Author Topic: Update: 10th September  (Read 13585 times)

Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Update: 10th September
« Reply #45 on: August 29, 2014, 09:04:37 am »
Thanks Jarod ... divide not multiply!

Given that above maths issue ... probably the following is going to be maths challenged ...

eeeh there u go, divided, this sounds more likely close to reality then multiply,
anyhow my math will say this

if............................

1 P.Note = 1 new P.Note
1 SAU    = 1 new P.Note

I have

1 P.Note = 98 M-P.Note,

witch is at researching terminal beside the skills the return in SAU equivalent of 40-SAU / attempt ( average) means at 2SAU / attemmpt, ..40SAU * 49 attempts ( at 1:98 west rate)

1 P.Note = 2k SAU = 2000 new P.Notes

and from this my math sais the rate if u r smart enough is not 1:100 neither 1:1000 will be 1:2000


so....do as u like but......

There will be some happy players when the conversion happens.


note this: if the skills u generate during the researching process r not unlocked in advance all the SAU u gain will be used to unlock the new stages in order to continue skilling or the SAU gain will decrease considerably..


ps: I will come later whit some great news regarding the SAU gain ( is not yet the time in my perspective )

cheers to all
« Last Edit: August 29, 2014, 09:15:47 am by Gebeleizis "Hultaan" Kapnobatai »
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Offline Richard "Snakeeyes11" Walsh

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Re: Update: 10th September
« Reply #46 on: August 29, 2014, 09:12:20 am »
Remember p notes will also be looted.
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Offline Anti "Ether" Danilevski

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Re: Update: 10th September
« Reply #47 on: August 29, 2014, 10:31:45 am »
Prices for skills unlocking are going to be the same. It doesn't matter at all anyways: if I'd raise prices, I'd make items prices higher too; if I'd decrease skills cost, well, I'd make items prices lower.
If you mean the price of skill unblocking remains the same in Pnote terms, then say 3600 SAU will become 3600 new PNotes, or 36 old PNotes.
 Using Jane's figure of 0.5 AWD for 1k SAU and (amended) crafting figure of 0.71 AWD for a PNote gives an increase in cost from 1.8 AWD to 25.56 AWD. In order for the AWD cost of unblocking to remain the same, the price of 100 new PNotes would have to be 1/14 of the craft cost of the steel pick needed to get them. If the Warrant Officer after conversion will give a different rate than 100 new PNotes for 500Kg stones, please tell us.


If you mean the price of skill unblocking remains the same in AWD terms, then the unblocking cost of 3600 SAU will have to become around 260 new PNotes. Players with SAU will benefit greatly from NOT unblocking before conversion, and the value of 1k SAU should be around 7 AWD.

Uncertainty leads to a false market. How can anyone trade at a fair price when such large shifts in value may be coming?



Please don't forget that items are being dropped from mobs and you can grind them and sell them, without bothering with AWD at all. So in AWD, skills actually cost close to zero ;) And there are going to be more ways to play for free, earning AWD or crafting basic items for pnotes. But not right now, it's only a project for the time being.
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Offline Bold "Bertram" Blanshard

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Re: Update: 10th September
« Reply #48 on: August 29, 2014, 12:19:44 pm »
Then I'm sorry, but I have to conclude that the value of PNotes is going to collapse, and the Warrant Officer exchange become redundant, possibly leading to the economics of picking NU rocks being destroyed, because the arithmetic of the conversion rates does not compute to sensible values.
« Last Edit: August 29, 2014, 12:37:59 pm by Bold "Bertram" Blanshard »
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Offline Anti "Ether" Danilevski

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Re: Update: 10th September
« Reply #49 on: August 29, 2014, 01:19:54 pm »
Then I'm sorry, but I have to conclude that the value of PNotes is going to collapse, and the Warrant Officer exchange become redundant, possibly leading to the economics of picking NU rocks being destroyed, because the arithmetic of the conversion rates does not compute to sensible values.


Without any doubts, you are free to do any conclusion that you want :)
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Update: 10th September
« Reply #50 on: August 29, 2014, 03:26:21 pm »
Then I'm sorry, but I have to conclude that the value of PNotes is going to collapse, and the Warrant Officer exchange become redundant, possibly leading to the economics of picking NU rocks being destroyed, because the arithmetic of the conversion rates does not compute to sensible values.

yes that's excellent news, because is absolutely crazy to sell the friggin utium, coal, sulfur iron and other stones for the stupid price of 9 awd/ton or 10 in some cases , I m very glad the NU stones crumble to dust because I finally can buy stones to make ammo, when u will get out of NU to do something beside the picking, ( after new changes ) u will see the difference , and I m sure u will like the real price of stones who actually r meant for ammo in the first place, second place was for Pnotes, and since the SAU will be removed from researching loot, the picking will be even more worthless, is a noobs job, like it or not, if u want to do a noob job after soo much time, well gl to u.

back in AWA I bought right before the AWS come alive the iron coal utium wigg sulfur copper pharr for the price of 1 AWD / ton nitre for 3, Lead for 4.

ofc I understand the lack of other activities brought us the ridiculous market stones at the actual state, but that is soo damn wrong, NU stones supposed to be accessible to make ammo,


cheers
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Offline Vladislav "Spiker" Ogir

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Re: Update: 10th September
« Reply #51 on: August 29, 2014, 03:46:53 pm »
NU stones supposed to be accessible to make ammo,


I am not sure on where you going with your point...  for 1.2 mil of ammo you would need about 48 tones of stones, while it takes about a day to go through 100k ammo.

