Author Topic: Development status update [2013-02-03]  (Read 2812 times)

Offline AW "Dr.Butler" SSB Officer

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Development status update [2013-02-03]
« on: February 03, 2013, 11:24:55 am »
A small update on the development and upcoming release.

First, the news on New-Year 2013 promotion:
We have received replies and prepared the scripts to give out presents for those who participated. New items are ready and will be included with the update (everyone who participated will receive a container with all bonus items in it).

Next, the new PVP system:
It is being tested internally to be sure there are no major issues with that. So far everything seems to be good and work as expected.
Some of you was asking on how to notice the PVP level: the icon will show a digit displaying current PVP level and it is easy noticeable. Additionally, a warning is printed to the system chat area when PVP level changes.
This will also include a new "penalty" system, if someone kills another person for 5 times within 60 minutes he will be sent to the "Disciplinary Camp" for punishment. This will help a lot on preventing abusive usage of the PVP (enabled at all PVP levels).

Today is a final testing date for the database upgrade, and everything looks great! On a test DB server we got an average 5-7% increase in performance (which is a lot!).

The update is scheduled to be released withing next few days (4, 5 or 6 of February), so be prepared!

If you have missed previous development status update, be sure to read it.
It includes additional details on PVP changes and new features to be implemented with the update.
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Offline Sifalio "Sifis" Kritikakis

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Re: Development status update [2013-02-03]
« Reply #1 on: February 03, 2013, 12:06:17 pm »
Great! Great! Great !!!!

TY for all the information Devs :):):)

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Offline Jarod "Brickwit" McBrickerton

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Re: Development status update [2013-02-03]
« Reply #2 on: February 03, 2013, 05:42:17 pm »
That's all fantastic news! Thanks again for your work and for being so great at responding to our requests and concerns!
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Re: Development status update [2013-02-03]
« Reply #3 on: February 03, 2013, 07:52:32 pm »
"Disciplinary Camp" sounds interesting - I volunteer myself as 'victim' if anyone is interested in going there to check it out (on the condition they post all details about the punishment).[size=78%] [/size]
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Offline dale "dalewj" ofj

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Re: Development status update [2013-02-03]
« Reply #4 on: February 03, 2013, 09:02:34 pm »
"Disciplinary Camp" sounds interesting -

I can see the walls full of whips and chains.
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Offline Paul "Cuey" Darkmane

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Re: Development status update [2013-02-03]
« Reply #5 on: February 03, 2013, 09:21:48 pm »

This will also include a new "penalty" system, if someone kills another person for 5 times within 60 minutes he will be sent to the "Disciplinary Camp" for punishment. This will help a lot on preventing abusive usage of the PVP (enabled at all PVP levels).


I dont think this has been thought out properly for future Afterworld ..."if someone kills another person 5 times" ... does this mean any other persons to a tally of 5 times or 1 single person 5 times? ... and what about landgrab type activities in future im sure you could kill more than 5 times within an hour during them events ... and also what if a group/team of newish avatars decide to have a shot at a more skilled player so that player retaliates and kills them,whats to stop the group charging again and again being a nuisance to the extent that the person defending kills them too many times? ... gl
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Re: Development status update [2013-02-03]
« Reply #6 on: February 03, 2013, 09:49:25 pm »

This will also include a new "penalty" system, if someone kills another person for 5 times within 60 minutes he will be sent to the "Disciplinary Camp" for punishment. This will help a lot on preventing abusive usage of the PVP (enabled at all PVP levels).


I dont think this has been thought out properly for future Afterworld ..."if someone kills another person 5 times" ... does this mean any other persons to a tally of 5 times or 1 single person 5 times? ... and what about landgrab type activities in future im sure you could kill more than 5 times within an hour during them events ... and also what if a group/team of newish avatars decide to have a shot at a more skilled player so that player retaliates and kills them,whats to stop the group charging again and again being a nuisance to the extent that the person defending kills them too many times? ... gl
Good points.
Land Terminals are still an unknowable territory ... e.g. they may have a non-PVP area around them (like the revives in Alpha). If so all you need to do is get to the terminal.
The group vs individual scenario you mention is interesting and likely to be exploited. Even making the rule apply only to the one that shoots first does not help in this scenario - as the individual would not be able  to determine which of the group to target.
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Re: Development status update [2013-02-03]
« Reply #7 on: February 03, 2013, 11:38:37 pm »
They are testing it atm, so lets wait and see, i am sure they consider most of the potential problems.
Time will tell, there will be pros and cons for any new system, just depends if the good out weighs the bad.

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Re: Development status update [2013-02-03]
« Reply #8 on: February 04, 2013, 06:07:38 pm »
A small update on the development and upcoming release.

