Author Topic: Mobs and their drop: rebalancing  (Read 8190 times)

Offline Anti "Ether" Danilevski

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Re: Mobs and their drop: rebalancing
« Reply #15 on: March 14, 2014, 08:11:05 am »
Currently, but in comment column you may add your opinion on the mob, and how it should be fixed if you have your opinion.
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Offline Anti "Ether" Danilevski

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Re: Mobs and their drop: rebalancing
« Reply #16 on: March 14, 2014, 01:59:45 pm »
So far I've got only three files. If you want to participate, hurry up. I hope to receive at least ten more opinions, so future balance would be more objective and fair for everyone.
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Offline Mr. "Snuffy" Snuffleupagus

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Re: Mobs and their drop: rebalancing
« Reply #17 on: March 14, 2014, 02:20:43 pm »
Working on it now  8)
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Offline Jarod "Brickwit" McBrickerton

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Re: Mobs and their drop: rebalancing
« Reply #18 on: March 14, 2014, 03:22:30 pm »
Currently, but in comment column you may add your opinion on the mob, and how it should be fixed if you have your opinion.
Thanks, I'll work on mine today too.
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Mobs and their drop: rebalancing
« Reply #19 on: March 14, 2014, 03:53:15 pm »
...work in progress...
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Offline Rebel Leader "Madseend" Troubles

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Re: Mobs and their drop: rebalancing
« Reply #20 on: March 14, 2014, 06:22:06 pm »
working on it but is big file so i will sent it tomorrow
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Offline Jarod "Brickwit" McBrickerton

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Re: Mobs and their drop: rebalancing
« Reply #21 on: March 14, 2014, 08:50:40 pm »
Work at my day job has been getting in the way of doing this important work, haha, so I'll probably be sending mine in tomorrow too, if not the next day.
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Offline Paul "Cuey" Darkmane

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Re: Mobs and their drop: rebalancing
« Reply #22 on: March 14, 2014, 09:10:59 pm »
How many mobs should be "living" simultaneously in that place ??? does this mean how many of the same mob amount/count  or how many different types of mob in that place?
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Offline Rebel Leader "Madseend" Troubles

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Re: Mobs and their drop: rebalancing
« Reply #23 on: March 15, 2014, 03:34:04 pm »
that email adres does not work for me if i try to sent i says adress is not correct
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Offline Zwarka "Zwarky" Stonehenge

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Re: Mobs and their drop: rebalancing
« Reply #24 on: March 15, 2014, 10:45:09 pm »
that email adres does not work for me if i try to sent i says adress is not correct

comm(d@g)afterworld.ru

I would suggest, the (d@g) want be transformed.
Hope you have MicroNote left for the Translukator.


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Offline Leopold "Shaqan" Mutter

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Re: Mobs and their drop: rebalancing
« Reply #25 on: March 16, 2014, 07:40:37 am »
I think he posted it in this form for throwing off spam spiders and thought that people would figure it out nevertheless.

If you put an email address in correct form anywhere in Web, it gets picked up fast and you start getting loads of spam on it.




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Offline kusky "JBK" Alexander

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Re: Mobs and their drop: rebalancing
« Reply #26 on: March 16, 2014, 07:48:48 am »
comm (dog symbol here) afterworld.ru

Please don't put e-mails on the forums, we don't want to get flooded with spam bots.
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Offline Cho "Thor_Force" Wolf

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Re: Mobs and their drop: rebalancing
« Reply #27 on: March 16, 2014, 08:59:19 am »
I would like to fill this poll!

But I have never seen some mobs of this list and a lot of them (all the drones, the high level mobs) kill me on less than 2 hits...

For a medium level character (level 20 on three basics avoidances, skilling on grom hunter, with a A5) I can kill all the little maturity mobs that were close to QA1 zone and on the way to saransk (in Alpha)

The higher maturity (the third maturity of each mob and higher maturity) became impossible to kill!

So I can kill some beginner's mobs!
At a medium level I can survive but I can't kill strong or rare mobs! Rudoed level 2 are my best without armor!

Raiders newbie would be very very appreciated to skill rare avoidances :)
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Offline Anti "Ether" Danilevski

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Re: Mobs and their drop: rebalancing
« Reply #28 on: March 17, 2014, 08:44:59 am »
Hello everyone!

I've got 10+ excels, and it helped a lot. I really would be happy to show you results and I'm really sad I can't do it (unless I want to spoil your fun, and fun of the players who would come later). Big thanks to everyone participated!

But also I realised that 10 files isn't enough for a truly representative statistical data. So, though I'm working on rebalacing already according to the received files and our inner statistics, I extend time of receiving your thoughts until end of the March. Feel free to participate and send me your data, if you are willing to become part of the future balance.

If you never seen the mob, leave the field blank. Also, sometimes it's hard to believe that you are able to make 1000 kills of some mob in a hour - we don't have such spawn rates in the game (nor will ever have). So please keep your numbers realistic, if you don't want your file to be ignored.
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Offline oOoOo "Mantra" oOoOo

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Re: Mobs and their drop: rebalancing
« Reply #29 on: March 17, 2014, 08:53:07 am »
it's hard to believe that you are able to make 1000 kills of some mob in a hour - we don't have such spawn rates in the game (nor will ever have). So please keep your numbers realistic, if you don't want your file to be ignored.

This must be from Hult. He has the skills to use rifle and sword in the same time while picking rocks! I hope we did not lost him due to the 301 HP bug.
« Last Edit: March 17, 2014, 08:55:12 am by oOoOo "Mantra" oOoOo »
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