will have more pvp level 3 areas than higher ones. what if they make high pvp only to split the world (see the map) in two parts (left and right) so we need to move resources through the world via high-lvl pvp zones? my 2 cents
  • Citizenship: Regular citizen
  • Last seen in
  • Member of corporation: HL Corporation
  • Member of society: Lords
Win7x64 SP1 / 4GB RAM / Core 2 Duo P7350 @ 2GHz / NVIDIA GeForce 9600M GT 512MB