At the present moment its not an easy tasks to gather that much stone and i am not sure if those stones would be any easier to come by in next VU.
« Last Edit: August 29, 2014, 03:53:31 pm by Vladislav "Spiker" Ogir »
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Offline dale "dalewj" ofj

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Re: Update: 10th September
« Reply #52 on: August 29, 2014, 04:14:07 pm »
NU stones supposed to be accessible to make ammo,

while it takes about a day to go through 100k ammo

ah no   100k of ammo goes much faster then a day.  even skilling I use 150-200k a day  and I aint got a big gun yet.
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Update: 10th September
« Reply #53 on: August 29, 2014, 07:02:08 pm »
NU stones supposed to be accessible to make ammo,


I am not sure on where you going with your point...  for 1.2 mil of ammo you would need about 48 tones of stones, while it takes about a day to go through 100k ammo.

At the present moment its not an easy tasks to gather that much stone and i am not sure if those stones would be any easier to come by in next VU.

I m not sure what gun u use but for my zb11+ I can burn easy 60-75k ammo/ hour, this is why I have got some serious stack of ammo.

also depends on the rate of slag u get from refining, to me is 100% refined stone from processing, means I don't get slag at all, 0 slag to me, so I don't need 48 tons to make 1M ammo

anyone whit 100% refining rate need 2,3t copper, 4.6t lead, 4.6t pharr, 6.9t nitre, 2.3t sulfur, 2.3t coal, to make 1M ammo, total 23 tons of Nu stones
for 1t refined stone, u need 1.15t raw stone,

and I m curious about the new game balance to see how much u need to hunt to cover the investment,  ammo + gun + armor + hk

cheers
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Offline Event "Janе" Horizon

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Re: Update: 10th September
« Reply #54 on: August 29, 2014, 09:20:00 pm »

Please don't forget that items are being dropped from mobs and you can grind them and sell them, without bothering with AWD at all. So in AWD, skills actually cost close to zero And there are going to be more ways to play for free, earning AWD or crafting basic items for pnotes. But not right now, it's only a project for the time being.


I was going to say that there would always be an AWD cost to gaining P.Notes based on the need to perform the following activities:


AWD > Craft items
Crafted items > gain loot
Loot > convert to P.Notes


And since you need P.Notes to unblock skills (P.Notes > unblock skills), there still is a AWD cost to unblocking.


Given Anti's comments above, it looks as if new players will be able to grind themselves up a few levels in skills without having to need to use AWD depending on what "basic items" means for crafting (to me, these are the start kit type items). However, this isn't going to happen yet.


In the meantime, the cost of unblocking skills will be directly proportional to (a ) the AWD cost of the decay of items required to loot creatures AND ( b ) the value of the loot in P.Notes
Point ( a ) depends on the player's skills and items used and is fairly easy for the player to work out
Point ( b ) is likely to be the annoying bit as it will no doubt depend on global stocks / player abilities etc ... value x of day 1 maybe value y on day 2.
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Offline Jarod "Brickwit" McBrickerton

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Re: Update: 10th September
« Reply #55 on: August 30, 2014, 12:01:17 am »
Please don't forget that items are being dropped from mobs and you can grind them and sell them, without bothering with AWD at all. So in AWD, skills actually cost close to zero ;) And there are going to be more ways to play for free, earning AWD or crafting basic items for pnotes. But not right now, it's only a project for the time being.
The bold part is one of the biggest changes to AW that's ever happened in terms of what will directly affect players! Never in AfterWorld's history - or at least the history that has been seen by players - have mobs dropped items that were directly usable by players!


So my question to Anti is, can you elaborate at all about the items that will drop? Will all craftable items now be lootable? Will dropped items have a maximum condition? Will our skills at all determine which items will drop and/or the item conditions?


No matter what items and their conditions it means a new source of AWD and 0/100 items from the trading NPCs with enough of them collected, which is a HUGE change to the entire game from day one! This one change means that the whole game will be much different at a basic level and it's an indication of just how important and revolutionary the 2014 updates will be!
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Offline dale "dalewj" ofj

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Re: Update: 10th September
« Reply #56 on: August 30, 2014, 01:56:21 am »
please will wasperes not drop a dining room table.   that's all I ask
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Offline Jarod "Brickwit" McBrickerton

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Re: Update: 10th September
« Reply #57 on: August 30, 2014, 03:13:14 am »
To be perfectly honest, I've always found the current loot system to be much more realistic and much less immersion-breaking than the EU style of "Fundy tiny critter drops a piece of equipment or furniture that's many times its own size." It doesn't make a whole lot of sense that any mob would be carrying an item it doesn't use when they (mostly) don't have any clothes at all, let alone pockets or backpacks.
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Offline Anti "Ether" Danilevski

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Re: Update: 10th September
« Reply #58 on: August 30, 2014, 07:15:27 am »
There were no new lootable items added. All that we did - rebalanced old items, fixed amounts of drop and calculated their prices. Also we have distributed them better for the future purposes. So there won't be situations where mutants are dropping processors, for instance.

About "skills unlocking costs awd" -  we are designing pnote trading system for those players who want to earn  pnotes via alternative ways. Someday it's going to be released
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Offline The "Fifth" Entity

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Re: Update: 10th September
« Reply #59 on: August 30, 2014, 08:39:21 am »

No new cities, no new avatars and most importantly, no FPS gameplay and new combat balance.
Equals, no big exodus from EU (or whatever ppl are busy with currently) to AW. Looks like this will be postponed until the end of 2014 (or maybe beginning of 2015).


It's OK, i'm not complaining. I believe the dev team is working hard and doing what they possibly can. Take your time, we can wait a little longer. If it's a good fun exciting game world we'll get in the end, it's worth much more than few months of waiting.


Ready when you are! ;)
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