Author Topic: Update: 10th September  (Read 13763 times)

Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Update: 10th September
« Reply #90 on: September 03, 2014, 06:07:29 am »
Just off picking rocks it takes around 5 hours a day for 7 days to collect 100pnotes... Anyone wanna fill in the blanks with some guesses?

my rate is 1270 kg of NU stones / 30 mins ( running included ) so basically this can be different from player to player,
for hunting also depends on dmg/sec and gear but is quite different to many factors included like mob maturity, gear, wave

I m sure they will adjust drop rate, in my view will be in waves regarding the hunt and craft, for missions will  be constant but in future will be different from town to town, depend on each Quarantine we r talking about, and I m not sure if a newcomer can travel between one Qa to another to exploit the rate advantage ( wild guess ),


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Offline Event "Janе" Horizon

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Re: Update: 10th September
« Reply #91 on: September 03, 2014, 10:22:32 am »
In my humble opinion, the new PNote accumulation rate is divorced from the actual rate of gaining skills - this is totally different to how SAU was gained.


This changes how players need to play the game as it changes how you can unblock skills - you can pick stones to gain 100 PNotes per 500kg (18 Tonnes of stone to unlock level 1), you can hunt to gain PNotes from loot at an unknown at the moment rate; or you can buy PNotes for AWD from other players.


The higher skilled you are, the less you will want to (or can) unblock skills by picking.


Avoidance skills, terminal based skills, medical skills - these all will have no built-in skill unblocking process as they do not produce loot.


All of the above will make the player perception of PNotes, for initial few months after the update, rather volatile and players will need to be very, very careful about how they proceed in buying / selling these essential items.
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Offline Anti "Ether" Danilevski

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Re: Update: 10th September
« Reply #92 on: September 03, 2014, 11:07:09 am »
...or you can buy PNotes for AWD from other players.


Not yet, but a bit later, and players are going to form the echange rate course by themself (i.e. economy is going to set the course by itself). So speculation about AWD - Pnote course are quite pointless at the moment.
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Offline dale "dalewj" ofj

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Re: Update: 10th September
« Reply #93 on: September 03, 2014, 11:22:49 am »


Just off picking rocks it takes around 5 hours a day for 7 days to collect 100pnotes... Anyone wanna fill in the blanks with some guesses?

I just did this and my pickaxe is 4F so I expect I get the most.   took me about 45 hours but I did have 15T leftover rocks.   so the theory of getting the rocks in that time is correct, the ability to use the rocks for pnotes adds on a few more runs.
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Re: Update: 10th September
« Reply #94 on: September 03, 2014, 04:13:16 pm »
will we be able to sell/trade P-Notes after VU as we do now?
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Offline Event "Janе" Horizon

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Re: Update: 10th September
« Reply #95 on: September 03, 2014, 07:03:10 pm »
...or you can buy PNotes for AWD from other players.

Not yet, but a bit later, and players are going to form the echange rate course by themself (i.e. economy is going to set the course by itself). So speculation about AWD - Pnote course are quite pointless at the moment.


Hi Anti, when I said players in the above post ... I mean us the players, not the NPCs.
I assume we can trade PNotes between players ... right?
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Re: Update: 10th September
« Reply #96 on: September 03, 2014, 07:31:16 pm »
I think that picking stones for PNotes will become quickly become uneconomical for players wanting to use PNotes for unblocking skills.

For example, to unblock a single skill blocked at level 40 - you will need 162,930 PNotes = 1629 exchanges of 500kg of stones with a NPC = 2118 AWD in steel pick craft cost = 814 Tonnes of stones = at least 350 hours of picking.

The only feasible way to unblock level 40 would be to either buy the 162,930 PNotes from other players, or have the loot to PNote exchange rate set high enough to reduce the effort to something more reasonable.
Maybe a 100 hours grind ... killing 1600 creatures over 100 hours sounds quite feasible for most players by the time they are level 40 in a skill.
« Last Edit: September 03, 2014, 07:33:17 pm by Event "Janе" Horizon »
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Offline Sifalio "Sifis" Kritikakis

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Re: Update: 10th September
« Reply #97 on: September 03, 2014, 09:48:50 pm »
I am sorry for the confusion regarding the SAU-->Pnotes-->AWD that i mentioned in my previous post.
The conversion of SAU to AWD of course comes from sales to players.


