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There were no new lootable items added. All that we did - rebalanced old items, fixed amounts of drop and calculated their prices. Also we have distributed them better for the future purposes. So there won't be situations where mutants are dropping processors, for instance.About "skills unlocking costs awd" - we are designing pnote trading system for those players who want to earn pnotes via alternative ways. Someday it's going to be released.
...About "skills unlocking costs awd" - we are designing pnote trading system for those players who want to earn pnotes via alternative ways. Someday it's going to be released.
Does the newly calculated prices for mob loot mean that everything will now have an AWD or PN value in it's info window like RICs do now?
Quote from: Jarod "Brickwit" McBrickerton on August 30, 2014, 09:12:56 pmDoes the newly calculated prices for mob loot mean that everything will now have an AWD or PN value in it's info window like RICs do now?My understanding of loot is that they have no value UNTIL you go to a Terminal / NPC and attempt to sell it.So I would not expect anything about loot info to change.Once you take the loot to a P.Note terminal - the system will determine the P.Note value of the loot.
Anti has indicated that loot P.Note value will depend on whether the system feels there is an imbalance.Whether player related attributes also kick in is unknown. However, the game already has/had players getting different values dependent on their trading history.
...So If P-Note = 5AWD 1K Sau = 50 AWD (Old price 0.5 AWD so increasing 100 times)...
My point was that if you have 1 PNote now, you will have 100 new PNotes after the update.