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Anti, 1000 kills per hour came from simple approach. Assumed I have nothing but sea of creatures around me and pause between kills is minimal. Killing some of the weaker mobs truly takes only couple of seconds and it came down to arithmetics. One hour contains 3600s. With many mobs I actually went out and timed the effort regarding most of the maturities with a stopwatch (foulitos incl albas, slugots, rudoeds, deminers and so forth). It took me 4-5 hours (couple tests per each maturity of a creature, if I could find it) but I did not think I could trust my subjective "feeling" enough.
It's unnatural situation that won't happen in the game. I'd prefer you to use current spawn rates and/or reasonable spawn rates, not just abstract situation where are you are surrounded with hordes of monsters.
Just to clarify, are we to replace "(d@g)" with just "@"?
AI will be reworked to the FPS gameplay. So it's not actuial already.