First, the news on New-Year 2013 promotion:
Next, the new PVP system:
It is being tested internally to be sure there are no major issues with that. So far everything seems to be good and work as expected.
This will also include a new "penalty" system, if someone kills another person for 5 times within 60 minutes he will be sent to the "Disciplinary Camp" for punishment. This will help a lot on preventing abusive usage of the PVP (enabled at all PVP levels).

a small thought about this PvP penalty system, while back in AWA me and some friends we had offten PvP sessions in LoD close to SW entry or somewhere else like in Skull Valey, those were ment to be for fun, and we chose the place close to rev since we dont have a platform for PvP where we can shoot eachother , burn some ammo and train / test diff weaknesses of each one's avoidance, if the penalty is for 5 killings i must say we r too close to be most of the time in that place than in the woods, we usualy used no armors no heal kits just the firepower and the irl skills , the HTH of each one was the only diff between us ,

the question is, there will be a place or two where everyone can be invited for something like this and not be punished for?

or is there a possibility for the killed player to chose that if he was killed as agressement or not... just cause he invaded a space/place protected by someone / or a team ( in some case )...or to chose if he was killed cause in the spaces like some PvP-L's the shot is apsolutely reflexive, i will not hesitate to shoot in L8 just cause i will be send in some bootcamp for i dont know what punishement, i will not risk what i have for that, is crazy to wait for someone to reply to u if u r in L8 and then to finaly find out is a cempetitor/pk'r/bad player/good player/ or there for the fifth time...and untill u will find out that u get some bullets in your skull
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Re: Development status update [2013-02-03]
« Reply #9 on: February 04, 2013, 06:40:48 pm »
A small update on the development and upcoming release.

First, the news on New-Year 2013 promotion:
Next, the new PVP system:
It is being tested internally to be sure there are no major issues with that. So far everything seems to be good and work as expected.
This will also include a new "penalty" system, if someone kills another person for 5 times within 60 minutes he will be sent to the "Disciplinary Camp" for punishment. This will help a lot on preventing abusive usage of the PVP (enabled at all PVP levels).

a small thought about this PvP penalty system, while back in AWA me and some friends we had offten PvP sessions in LoD close to SW entry or somewhere else like in Skull Valey, those were ment to be for fun, and we chose the place close to rev since we dont have a platform for PvP where we can shoot eachother , burn some ammo and train / test diff weaknesses of each one's avoidance, if the penalty is for 5 killings i must say we r too close to be most of the time in that place than in the woods, we usualy used no armors no heal kits just the firepower and the irl skills , the HTH of each one was the only diff between us ,

the question is, there will be a place or two where everyone can be invited for something like this and not be punished for?

or is there a possibility for the killed player to chose that if he was killed as agressement or not... just cause he invaded a space/place protected by someone / or a team ( in some case )...or to chose if he was killed cause in the spaces like some PvP-L's the shot is apsolutely reflexive, i will not hesitate to shoot in L8 just cause i will be send in some bootcamp for i dont know what punishement, i will not risk what i have for that, is crazy to wait for someone to reply to u if u r in L8 and then to finaly find out is a cempetitor/pk'r/bad player/good player/ or there for the fifth time...and untill u will find out that u get some bullets in your skull
In Alpha - we had Pet Arenas ... why not also have Player Arenas?
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Offline Zaelkaer "Allfather" Vampyre

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Re: Development status update [2013-02-03]
« Reply #10 on: February 04, 2013, 08:10:10 pm »
In Alpha - we had Pet Arenas ... why not also have Player Arenas?

This is something to go into the suggestion box. I'd suggest creating a building where you could watch (if you wanted) and where you could compete. It could be a wager battle with different options. People could gamble with it, betting, and the onlookers could bet as well. (officially, through some terminal)(all bets have to be matched by other real players). For those who just want to practice, there should be an option to have a bet of 0. I've had this idea, (in the russian game S.T.A.L.K.E.R. there is a building like this, except you compete against AI). I just haven't added this idea yet because its something i would expect to see in later stages of the game, ie. not exactly right now. But i suppose sooner or later, no difference eh. Just keep in mind people, the more ideas and suggestions, and the more of them that the devs choose to pursue, the slower it will be to get them all out and implemented. If you allow the devs to work on current projects without adding more, then those current projects might get done faster. Just a thought.

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Re: Development status update [2013-02-03]
« Reply #11 on: February 05, 2013, 12:03:49 am »
To avoid disappointment - I have assumed that the developers will ignore any and all suggestions until  they have achieved the vision they currently have for the game  :-X
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Re: Development status update [2013-02-03]
« Reply #12 on: February 05, 2013, 04:04:25 pm »
I think it might be an idea to place all avatars in Saransk when the PvP is brought online so that all people have the opportunity to get to their primary storage and unload valuables before the looting begins.
Otherwise many may have valuables and not be able to get back to Sar safely, particularly as you can become frozen after about 10 minutes, making it difficult to travel .

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