So some old players have millions of SAU gathered that when transformed to Pnotes, they can be sold to other players.
This is my concern and why i asked :)


Now Anti, you mentioned something that Pnotes will not be tradeabe? or did I missunderstood?


TY again and looking forward for the update!

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Offline Anti "Ether" Danilevski

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Re: Update: 10th September
« Reply #98 on: September 04, 2014, 08:08:04 am »
So some old players have millions of SAU gathered that when transformed to Pnotes, they can be sold to other players.
This is my concern and why i asked :)


Now Anti, you mentioned something that Pnotes will not be tradeabe? or did I missunderstood?


This is exactly why there won't be direct trading/selling of pnotes for a while. If someone would want to wait until we release this trading system, well, it would require a lot of willpower not to waste what they have to unlock their skills. :)
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Offline Richard "Snakeeyes11" Walsh

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Re: Update: 10th September
« Reply #99 on: September 04, 2014, 09:35:57 am »
Interesting.  That makes the current p notes worthless then if they won't be tradable after the update.
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Offline Event "Janе" Horizon

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Re: Update: 10th September
« Reply #100 on: September 04, 2014, 09:54:38 am »
Interesting.  That makes the current p notes worthless then if they won't be tradable after the update.

PNotes are definitely NOT worthless (unless you never plan to unblock skills!).
You'll never get enough PNotes via picking.

Check this out (totally speculation but adjustable when more info is available)...
https://drive.google.com/open?id=1wFQTZBI_HEr3HZwu0f_JguWpmRE3g-kTqPBlHHJAZoA&authuser=0


>>> unless you are only talking about the PNotes in your wallet, in which case you are probably right as these will never be enough to unblock more than a few skill levels in one skill.
« Last Edit: September 04, 2014, 09:58:35 am by Event "Janе" Horizon »
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Offline Richard "Snakeeyes11" Walsh

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Re: Update: 10th September
« Reply #101 on: September 04, 2014, 10:16:43 am »
I of course mean the p notes in players wallets right now.
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Offline SPECS2 "POPPS" DATA

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Re: Update: 10th September
« Reply #102 on: September 04, 2014, 12:00:26 pm »
AS I understand now sau will convert to P-notes. P-notes will not be tradable. I guess someone needs to ask now , Ill play the 300lb elephant and ask ,.. what about loot, rocks, awd , will these be tradable?  or?
Next I would ask dev team to give us a positive speach to tell newcomers why they should stay and play. Its very hard for newcomers now and seems a lot harder soon
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Offline Anti "Ether" Danilevski

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Re: Update: 10th September
« Reply #103 on: September 04, 2014, 12:26:12 pm »
AS I understand now sau will convert to P-notes. P-notes will not be tradable. I guess someone needs to ask now , Ill play the 300lb elephant and ask ,.. what about loot, rocks, awd , will these be tradable?  or?
Next I would ask dev team to give us a positive speach to tell newcomers why they should stay and play. Its very hard for newcomers now and seems a lot harder soon


Exactly opposite. We are making the game newbie-friendly. And every next change is going to make the game easier to understand and play. You had 5 currencies:  AWD, p.notes, micro p.notes, SAU, RICs. Or even more? Now you have two main currencies: AWD and Pnotes. Later you'll be able to earn AWD via trading harvested pnotes for AWD, or sell items that you made via pnotes for AWD. And this way you'll be able to play 100% for free, instead of required donations to craft items.

If this looks difficult, this is only because you don't have a final vision of the game economy that we have, and at the moment you don't know things that we know. But believe me, new players are going to love this system and easily understand it.
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Offline Paul "Cuey" Darkmane

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Re: Update: 10th September
« Reply #104 on: September 04, 2014, 12:57:13 pm »
Are we Keeping our RICS or are they being wiped? because a lot of us have paid a lotttt of awd for them in the past from players?
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